Finished: 09 PM Fri 06 Nov 15 UTC
Private Table for Three-2
16 hours /phase
Pot: 15 D - Autumn, 1072, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by Dragu (1033 D)

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06 Nov 15 UTC Spring, 1065: I LOVE this Fog of War aspect!! :)
06 Nov 15 UTC Spring, 1065: Definitely gives it a different feel
06 Nov 15 UTC Spring, 1065: I rather wish they had tinted the water squares a slightly different color: a bit of a challenge to know whether I am sending my fleets to land or sea.
06 Nov 15 UTC Spring, 1065: So we can't see each other's total SCs...that means we have no idea how far we are in the game till its over
06 Nov 15 UTC Spring, 1065: Now i see what you were saying, Jeff....the water and land are the same color in some parts...
06 Nov 15 UTC Spring, 1065: How many to win?
06 Nov 15 UTC Spring, 1065: What do the castles mean?
06 Nov 15 UTC Spring, 1065: 10 of 18
06 Nov 15 UTC Spring, 1065: Victory is achieved by controlling the majority of supply centres (at least 10 of the 18) and your capital and one other capital. The capitals are Winchester (England), Oslo (Norway) and Caen (Normandy). In real life it was William the Bastard who moved the English capital to London a few years after his victory.
Due to the historical situation and the lack of 'modern' communication, the variant is played out under Fog of War rules. This means you can only see the territories of the supply centres you control and have your units on, and those territories immediately adjacent. For the full detail of these rules please see the Classic Fog of War variant on this server.
This variant is build anywhere. This means you can build units in any vacant supply centre that you control at the end of the autumn phase.
There is a large sway of inaccessible territory in the south and southwest of the map. This is the royal estates of the French king and the Holy Roman Emperor and is depicted with with a frieze from the Bayeux tapestry. None of the three players are sufficiently strong to attack these rulers and have the good commonsense to keep away from their territory. This inaccessible territory is similar to Switzerland in Classic.
That said the northern Free Cities of the Holy Roman Empire are willing to turn a blind eye to English, Norman or Norwegian military units (it is assumed that a toll is paid for right of access). This area is noted on the board as 'Free Cities Passage'.
The territory of Hadrian's Wall is a thin strip of strategically defendable land cutting across Great Britain between the border of England and Scotland. Built by the Romans, while it has coastal borders it can only be attacked by land. Fleets cannot attack it nor support an army in Hadrian's Wall, nor convoy armies into the territory.
There are standing neutral armies in every neutral supply centre (Dublin, Glasgow, Edinburgh, Gwynedd and the largely uninhabited Lakes District, Flanders, Brittany, Denmark and Sweden.) The Dukes of Flanders and Brittany have paid homage to the French crown, however, this does not necessarily mean the French king Philip will intervene in any conflict (in real life William the Bastard and Harald Godwinson successfully attacked together and defeated Conan II, the Duke of Brittany in 1064 without any intervention from the French king due to William's continuing homage.) The standing armies are not self supporting eg Edinburgh and Glasgow are separate and they do not mutually support each other.
There are two rivers (the Thames and the Seine) where fleets can move as though there were a coastline in the listed territories. These rivers do not impede army movement. The Thames runs through the territories of Oxford and London before flowing out into the Thames Estuary. The Seine runs through the territories of Maine and Caine before flowing into the south English Channel. For example, either an army or a fleet could move from Oxford to London. However the land between the Thames and the Bristol Channel means a fleet cannot move any further west if it has sailed up the Thames (ships cannot be dragged over land!)
The territory of Danish Islands behaves largely the same way in this variant as Denmark behaves in Classic. Fleets or armies can enter it one turn from a sea or land territory, and after capturing it pass through respectively to the sea or land territory on the other side.
The four parts of the North Sea (Northwest, Northeast, Southeast and Southwest) can all be accessed from each other, for example, Southwest North Sea can move up to Northwest North Sea, right into Southeast North Sea or diagonally to Northeast North Sea.
06 Nov 15 UTC Autumn, 1065: Every neutral SC has a standing army in it, so we can't attack them with an attack value of 1.
06 Nov 15 UTC Autumn, 1067: lol i love how this map leave room for 0 diplomacy :P
06 Nov 15 UTC Autumn, 1067: may as well not even have personal messaging
06 Nov 15 UTC Autumn, 1067: I think it just takes some getting used to. I made three errors already based on the interface / rules. We'll improve.
06 Nov 15 UTC Autumn, 1068: So, it's just an attack Jeff game?
06 Nov 15 UTC Autumn, 1068: I think it's more of an "attack England" game, just based on how we were set up. I am nowhere near Normans firstly, and second you are where all the SCs are. You start with 2 more than the rest of us.
06 Nov 15 UTC Spring, 1069: Sorry Jeff it didn't have to be like this I only wanted Fla
06 Nov 15 UTC Spring, 1071: Off to bed
06 Nov 15 UTC Spring, 1071: 10 minutes more we are almost done? If not thats fine
06 Nov 15 UTC Spring, 1071: We want to finish this now?
06 Nov 15 UTC Autumn, 1071: GameMaster: English voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.

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