Finished: 01 PM Mon 18 Apr 16 UTC
Private BoomStickXII
4 days /phase
Unrated - Spring, 1908, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game drawn

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01 Apr 16 UTC Autumn, 1901: Another?
03 Apr 16 UTC Autumn, 1903: Is this the only one still going?
03 Apr 16 UTC Autumn, 1903: Seems that way.
03 Apr 16 UTC Autumn, 1903: 19 to win
03 Apr 16 UTC Spring, 1904: You're up by 1. It seems like if either of us get ahead by two or three the game is pretty much over.
03 Apr 16 UTC Autumn, 1904: This will change. I feel like I should like this map better considering how balanced it is.
03 Apr 16 UTC Autumn, 1904: I like this map once I have a plan. But I think if we play it often enough it will become formulaic. It will take a while to figure out the middle game.
03 Apr 16 UTC Autumn, 1904: I like this map once I have a plan. But I think if we play it often enough it will become formulaic. It will take a while to figure out the middle game.
03 Apr 16 UTC Autumn, 1904: I like this map once I have a plan. But I think if we play it often enough it will become formulaic. It will take a while to figure out the middle game.
04 Apr 16 UTC Spring, 1905: There seems to be a lot of 'space' which means it takes a bit to get your builds into the action. Also means that it takes a bit of 'time' to pivot your plan should it go sideways. Might grow on me.
04 Apr 16 UTC Autumn, 1905: The switch Army to Ship is cool.
04 Apr 16 UTC Autumn, 1905: Yeah, I think that should be in every variant.
04 Apr 16 UTC Autumn, 1905: http://www.vdiplomacy.com/board.php?gameID=26327
09 Apr 16 UTC Spring, 1907: Not sure I'm beating you on this one. No worries I just did some traveling too.
10 Apr 16 UTC Autumn, 1907: The game just screwed my orders and everything held this round.
10 Apr 16 UTC Autumn, 1907: Crap
10 Apr 16 UTC Autumn, 1907: Wanna call a draw or keep playing?
10 Apr 16 UTC Autumn, 1907: GameMaster: Red voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
10 Apr 16 UTC Autumn, 1907: I don't want to take advantage of a mistake. If there's a way to balance it to keep it alive I'd be in - I thought the game was pretty good, making me think. So if you have an idea of what would be 'fair'. One other consideration is our travel schedules, maybe we should call it and start back up after New York. I'll go either way. Let me know.
10 Apr 16 UTC Autumn, 1907: Until we figure out how to move forward - I've set my build to "wait/postpone" based on the idea that you would have taken Kat from me.