17 Sep 16 UTC | Spring, 1860: GameMaster: Please remember that negotiations before the game begins are not allowed. |
17 Sep 16 UTC | Spring, 1860: Info: This is a choose your country game. |
18 Sep 16 UTC | Autumn, 1864: :D |
18 Sep 16 UTC | Autumn, 1864: What you got? |
18 Sep 16 UTC | Autumn, 1864: Things are going better for you this time :) |
18 Sep 16 UTC | Autumn, 1866: much better. i think last time i came in strong and only focused on protecting where i gotten to rather then expanding |
19 Sep 16 UTC | Autumn, 1866: You are right. In this game also you have using much more your fleets, which is crucial in this scenario. I am about to give up. I will try a few more turns, but I am affraid that "alea jacta est". |
19 Sep 16 UTC | Spring, 1867: Yea last match your navy kicked my ass |
19 Sep 16 UTC | Spring, 1867: Yea last match your navy kicked my ass |
22 Sep 16 UTC | Autumn, 1872: Ouch |
23 Sep 16 UTC | Help!!!! |
23 Sep 16 UTC | GameMaster: Confederacy voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
23 Sep 16 UTC | GG. It's wasting time to wait for a miracle. :) You played pretty well this time. I believe the keys of this game has been: a) you used well your fleets. b) I've been unable to keep my home centers empty, therefore I was unable to build enough units. |
23 Sep 16 UTC | Yes. This was a grate game. If your centers where empty torwards the begining it would have been different. So looser chooses map? |
24 Sep 16 UTC | Working right now. I'll check it out later and tell ya. Ok? |
24 Sep 16 UTC | K |