Finished: 04 PM Fri 23 Sep 16 UTC
Private What you got? secon part
1 day /phase
Pot: 2 D - Spring, 1873, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by faded box (1101 D)

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Chat archive

Country:


17 Sep 16 UTC Spring, 1860: GameMaster: Please remember that negotiations before the game begins are not allowed.
17 Sep 16 UTC Spring, 1860: Info: This is a choose your country game.
18 Sep 16 UTC Autumn, 1864: :D
18 Sep 16 UTC Autumn, 1864: What you got?
18 Sep 16 UTC Autumn, 1864: Things are going better for you this time :)
18 Sep 16 UTC Autumn, 1866: much better. i think last time i came in strong and only focused on protecting where i gotten to rather then expanding
19 Sep 16 UTC Autumn, 1866: You are right.
In this game also you have using much more your fleets, which is crucial in this scenario.
I am about to give up. I will try a few more turns, but I am affraid that "alea jacta est".
19 Sep 16 UTC Spring, 1867: Yea last match your navy kicked my ass
19 Sep 16 UTC Spring, 1867: Yea last match your navy kicked my ass
22 Sep 16 UTC Autumn, 1872: Ouch
23 Sep 16 UTC Help!!!!
23 Sep 16 UTC GameMaster: Confederacy voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
23 Sep 16 UTC GG. It's wasting time to wait for a miracle. :)
You played pretty well this time.
I believe the keys of this game has been:
a) you used well your fleets.
b) I've been unable to keep my home centers empty, therefore I was unable to build enough units.
23 Sep 16 UTC Yes. This was a grate game. If your centers where empty torwards the begining it would have been different. So looser chooses map?
24 Sep 16 UTC Working right now. I'll check it out later and tell ya. Ok?
24 Sep 16 UTC K