Finished: 04 AM Sat 22 Oct 16 UTC
You don't have anything else better to do!
5 minutes /phase
Pot: 2 D - Autumn, 1867, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by faded box (1101 D)

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Chat archive

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22 Oct 16 UTC Spring, 1860: (faded box): Hey hey. You ready to loose?
22 Oct 16 UTC Spring, 1860: (faded box): I kidd gl to ya
22 Oct 16 UTC Spring, 1860: Well, I've never played this variant before, so yes. :)
22 Oct 16 UTC Spring, 1860: Back at ya.
22 Oct 16 UTC Spring, 1860: Lol it's a fun one
22 Oct 16 UTC Spring, 1860: I will say it's safest to always move to Kentucky first move
22 Oct 16 UTC Spring, 1860: And Washington / Richmond are SCs
22 Oct 16 UTC Spring, 1860: Well now you're making me question myself.
22 Oct 16 UTC Autumn, 1860: Hah why is that
22 Oct 16 UTC Spring, 1861: Because it seemed like good advice but it was coming from the enemy. :P
22 Oct 16 UTC Autumn, 1861: Oh lol. I'm a friendly challenging the strategy of another friendly
22 Oct 16 UTC Autumn, 1861: Fair enough. Does the color coding of the neutral territory have any significance?
22 Oct 16 UTC Spring, 1862: No
22 Oct 16 UTC Autumn, 1862: This map can get tricky. You might loose scs and gain other SCs and sometimes won't be able to use your builds
22 Oct 16 UTC Autumn, 1862: It's gonna start getting tricky to finish in five minutes pretty soon.
22 Oct 16 UTC Autumn, 1862: Hey after this phase. Can i ask for a pause for 20 min. I have a potential renter coming to look at the room in renting out.
22 Oct 16 UTC Autumn, 1862: Use the interactive option
22 Oct 16 UTC Spring, 1863: Interactive map interface
22 Oct 16 UTC Spring, 1863: Nah; I think better with the dropdown. More like the paper version.
22 Oct 16 UTC Spring, 1863: GameMaster: Confederacy voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.

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