Finished: 09 AM Sat 07 Jan 17 UTC
Learning 1600
1 day /phase
Unrated - Spring, 1612, Finished
1600, Anon, WTA
1 excused NMR / no regaining / extend the first 2 turn(s)
Game drawn

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Chat archive

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24 Nov 16 UTC Spring, 1601: Hello everybody, never playied this map, anybody did?
24 Nov 16 UTC Spring, 1601: Not really...
24 Nov 16 UTC Spring, 1601: First timer here too! I am excited to try it out though.
24 Nov 16 UTC Spring, 1601: Great Map, good luck to all.
24 Nov 16 UTC Spring, 1601: Never played the map but it looks fun
02 Dec 16 UTC Autumn, 1603: GameMaster: Sweden voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
02 Dec 16 UTC Autumn, 1603: Welp, this is why you talk to Russia.
02 Dec 16 UTC Autumn, 1603: rip me
03 Dec 16 UTC Autumn, 1603: GameMaster: Sweden voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
07 Dec 16 UTC Autumn, 1604: At least I'll survive longer than 2 players...
08 Dec 16 UTC Autumn, 1604: Well, that's what you get for um... being near me!
08 Dec 16 UTC Autumn, 1604: Naw, that's what I get for ignoring Russia.
09 Dec 16 UTC Autumn, 1604: I find it slightly hilarious that four people ganged up on you.
09 Dec 16 UTC Autumn, 1604: How many people does it take to eliminate the Ottoman Empire? Sounds like a light bulb joke.
09 Dec 16 UTC Spring, 1605: Just one... maybe you all could leave me alone now?
09 Dec 16 UTC Spring, 1605: Nope :)
09 Dec 16 UTC Spring, 1605: Habs... Habsburg? Please?
10 Dec 16 UTC Autumn, 1605: The conquered peoples of the Ottoman Empire wish for peace, and gratefully accept living under their Russian, Polish, Spanish, and Habsburgian governments.
11 Dec 16 UTC Autumn, 1605: :)
20 Dec 16 UTC Spring, 1608: GameMaster: Denmark voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.

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