09 Aug 17 UTC | Spring, 1938: GameMaster: Please remember that negotiations before the game begins are not allowed. |
13 Aug 17 UTC | Spring, 1938: Info: This is a choose your country game. |
18 Aug 17 UTC | Autumn, 1939: Sorry for retarding. I thought that i had finished my retreat. |
11 Sep 17 UTC | Autumn, 1945: GameMaster: Soviet Russia voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
14 Sep 17 UTC | Autumn, 1946: Italy winning the desert war? This sure isn't WWII! Thanks for this interesting game y'all. Shame that you missed a turn Russia. (Not that we didn't bounce.) Glad you are back. |
20 Sep 17 UTC | Autumn, 1948: Well, after russian NMR's is pretty clear that Germany with or without his ally can win easily this game. Russian abandon has ruined the battle....pity... |
20 Sep 17 UTC | Autumn, 1948: France, I would say your inability to get out of your own way all game pretty much ruined the battle many turns ago. |
20 Sep 17 UTC | Autumn, 1948: At least I tried :) |
27 Sep 17 UTC | Autumn, 1950: GameMaster: Britain voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
29 Sep 17 UTC | Spring, 1952: Don't mind me guys, I'll just happily live out the rest of my days in the lovely Canary Islands and you guys can just leave me alone. Sounds like a good idea to me. |
30 Sep 17 UTC | Autumn, 1952: Don't mind me guys, I'll just happily live out the rest of my days in the lovely morocco |
30 Sep 17 UTC | Autumn, 1952: Hehe....what the hell |
30 Sep 17 UTC | Autumn, 1952: Italy, please dont forget to cover gibraltar the next turn ;-) |
30 Sep 17 UTC | Spring, 1953: Oops, sorry. |
01 Oct 17 UTC | Autumn, 1953: GameMaster: Italy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |