Finished: 06 PM Tue 19 Jun 18 UTC
World - amazing
2 days /phase
Pot: 415 D - Spring, 2120, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game drawn

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Chat archive

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Country:


11 Nov 17 UTC Spring, 2101: (Technostar): I sea a beautiful map here
12 Nov 17 UTC Spring, 2101: (ITotallyExist): agreed, we need more people though. spread the word
13 Nov 17 UTC Spring, 2101: (Arun2642): Only 6 days left to find 24 players
15 Nov 17 UTC Spring, 2101: (ubercacher16): This should be interesting, I hope I don't get an inland power.
15 Nov 17 UTC Spring, 2101: (ubercacher16): Which is very unlikely since there are only three out of 35.
16 Nov 17 UTC Spring, 2101: (Technostar): We should get an extension to the join period
16 Nov 17 UTC Spring, 2101: (Ow... my back): Is that possible?
16 Nov 17 UTC Spring, 2101: (Technostar): With just a bit of help from the moderators
18 Nov 17 UTC Spring, 2101: (ubercacher16): I will advertise on the Forum.
24 Nov 17 UTC Spring, 2101: (MamaLama): hey ubercacher
24 Nov 17 UTC Spring, 2101: (MamaLama): Can two people be in the same OZ if they are both in sea lanes?
24 Nov 17 UTC Spring, 2101: (Technostar): Yes. Each Overseer Zone is a territory and each sea lane inside it is also a territory. The special rules are about adjacency.

In addition, if there is a supply center in an OZ, you must occupy the OZ itself to take the center. Controlling the sea lanes within an OZ will not change who controls the center.
24 Nov 17 UTC Spring, 2101: (MamaLama): But if someone is in the Overseer Zone then someone cannot be in one of the overseer's sea lanes. Correct?
24 Nov 17 UTC Spring, 2101: (Technostar): Incorrect. Someone else can be in one of the sea lanes. If an Overseer Zone has 4 sealanes, 5 units (even of different nations) can be in that sea area - 4 in the sealanes and one in the OZ.
24 Nov 17 UTC Spring, 2101: (MamaLama): so then what is the point of the designation of OZ?
24 Nov 17 UTC Spring, 2101: (Mr. Finkelmuiyer): I believe they are adjacent to neighboring OZs. i.e., NEP is adjacent to ECP, GOA, NCP, and HI. This is to break up ocean stalemate lines.
24 Nov 17 UTC Spring, 2101: (Mr. Finkelmuiyer): I believe they are adjacent to neighboring OZs. i.e., NEP is adjacent to ECP, GOA, NCP, and HI. This is to break up ocean stalemate lines.
24 Nov 17 UTC Spring, 2101: (Technostar): That is correct. To stalemate at sea, you need to control both the OZ and any sea lanes adjacent to enemy OZs.
24 Nov 17 UTC Spring, 2101: (Technostar): A good idea for this map is to look at the other games that have been played on it so you can see the kinds of moves that are possible.
24 Nov 17 UTC Spring, 2101: (Siagas): Only 3 game played so far of this variants ... lol

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