Finished: 09 PM Sun 22 Apr 18 UTC
Private The Chapel Diplomacy Classic game
2 days /phase
Pot: 35 D - Autumn, 1905, Finished
Classic, WTA
1 excused NMR / no regaining / extend the first 2 turn(s)
Game drawn

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26 Mar 18 UTC Spring, 1901: glhf
26 Mar 18 UTC Spring, 1901: Glhf
26 Mar 18 UTC Spring, 1901: GL
HF
26 Mar 18 UTC Spring, 1901: Good meme have tendies
26 Mar 18 UTC Spring, 1901: glhf
30 Mar 18 UTC Autumn, 1901: GameMaster: Turkey voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1902" the votes will be cleared.
30 Mar 18 UTC Autumn, 1901: GameMaster: Turkey voted for a Cancel. If everyone votes Cancel all points will be refunded and the game will be deleted from the database.
30 Mar 18 UTC Autumn, 1901: ops
30 Mar 18 UTC Autumn, 1901: dew it
31 Mar 18 UTC Autumn, 1901: GameMaster: Germany voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
02 Apr 18 UTC Autumn, 1902: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared.
02 Apr 18 UTC Autumn, 1902: GameMaster: Austria voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
02 Apr 18 UTC Autumn, 1902: hmm, guess that isn't to resign
12 Apr 18 UTC Autumn, 1904: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1905" the votes will be cleared.
18 Apr 18 UTC GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared.
20 Apr 18 UTC GameMaster: Germany voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.