Finished: 10 AM Sat 12 May 18 UTC
SA2 - Civil War
12 hours /phase
Pot: 2 D - Autumn, 1864, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by drano019 (2710 D)

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10 May 18 UTC Spring, 1860: Hi! Good luck! Hoping for a great game!
10 May 18 UTC Spring, 1860: Thanks, you too!
11 May 18 UTC Autumn, 1863: Nicely played that turn. Was thinking you might take out cape May. Alas I didn't defend properly.
12 May 18 UTC GameMaster: Confederacy voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
12 May 18 UTC You've cained me - you taking my home SCs was only a matter of time, so I thought I'd save us both a bit of time!
12 May 18 UTC Much appreciated! Well played! I got lucky a few times, and on this map, that's all it takes!
12 May 18 UTC I haven't checked the stats, but I'd guess Union wins the majority because it can get fleets around to the west coast far easier than the Confederacy - would be interesting to see this one with Chaos builds. I'm still a newbie here, but it's a great little community from what I've seen so far - well played and I'm sure I'll see you around!
14 May 18 UTC I'm not sure the west coast is as important as one might think. Since the map IS build in home SCs only, once one player loses the battle (or begins to lose the battle) over Kentucky, West Virginia, Richmond, WDC, Chesapeake Bay, Missouri, it's all over. If either player loses the ability to build, it's game over, no matter how many other SCs they snag. All they'd do is spread themselves thin.