27 May 18 UTC | Autumn, 2006: GameMaster: Up North voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
31 May 18 UTC | Autumn, 2008: GameMaster: East-Anglia voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
02 Jun 18 UTC | Merseyside spent a little too long banging its head on my wall and letting London creep up through the map. Well done caboose! |
02 Jun 18 UTC | Impossible to stop London really. I did my best but not enough... |
02 Jun 18 UTC | If London knows what they are doing, it seems like they have a slight edge in this variant. |
02 Jun 18 UTC | Most definitely, just look at the stats. |
02 Jun 18 UTC | Yeah, look at the lack of East Anglian success too. There just aren't enough SCs that I can feasibly take and hold for EA to get a solid start. |
02 Jun 18 UTC | Yeah, good game guys. Definitely helped that I was London. May be less of an advantage with communication on, but in gunboat it was a huge advantage for me. Map could use a few tweaks to even it out for sure. |
02 Jun 18 UTC | We had a stalemate at north, no progress. Peaceful for Wales wasn't enough. Thank you for game. |
02 Jun 18 UTC | Personally I'm just not a huge fan of gunboat. Negotiations are what makes Diplomacy fun. :) |
02 Jun 18 UTC | Negotiations are good, but then when you get stabbed in the back it kinda ruins the rest of the game from that point on. I like coordinating with others, but have had many games where I've been stabbed and then lost interest in the remainder of the game |
02 Jun 18 UTC | Mersey, I could see your attitude and appreciated it. But as you say, not enough. London on a roll is unstoppable. |