26 Nov 18 UTC | Spring, 901: my bad |
26 Nov 18 UTC | Spring, 901: shame |
26 Nov 18 UTC | Spring, 901: my bad |
26 Nov 18 UTC | Spring, 901: what |
26 Nov 18 UTC | Spring, 901: what |
26 Nov 18 UTC | Spring, 901: what |
27 Nov 18 UTC | Spring, 901: I can't tell who is who |
27 Nov 18 UTC | Autumn, 901: GameMaster: NMR from France. Send the country in CD. |
27 Nov 18 UTC | Autumn, 901: GameMaster: Missing orders for Autumn, 901 (Diplomacy) from a country with 2 or more SCs. Extending phase.The game will continue after this phase even if you do not find a replacement. |
28 Nov 18 UTC | Autumn, 901: GameMaster: NMR from Turan. Send the country in CD. |
28 Nov 18 UTC | Autumn, 901: GameMaster: Missing orders for Autumn, 901 (Builds) from a country with 2 or more SCs. Extending phase.The game will continue after this phase even if you do not find a replacement. |
05 Dec 18 UTC | Autumn, 905: GameMaster: Egypt voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
20 Dec 18 UTC | Spring, 911: GameMaster: Axum voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
24 Dec 18 UTC | Spring, 913: GameMaster: Arabia voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
26 Dec 18 UTC | Spring, 913: GameMaster: Byzantinum voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
06 Jan 19 UTC | Spring, 914: GameMaster: Germany voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
07 Jan 19 UTC | GameMaster: Byzantinum voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |