13 Jan 19 UTC | Spring, 260 BC.: (Whirblewind): what is this |
13 Jan 19 UTC | Spring, 260 BC.: (Pathophrenic): Check help for instructions, also can spectate some open games to see how people play. Once we have four it will start. Every turn will be 24 hours or shorter if everyone readies up before that. |
14 Jan 19 UTC | Spring, 260 BC.: Useful tips, you can occupy territory in the fall but they won't change ownership until the spring so you have to keep your unit there. Units build in the spring as well. And this map appears to have fog of war. |
14 Jan 19 UTC | Spring, 260 BC.: GameMaster: NMR from Helleni. Send the country in CD. |
14 Jan 19 UTC | Spring, 260 BC.: GameMaster: Missing orders for Spring, 260 BC. (Diplomacy) from a country with 2 or more SCs. Extending phase.The game will continue after this phase even if you do not find a replacement. |
16 Jan 19 UTC | Autumn, 260 BC.: Don't worry if you feel like you've fucked yourself early, we can always restart when everyone is comfortable with the game. |
17 Jan 19 UTC | Autumn, 260 BC.: GameMaster: NMR from Puni. Send the country in CD. |
17 Jan 19 UTC | Autumn, 260 BC.: GameMaster: NMR from Helleni. Send the country in CD. |
17 Jan 19 UTC | Autumn, 260 BC.: GameMaster: Missing orders for Autumn, 260 BC. (Builds) from a country with 2 or more SCs. Extending phase.The game will continue after this phase even if you do not find a replacement. |
19 Jan 19 UTC | GameMaster: Romani voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |