04 Feb 19 UTC |
Autumn, 1902: why is it so foggy in here? |
04 Feb 19 UTC |
Autumn, 1902: why is it so foggy in here? |
04 Feb 19 UTC |
Autumn, 1902: IN game messaging is buggy. |
04 Feb 19 UTC |
Autumn, 1902: The skies are foggy but the path is clear. Glory to Mother Russia! Pobeda Rossii! |
04 Feb 19 UTC |
Autumn, 1902: why is it so foggy in here? |
04 Feb 19 UTC |
Autumn, 1902: I see "why is it so foggy in here" 3 different times but all have the same timestamp |
04 Feb 19 UTC |
Autumn, 1902: why is it so foggy in here? |
04 Feb 19 UTC |
Autumn, 1902: 4 times now, and everything has the same timestamp |
04 Feb 19 UTC |
Autumn, 1902: 4 times now, and everything has the same timestamp |
04 Feb 19 UTC |
Autumn, 1902: why is it so foggy in here? |
04 Feb 19 UTC |
Autumn, 1902: So, it seems that once you send a message, if you refresh the page, it resends |
04 Feb 19 UTC |
Autumn, 1902: ew |
04 Feb 19 UTC |
Autumn, 1902: Well, that went downhill quickly... |
04 Feb 19 UTC |
Autumn, 1902: oh yeah it did. |
05 Feb 19 UTC |
Autumn, 1903: GameMaster: Austria voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
05 Feb 19 UTC |
Spring, 1904: It was a good run. |
06 Feb 19 UTC |
Spring, 1904: Don't forget me, dear friends. I'll be with you in your hearts. When you feel a gentle breeze, know that it is Germany saying "Hello." |
14 Feb 19 UTC |
GameMaster: England voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
14 Feb 19 UTC |
GameMaster: England voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |