31 Mar 19 UTC |
Spring, 1901: GameMaster: NMR from Austria. Send the country in CD. |
31 Mar 19 UTC |
Spring, 1901: GameMaster: NMR from Germany. Send the country in CD. |
31 Mar 19 UTC |
Spring, 1901: GameMaster: Missing orders for Spring, 1901 (Diplomacy) from a country with 2 or more SCs. Extending phase.The game will continue after this phase even if you do not find a replacement. |
31 Mar 19 UTC |
Spring, 1901: GameMaster: DuncanG has taken over Germany replacing "Alexander.robbins". Reconsider your alliances. |
31 Mar 19 UTC |
Spring, 1901: GameMaster: alexSshizzle has taken over Austria replacing "GSPRD_". Reconsider your alliances. |
01 Apr 19 UTC |
Spring, 1901: Ready up, everyone |
02 Apr 19 UTC |
Autumn, 1901: Make sure to ready up as quickly as possible, everyone |
03 Apr 19 UTC |
Spring, 1902: Ready up, everyone (England) |
03 Apr 19 UTC |
Autumn, 1902: Ready up England and Turkey |
08 Apr 19 UTC |
Autumn, 1904: Italy please ready up |
08 Apr 19 UTC |
Autumn, 1904: Theres always one in every crowd |
11 Apr 19 UTC |
Autumn, 1905: GameMaster: Moon_Men has taken over Italy replacing "Ruzland". Reconsider your alliances. |
11 Apr 19 UTC |
Autumn, 1905: GameMaster: Italy voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat. |
19 Apr 19 UTC |
Autumn, 1909: Hello all! I will be traveling for a couple of days without connection. I hope you don’t mind if we pause the game |
19 Apr 19 UTC |
Autumn, 1909: GameMaster: Turkey voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
27 Apr 19 UTC |
GameMaster: Turkey voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat. |
27 Apr 19 UTC |
GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |