Finished: 09 PM Tue 21 May 19 UTC
Private Duel Kingdoms-29
2 days /phase
Pot: 2 D - Autumn, 1913, Finished
2 excused NMR / no regaining / extend the first 2 turn(s)
Game won by Kugelfang52 (1019 D)

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Chat archive

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Country:


04 May 19 UTC Spring, 1901: this is the symmetrical map. there is a special rule - when your unit is on a coastal depot you have the option of converting it into a fleet/army. the grey units are neutral and must be dislodged (they disband not retreat). you can support them to stop me from capturing them.
04 May 19 UTC Autumn, 1901: this is the symmetrical map. there is a special rule - when your unit is on a coastal depot you have the option of converting it into a fleet/army. the grey units are neutral and must be dislodged (they disband not retreat). you can support them to stop me from capturing them.
04 May 19 UTC Autumn, 1901: What is up with the arrows?
05 May 19 UTC Autumn, 1901: they show the previous move. to get rid of them press Toggle Moves. to see what orders you have already put in press Preview
05 May 19 UTC Spring, 1902: Sorry, I meant the ones in Gor, Mit, Rbu, Sma, Buc, and Rod.

But I do want to get rid of them, so thanks for the info on Toggle Moves.
05 May 19 UTC Autumn, 1902: ohh sorry I forgot them. they're land bridges. a boat or an army can orders Chr-Nog for example
05 May 19 UTC Autumn, 1902: Transform:
You may change a fleet into an army and vice versa using transform during the diplomacy phase at a coast with a supply center. The unit holds and can be supported in holding, but the conversion is only successful if the unit is not attacked.
Neutral forces:
There are neutral territories, painted with a black color on the map. Each neutral territory is occupied by a neutral army that never does anything but hold. These armies may be supported by other players. They are disbanded immediately if dislodged.
Bridges:
There are 6 bridges on the map (Gawan-Gurand, Orlon-Pirh, Nabai-Arkoon, Mellar-Bridon, Charaua-Nogk and Esmaladan-Utar). These bridges can only be used by armies, while fleets are unaffected by them.
05 May 19 UTC Autumn, 1902: it looks like a boat cant use the landbridge, which is unusual
05 May 19 UTC Autumn, 1902: Thanks. I guess I could have read the varient rules.
06 May 19 UTC Spring, 1904: Well, this one has clearly spiraled out of my control.
06 May 19 UTC Spring, 1904: this map is OK but can be pretty annoying. if you're not enjoying we can try another. take a look at the 2 player variants

https://vdiplomacy.net/variants.php
06 May 19 UTC Autumn, 1904: I don't mind it, but I have learned a bit since my opening.
06 May 19 UTC Autumn, 1904: Let's give it a bit longer.
07 May 19 UTC Spring, 1906: So I am curious about our last game. I always want to learn the other players perspective. What points were there that you would say I really did well? Where did I make mistakes?
07 May 19 UTC Spring, 1906: >I really did well
nigga u got to 18 first
07 May 19 UTC Autumn, 1906: Well, I means specifically. I was really worried when you had a fleet and an army behind my lines and were about to get another to STP.
08 May 19 UTC Spring, 1908: i request a non-aggression treaty until i’m able to form a proper line
08 May 19 UTC Spring, 1908: I sure wish I knew the power of those interior seas earlier. Dang they are important.
08 May 19 UTC Spring, 1908: I too learned the hard way after getting repeatedly whipped by experienced players on this site. a trick I learned from one of those old dogs is to convoy in 1901, forgoing one build but giving you an advantage in the inaccessible interior sea.
08 May 19 UTC Spring, 1908: I saw you do that. Learning experience.

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