Finished: 02 AM Fri 11 Oct 19 UTC
Private Brian Learns to DIP
1 day /phase
Pot: 2 D - Autumn, 1905, Finished
1 excused NMR / no regaining / extend always
Game won by TacitAcquaintance (1013 D)

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Chat archive

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Country:


09 Oct 19 UTC Spring, 1901: Alright. Normally there's a Global chat here and then tabs to talk to each individual country - but in a 2 player map, that's not needed.
09 Oct 19 UTC Spring, 1901: You've got 24 hours to do your moves. If you save them, that works, but if everyone readies up, then the phase will go through at the instant that happens. If you don't do anything, you NMR. That's bad.
09 Oct 19 UTC Spring, 1901: Other questions?
09 Oct 19 UTC Autumn, 1901: So the phase went through because we both readied up.
09 Oct 19 UTC Autumn, 1901: Int
09 Oct 19 UTC Autumn, 1902: Wait, is only building in home supply centers a thing? Or can you build in any supply center?
09 Oct 19 UTC Autumn, 1902: You can only build in the home ones, yes. Some variants allow building in any empty center you own, and if so, it will say that on the variant page (click on the name to see the page).
09 Oct 19 UTC Autumn, 1902: You'll also notice on the page the variant statistics: Austria wins 59% of the time on this map, so it's not well-balanced. But most 2 player maps are unbalanced.
09 Oct 19 UTC Autumn, 1902: Therefore, not surprised you have a small early lead!
09 Oct 19 UTC Autumn, 1902: Yeah but I thought I'd get to build 5 units. Alas
09 Oct 19 UTC Spring, 1903: Nope.
09 Oct 19 UTC Spring, 1903: If you want to play more quick games after this so you learn things, I'm down - just maybe click unrated so they don't affect our scores.
09 Oct 19 UTC Autumn, 1903: Sorry, I thought I had hit unrated
09 Oct 19 UTC Autumn, 1903: no prob
09 Oct 19 UTC Autumn, 1903: haha Naples gottem
09 Oct 19 UTC Autumn, 1903: gg indeed. Oof I was gonna go Rom-> Pie and clog but alas
09 Oct 19 UTC Spring, 1904: You can't move Rom to Pie?
09 Oct 19 UTC Spring, 1904: You might want to build a fleet sometime soon FYI
10 Oct 19 UTC Autumn, 1904: This is kinda what makes this map uneven. We have split 15-15 in centers - and if the line stays this turn, you have 3 behind our front in Turkey which can make you win. 18 centers wins the game
10 Oct 19 UTC Autumn, 1904: I effectively need to take Norway or Munich or Tunis from you this turn and hold everything else or I lose.

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