28 Mar 20 UTC | Spring, 1901: (Seth): The worthless must compete against a ‘Great American.’ You have no hope! |
28 Mar 20 UTC | Spring, 1901: (Stabby McStabberson): I have joined! I hope I joined the right game. Gabe |
28 Mar 20 UTC | Spring, 1901: (Stabby McStabberson): I have joined! I hope I joined the right game. Gabe |
28 Mar 20 UTC | Spring, 1901: (Purple141): You have joined the right game. Bill |
28 Mar 20 UTC | Spring, 1901: (Purple141): Repeat, you have joined the right game. Bill |
28 Mar 20 UTC | Spring, 1901: (Prince Micah): So once Andy signs in we're ready to go, right? |
28 Mar 20 UTC | Spring, 1901: (Wandy Magoon): Bork! |
28 Mar 20 UTC | Spring, 1901: (Chandlord): Ready to go! Monday? At 3:05am? |
28 Mar 20 UTC | Spring, 1901: (Prince Micah): Can we move up the start Bill? |
29 Mar 20 UTC | Spring, 1901: (Wandy Magoon): So like what country am I, and Seth I have a good pal you'd dig living in Eureka. That's close, ya? |
29 Mar 20 UTC | Spring, 1901: (Wandy Magoon): So like what country am I, and Seth I have a good pal you'd dig living in Eureka. That's close, ya? |
29 Mar 20 UTC | Spring, 1901: (Wandy Magoon): So like what country am I, and Seth I have a good pal you'd dig living in Eureka. That's close, ya? |
29 Mar 20 UTC | Spring, 1901: (Wandy Magoon): So like what country am I, and Seth I have a good pal you'd dig living in Eureka. That's close, ya? |
29 Mar 20 UTC | Spring, 1901: (Purple141): You'll find out what country you are tomorrow morning. |
29 Mar 20 UTC | Spring, 1901: (Purple141): Or, rather, Monday morning. |
29 Mar 20 UTC | Spring, 1901: (Purple141): Spring 1901 orders will be due by Tuesday at 3:05 am (eastern). As I explained before, having the orders process in the middle of the night is the best way to give everyone (eastern and pacific) the most flexibility. Just make sure your orders are submitted every night before you go to bed and then the results will be there when you wake up. |
29 Mar 20 UTC | Spring, 1901: (Purple141): Correction: It does not work like that. Spring 1901 will be processed when the last one is recorded, not later than Tuesday at 3:05 am (eastern). Fall 1901 orders will then be due 24 hours after the Spring 1901 orders are processed. So, if for example, everyone has recorded their Spring 1901 orders by, say, noon tomorrow, then they will be processed then and Fall 1901 orders will be due at noon on Tuesday. I don't like this system, because it means that orders will be due at a different time each day. But apparently there is no way around it. |
30 Mar 20 UTC | Spring, 1901: Ready to go, see below, where the wind's do blow, etc. (1) The orders are self-explanatory. Just remember, if you are supporting a move, to indicate where the supported unit is trying to go and from where, e.g. Army Marseilles supports move to Gascony from Paris. (Note: This is slightly different from how its done on the tabletop.) (2) To message a player click open new chat or do whatever you feel. (3) You can preview your orders by clicking 'preview' so as to make sure they are right. (4) 'Save' your orders when you want to leave this page, but you think you might come back and change them. 'Ready' your orders when you don't plan to change them. I think you can come back and change them still. But when everyone has hit 'Ready' the orders will process immediately and the next (24 hour) turn will start immediately. Have funstration my friends! |
30 Mar 20 UTC | Spring, 1901: There is no doubt that in this moment the axis of European history passes through Weinberg. |
30 Mar 20 UTC | Spring, 1901: Wandy! Eureka is not terribly close, but if your friend is ever down in the area, they certainly could visit me in Santa Rosa. |