06 May 20 UTC | Spring, 1960: Ready? |
06 May 20 UTC | Autumn, 1960: It appears this will be fast then |
06 May 20 UTC | Autumn, 1960: Im here |
07 May 20 UTC | Spring, 1961: Well the fact you missed the first turn means that I have a lot more units than you now, as you can see. That's what I meant |
07 May 20 UTC | Spring, 1961: Also be sure to ready up rather than save moves so this moves faster |
07 May 20 UTC | Spring, 1962: I like to save my moves while I’m writing them just in case time runs out and nothing happens |
07 May 20 UTC | Spring, 1962: You are also allowed to press concede |
07 May 20 UTC | Spring, 1962: That makes sense |
07 May 20 UTC | Well, bye |
07 May 20 UTC | I'm curious how this would have gone had you not missed the first turn |
07 May 20 UTC | We can make another, but fair warning I’m still relatively new to the game and not very good |
07 May 20 UTC | I'm good. But don't do live games is my advice |
07 May 20 UTC | Ive made one under the name ‘A speedy, quite hot Cold War (but no nukes)-2‘ if you want to join |
07 May 20 UTC | That way you have the time to sit down and think about your moves |
07 May 20 UTC | Oh sorry didn’t see your previous message |
07 May 20 UTC | I do feel that the slow methodical pace of the game is quite nice however I also like the frantic nature of live games |
07 May 20 UTC | Playing Cold War is a good way to practice your skills. Don't just think about your moves. Try to figure out what your opponent might do and plan against that. For instance, over in the Ionian sea area, I could have moved to East Med first turn but I didn't so that way if you moved Ionian I could take your home SC |
07 May 20 UTC | Things like that |
07 May 20 UTC | It reminds me of the way I first got introduced to the game in an after school club run by the head teacher |
07 May 20 UTC | He was very strict about handing your orders in on time and very strict about them not being ambiguous in any way |