Finished: 08 AM Sun 07 Jun 20 UTC
1v1-260
1 day /phase
Pot: 2 D - Autumn, 1963, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by CoffeeAndKeyboards (1742 D)

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05 Jun 20 UTC Autumn, 1961: My skill on this map need improvment
05 Jun 20 UTC Spring, 1962: i can give you a few tips, if you'd like. I've been playing this map possibly as much as you've been playing 1v1 america
05 Jun 20 UTC Spring, 1962: Sure ill take some tips
05 Jun 20 UTC Autumn, 1962: I mean I no my first fail. It was expecting u to cover LEN
05 Jun 20 UTC Autumn, 1962: haha yeah i tried to do some background check on your games to see what you're most likely going to do. Even if you take Len, though, im still confident i can take it back unless you manage to properly use the advantage, which isn't easy to do. Personally, i take the low risk plays
05 Jun 20 UTC Autumn, 1962: NATO usually has the early advantage against the USSR, and USSR should predict Istanbul movements. A defensive build like Moscow is not as effective as Albania and may lead to some difficulties later on
05 Jun 20 UTC Autumn, 1962: new york is an almost must build, since Panama from Havana will usually go to Asia. You need to either force them to stay at the Caribbean, or for a Havana build, which is useless after you convoy one of your American armies to Urals or Norway
05 Jun 20 UTC Autumn, 1962: But, if USSR properly bounces Istanbul and/or the army convoy, that's when they have the advantage. Or if they're not attacked in their mainland, in general. Asia is one huge guessing game but the moment you took Indonesia instead of India or Japan is the time you've lost, I'd say