Finished: 06 PM Fri 19 Jun 20 UTC
Private DiploChess
1 day /phase
Pot: 2 D - Autumn, 1962, Finished
Cold War, Public messaging only, WTA, ChooseYourCountry
1 excused NMR / regain after 5 turn(s) / extend always
Game won by KingCyrus (1258 D)

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Chat archive

Country:


17 Jun 20 UTC Spring, 1960: GameMaster: Please remember that negotiations before the game begins are not allowed.
17 Jun 20 UTC Spring, 1960: Info: This is a choose your country game.
17 Jun 20 UTC Spring, 1960: Hey Kat. OK, the point of this game is to capture "Supply Centers" or "SCs". Those are the little black dots around the map. Right now, we each start with 6. Usually, the game ends when someone has more than half. You can order your fleets and armies to move from territory to territory to try to claim these centers.
17 Jun 20 UTC Spring, 1960: Obviously, I will be doing the same thing so we will be in a bit of a race to the unoccupied centers (tan). The way you take control of a center are by occupying it at the end of the "fall" phase (there are two phases, spring and fall). For example, if you were to move Moscow to E Germany this turn, you would be in the territory but not controlling it. If you stayed in that zone for the next turn, you would then control it and have the ability to build another army or fleet. The SCs that are colored blue or red we control (obviously you are red and I am blue). Just because you control a center now does not mean I can't take it.
17 Jun 20 UTC Spring, 1960: Another important note is that this is not like Risk, where there is an element of chance. In Risk, 1 guy can kill 20. In Diplomacy, two will always beat one. Equal numbers go to the defender. Even if you "lose" a battle, you don't lose your army or fleet. You will have to retreat in another phase, moving it to a different zone. If there are no other zones, you will be forced to retreat. (side note, you can't stack units). The way that you have two armies or fleets working together is called "supporting". You can both support defend and support attack. For instance, right now Moscow could support defend Leningrad because they are adjacent. Leningrad could not support hold Moscow because it has a fleet, not an army. Support attack does not require that the two units attacking are adjacent to each other, but both adjacent to the territory they are attacking. So the army in Shanghai could support the army in Vladivostok attacking Manchuria.
17 Jun 20 UTC Spring, 1960: Also, you can do support from more than one unit, but only one unit will end up attacking.

I think the last major thing is that fleets can convoy armies. If I had a fleet in West Atlantic right now, I could have it convoy my army in NY to Brazil. This only takes one turn. You can also chain convoys, so I could transport NY to North Africa if I also had a fleet in East Atlantic. Still one turn. Convoys get disrupted if the fleet is forced to retreat.
17 Jun 20 UTC Spring, 1960: I'm sure there are some other small things that I'm not thinking of right now, but I will try to address them as they come up!
17 Jun 20 UTC Spring, 1960: Gotcha, sounds good
17 Jun 20 UTC Autumn, 1960: What is currently happening in the Mediterranean?
17 Jun 20 UTC Autumn, 1960: I moved my fleet from Istanbul to Greece last turn. This turn, I tried to attack Albania. But because I didn't have support, and you didn't move out of Albania, you won because you were the defender.