Finished: 02 PM Thu 01 Dec 11 UTC
Civil War-10
1 day /phase
Pot: 2 D - Autumn, 1865, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by Raro (1449 D)

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27 Nov 11 UTC Spring, 1860: Hello, and good luck
28 Nov 11 UTC Spring, 1860: Good luck to you, too.
29 Nov 11 UTC Autumn, 1863: Ok, I can retire
29 Nov 11 UTC Spring, 1864: gg,
you played well but you should make your moves more difficult to anticipate. I've found that 1 on 1 games come down to anticipating your opponents moves, and countering them. The traditional strategy usually isn't as effective as in multi-player games. We'll try it again in the future- thanks for playing.
29 Nov 11 UTC Autumn, 1864: hmm.. I thought the game was supposed to end if you get both capitals and the opponent less than 5- must not be implemented yet.
30 Nov 11 UTC Autumn, 1864: Can you tell me what do you mean by moves more difficult to anticipate, I'm interested. If you do not mind of course.
30 Nov 11 UTC Autumn, 1864: try to 'guess' what your opponent is going to do before you decide where you will attack. The good 1-on-1 players do this everytime, and if you know that your opponent is thinking of that, then switch around your moves and make them unpredictable. This same method also works in poker and karate.
30 Nov 11 UTC Spring, 1865: Thank you, I'll try to put it into practice
30 Nov 11 UTC I think I see a Ford factory springing up
30 Nov 11 UTC good game