15 Feb 21 UTC | Autumn, 1902: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
25 Feb 21 UTC | Spring, 1904: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
30 Mar 21 UTC | Autumn, 1908: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
31 Mar 21 UTC | Spring, 1909: GameMaster: England voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
19 Apr 21 UTC | Spring, 1909: GameMaster: Italy voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
27 May 21 UTC | Autumn, 1914: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
30 May 21 UTC | Autumn, 1914: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
06 Jun 21 UTC | Autumn, 1915: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
13 Jun 21 UTC | Autumn, 1916: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
14 Jun 21 UTC | Autumn, 1916: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
15 Jun 21 UTC | Autumn, 1916: GameMaster: Russia voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |