Finished: 08 PM Mon 16 Aug 21 UTC
1 day, 1 hours /phase
Pot: 70 D - Autumn, 1911, Finished
Youngstown - Redux, No messaging, Anon, WTA
1 excused NMR / regain after 10 turn(s) / extend the first 3 turn(s)
Game won by Lightsong (984 D)

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Chat archive


02 Jul 21 UTC Spring, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
18 Jul 21 UTC Autumn, 1905: GameMaster: Someone has taken over France replacing "Sharem". Reconsider your alliances.
24 Jul 21 UTC Spring, 1907: GameMaster: India voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
16 Aug 21 UTC GG yall.
16 Aug 21 UTC GG yall.
16 Aug 21 UTC Good game. I was really never able to achieve any objectives, and was just happy to survive. I was surprised to see many powers who could have attempted to stop Japan via Box A, B, C choose to attack me instead.
16 Aug 21 UTC Well originally, I thought the problem was Italy, India, and sort of, you. Japan’s sudden rise was when I was weakest.
16 Aug 21 UTC Yeah, there was a chance that I was the big problem, but the second Austria made the choice to stab me, I stopped attacking you.
I was also surprised Austria attacked me when an Austrian/German war always means both lose. Happened here, too. I would have preferred they go east.
16 Aug 21 UTC GG! I think the boxes are unfortunately rather useless for any cross map interference. It is extremely easy to stop someone from exiting the box as Britain and I demonstrated at the end.
16 Aug 21 UTC Also, sorry I had to turn on you Russia. I had planned to keep the peace with you to the end but when Austria stabbed Germany I felt I had to rush to beat them to a possible solo as quick as I could.
16 Aug 21 UTC Maybe if the boxes were connected directly to the other side, then they would see more use
16 Aug 21 UTC GG
17 Aug 21 UTC GG, that was a rough game for me. I was fighting or fought by all neighbours, Japan I did think you'd attack but honestly I had hoped to be able to have had more builds to slow or stop an attack. I certainly don't blame you and I hadn't realised until late that the win threshold was so low. Sorry everyone else, but to be fair everyone was still attacking everyone else and no coalition against Japan.
17 Aug 21 UTC Yes wraparound map would make it easier to break through, although I imagine it might be easier to run away with games that way
17 Aug 21 UTC GG everyone. Yeah this map isn't quite the best. The fact Japan got all the centers needed for a win and is barely in contact with the next 3 largest players. There wasn't much we could do to stop him.
17 Aug 21 UTC GG everyone. Good job Japan for staying under my radar until the very end, totally didn't expect your huge jump in centers which completely caught me off guard.
17 Aug 21 UTC Yeah, good point, maybe the issue is with the map.
17 Aug 21 UTC Yeah. Japan and India run away with roughly a 1/3 of the solos. And the amount of solos is inflated anyway since it’s 1/3 of the SC are needed.

India has a large amounts of neutrals around them with enemies all 3 moves away.

Japan is defended AF. French and British colonies are supposed to add to Japan’s neighbors, but they end up eating it, so Japan and India can remain strong.