Finished: 09 AM Fri 13 Aug 21 UTC
Private 2 v 1
1 day, 12 hours /phase
Pot: 2 D - Autumn, 1867, Finished
1 excused NMR / regain after 1 turn(s) / extend always
Game won by Caustic (827 D)

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08 Aug 21 UTC Spring, 1866: What starting strategies have you found to work the best?
08 Aug 21 UTC Spring, 1866: Your strategy of pushing very quickly seems to catch me off guard every time. I had a good first game, but I've mostly been unable to deal with it.
10 Aug 21 UTC Its deffanetly a strong start.
Want to start another game? We can play this till the end still
10 Aug 21 UTC Holding Kentucky i find to b important as well
11 Aug 21 UTC GameMaster: Confederacy voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
11 Aug 21 UTC Yeah I think that's about fair.
11 Aug 21 UTC Damn, I'm getting destroyed :D
11 Aug 21 UTC :D i thought you were going to make a comeback!

https://vdiplomacy.com/board.php?gameID=49937
Pw = 123
11 Aug 21 UTC Its 2days 2hr phase just incase
11 Aug 21 UTC Heres another if u want unless soneone else joins it
https://vdiplomacy.com/board.php?gameID=49938