Finished: 11 PM Wed 15 Sep 21 UTC
Private SCPT Anon
1 day /phase
Pot: 35 D - Autumn, 1909, Finished
1 excused NMR / regain after 2 turn(s) / extend always
Game drawn

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02 Sep 21 UTC Autumn, 1902: GameMaster: Austria voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
03 Sep 21 UTC Autumn, 1902: GameMaster: Austria voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
03 Sep 21 UTC Spring, 1903: Curses be upon all ye treacherous scurvy dogs, who like be yer Judasian forebarer... May ye rot in Davey Jones' Locker forever and never be seeing the pearly gates of St. Peter
03 Sep 21 UTC Spring, 1903: You never built a fleet, what would you know of Davy Jones and his sweet locker.
03 Sep 21 UTC Spring, 1903: Aye, I be traveling the seven continents rather than be sailing the seven seas but I still be condemning the scurvy traitors who be lying to me face and stabbing me in me back. Shiver me timber and blow me down.
03 Sep 21 UTC Spring, 1903: I think I can speak for all 6 of us that we don’t want to “blow you down”
03 Sep 21 UTC Spring, 1903: Alas tis a little late for that. Ya all be fucking me over after the first year.
04 Sep 21 UTC Autumn, 1903: I fucked up and hit ready before hitting save.
04 Sep 21 UTC Autumn, 1903: France is drunk, man
07 Sep 21 UTC Spring, 1905: GameMaster: Turkey voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
07 Sep 21 UTC Spring, 1905: Let's save some time and just give England the solo now about?
10 Sep 21 UTC Spring, 1906: Sorry about the delay. It’s on me.
14 Sep 21 UTC Spring, 1909: GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.