Finished: 07 AM Tue 01 Mar 22 UTC
1v1 - American Secession War-15
1 day /phase
Pot: 2 D - Spring, 1868, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by lambda.nrx (1464 D)

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15 Feb 22 UTC Spring, 1860: Hello
15 Feb 22 UTC Spring, 1861: Hey!
28 Feb 22 UTC If you don't want to continue, you can concede.
28 Feb 22 UTC GameMaster: Union voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
28 Feb 22 UTC GG. I’ve played this game a few times, on both sides, and I’ve rarely won. Despite understanding what one needs to do, I seem never to manage it!
28 Feb 22 UTC I can't really make out a terribly bad decision that was your loosing move.
28 Feb 22 UTC The last "move" - I missed the order placement - domestic matters at home intervened. But, the writing was already on the wall - I'd become unable to build as you had successfully pinned me to my build centres, and you were already be able to win SCs at a faster rate than I could achieve.

Congrats on winning, you did out manoeuvre me.
28 Feb 22 UTC I think the Philadelphia Opening is weak, I never do it. But I don't know any stats. But in general your moves were decent.
28 Feb 22 UTC The Philly move - clearly didn’t help me, but I’d looked at some completed games, and it was a move that had worked for some others. So, gave it a try.