28 Feb 22 UTC | Spring, 2000: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
16 Mar 22 UTC | Spring, 2004: GameMaster: Georgia voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
22 Mar 22 UTC | Good game all. We were at an impasse. |
22 Mar 22 UTC | I think this variant has some problem - it's almost impossible to eliminate Russia. |
22 Mar 22 UTC | Good game guys! It was intersting trying out this map, but being honest the balancing seems kind of wonky and the huge fields make a little too many stalemates work. And its true, russia does seem like it can be absurdly hard to eliminate. Maybe chaos builds would be a little better on the map? |
22 Mar 22 UTC | GG, Russia is very weak opening but difficult to eliminate as you said. Not a great map |
22 Mar 22 UTC | Agreed from everyone. Stalemate lines and should be build anywhere. |