Finished: 11 PM Mon 23 May 22 UTC
Civil War-95
1 day /phase
Pot: 2 D - Autumn, 1864, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by lambda.nrx (1441 D)

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15 May 22 UTC Spring, 1860: Hello Janis.
15 May 22 UTC Spring, 1860: hello lambda
15 May 22 UTC Spring, 1860: three armies, I see you trying some new strats lmao
15 May 22 UTC Spring, 1860: The three armies strategy is my standard one at the moment, I have played it many times. I think it's better than a fleet because it leaves Massachusets empty, an easy center to take later, and a fleet in Ontario is not that good as it cannot go from Minneapolis or Milwaukee to Iowa or Chicago.
18 May 22 UTC Autumn, 1863: holy shit i just fucked up massively lmao

I thought this game was getting off to a good start for me but clearly not going well the last year or so lmao
18 May 22 UTC Autumn, 1863: Yes, sometimes one has to think about retreat options when risking getting kicked out of a space.
18 May 22 UTC Autumn, 1863: Ok this autumn move probably was the worst one I've ever seen by you
22 May 22 UTC gg
prob the worst game i've played. i need some more practice on this map before i play you again lmao
22 May 22 UTC GameMaster: Confederacy voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.