Finished: 03 PM Thu 19 Jan 12 UTC
Private Learning Game
1 day, 12 hours /phase
Pot: 2 D - Autumn, 1905, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by ODaly (1080 D)

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15 Jan 12 UTC Spring, 1901: the variants are really impressive. i just joined a 901 game.
15 Jan 12 UTC Spring, 1901: Nice. I don't think I've played that one yet.
15 Jan 12 UTC Spring, 1901: So, firstly. In 1v1 games, you want to put as much pressure on your opponent as possible while guaranteeing three builds in the fall. Barring that, at least prevent him from getting more builds than you do, if you can't get three in one year.
15 Jan 12 UTC Spring, 1901: Once we get some frontlines drawn, we'll get more into tactics practical for a standard game.
16 Jan 12 UTC Spring, 1901: Also, I can't remember if I mentioned it during the game last week, but there's a corridor of empty territories running from Liv in the northeast diagonally to Pie and then south to NAf known as the stalemate line. It essentially divides the board into two 17SC halves, and winning the game means you have to cross it before your opponent(s) can set up an unbreakable defense along that line. Whether you want to rush across it right away, or wait a year or two before trying is a matter of discretion.
18 Jan 12 UTC Autumn, 1902: Haha, nice convoy. I totallly forgot about that. So now you've crossed the stalemate line first, but my fleets in the south are threatening to do the same (and so is Mos, to a lesser extent).

Your army in Tus will be a good marauding unit until the Italian SCs get settled, and you can either choose to use GoL to assist it and take the trade-off that I'll also have fleets behind your lines, or you can let Tus go on its own and use GoL (with some new builds) to try and shore up a defensive line in the south.

In Mun, you can start to see the Stalemate line at work. The player holding the SCs is on the defensive while the player in the no-man's-land territories is trying to break through. If you imagine this situation copied up in Kie/Ber and Sil/Pru, you can see how it's impossible for the attacker to break through, whereas if I were to take Ber, Mun would fall shortly after.

So, looking forward at this year, you have to start planning how to prevent me from outflanking your center units. Ber is one move closer to my nearest SC (Vie) than yours (Par), so simply racing there with a freshly built unit won't work. You can use your fleet in Den, or use your armies, which would result in the (probably) loss of Mun. Just like I can capture Mun if I get to Ber first, you can put serious pressure on Mun if you get to Ber first (and that army in Tus will prove invaluable in disrupting a defensive line).

On the whole, you're playing solidly so far, though I wonder if you only getting two builds this year will come back and haunt you later.
18 Jan 12 UTC Good game, man. You had me worried when you convoyed into Liv!
18 Jan 12 UTC oh wow. I thought I was coming back. it was gonna be rough but I did manage to break through
18 Jan 12 UTC Yeah, and looking at my fleet that got into Lon, you can really see how much you can disrupt the other guy when you get past his defense.
18 Jan 12 UTC I think if you'd had one or two extra armies guarding Germany, things would've been very different.