28 Dec 22 UTC | Spring, 1899: Info: This is a choose your country game. |
10 Jan 23 UTC | Spring, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
11 Jan 23 UTC | Spring, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
11 Jan 23 UTC | Spring, 1903: GameMaster: Someone has taken over Germany replacing "Derebo". Reconsider your alliances. |
14 Jan 23 UTC | Autumn, 1903: GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
15 Jan 23 UTC | Autumn, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
27 Jan 23 UTC | Autumn, 1905: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
03 Feb 23 UTC | Autumn, 1906: GameMaster: Turkey voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1907" the votes will be cleared. |
05 Feb 23 UTC | Spring, 1907: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
06 Feb 23 UTC | Autumn, 1907: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared. |
09 Feb 23 UTC | Autumn, 1908: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
12 Feb 23 UTC | Autumn, 1910: GameMaster: Austria voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |