Finished: 05 AM Tue 14 Feb 23 UTC
Private 9 coworkers who won't trust each other
18 hours /phase
Pot: 90 D - Spring, 1908, Finished
2 excused NMR / regain after 2 turn(s) / extend the first 5 turn(s)
Game won by i_guac_this7 (1106 D)

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Chat archive

Country:


29 Jan 23 UTC Spring, 1901: Shoutout to the 3 schemers making moves at the party
29 Jan 23 UTC Spring, 1901: Someone’s paranoid
29 Jan 23 UTC Spring, 1901: Agreed I wouldn't trust yellow
30 Jan 23 UTC Spring, 1901: :^)
30 Jan 23 UTC Autumn, 1901: Poland and Ukraine are not playing nice
31 Jan 23 UTC Autumn, 1901: Yeah I think if we do that, we'll definitely win.
31 Jan 23 UTC Autumn, 1901: Whoops wrong chat
31 Jan 23 UTC Autumn, 1901: :-D
31 Jan 23 UTC Spring, 1902: Shhhh we aren’t supposed to tell anyone anything
31 Jan 23 UTC Spring, 1902: Good plan
31 Jan 23 UTC Spring, 1902: Hoopes wrong chat
31 Jan 23 UTC Spring, 1902: :-(
08 Feb 23 UTC Autumn, 1905: GameMaster: Byzantium voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
08 Feb 23 UTC Autumn, 1905: Hahahahah
08 Feb 23 UTC Autumn, 1905: I second this notion of world peace
12 Feb 23 UTC Autumn, 1907: GameMaster: Hungary voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1908" the votes will be cleared.
12 Feb 23 UTC Autumn, 1907: Eww forgot it was 4 days haha.
12 Feb 23 UTC Autumn, 1907: I think we can make it shorter than 4 days by all readying-up
13 Feb 23 UTC GameMaster: Sicily voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.