Finished: 02 PM Thu 21 Mar 24 UTC
Taifa Kingdoms (Test 5)
1 day /phase
Unrated - Autumn, 1074, Finished
Iberia 1065 - The Taifa Kingdoms, Anon, Unranked, ChooseYourCountry
1 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game drawn

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Chat archive

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Country:


10 Feb 24 UTC Spring, 1065: GameMaster: Please remember that negotiations before the game begins are not allowed.
16 Feb 24 UTC Spring, 1065: Info: This is a choose your country game.
17 Feb 24 UTC Spring, 1065: Good luck everyone!
17 Feb 24 UTC Spring, 1065: Gl hf!
29 Feb 24 UTC Autumn, 1068: GameMaster: Someone has taken over Granada replacing "raffeaux". Reconsider your alliances.
29 Feb 24 UTC Autumn, 1068: Hi, new Granada here. You all should surrender before I conquer you. It is clear I have the best board position right now.
29 Feb 24 UTC Autumn, 1068: GameMaster: Galicia voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
29 Feb 24 UTC Autumn, 1068: So true
11 Mar 24 UTC Autumn, 1071: GameMaster: Someone has taken over Sevilla replacing "chewelworm3". Reconsider your alliances.
20 Mar 24 UTC Alright fellas, once this turn ticks over let’s draw
20 Mar 24 UTC Agreed
20 Mar 24 UTC Sounds good to me, I'm just chilling this season
20 Mar 24 UTC GameMaster: Castilla y Leon voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
20 Mar 24 UTC Okidoks
20 Mar 24 UTC My draw vote is in
20 Mar 24 UTC Also, this was a very nice end map. Good job on the painting everyone.
20 Mar 24 UTC Yeah, so pleasing! Also the most historically accurate of these I've played so far
20 Mar 24 UTC Thanks for helping me test it, if you have any feedback I'd love to hear from you! I think the map is almost done, but I still want to try some tweaks
20 Mar 24 UTC My only negative feedback is that the Almoravids are way too op (4 SCs, corner position, no immediate threats, I messed up on early game orders and ended up with the most SCs) and that there are maybe a few too many SCs around the map which makes a gamestate that is very clogged with units by year 3
Other than that it seems pretty balanced and fun, definitely an enjoyable map
20 Mar 24 UTC On an aesthetic note, I'd suggest the ocean blue be toned down to a softer, lighter blue.

I'd recommend removing or consolidating a lot of the sea regions, especially in the west. Just to make travel and connections closer. For example, I think Rias Baixas and Green coast could get combined, Cantabric Sea and Bay of Vizcaya, and MAO and SAO.

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