13 Jun 24 UTC | Autumn, 1065: If we all Ready our moves, the turn will progress before the 3 day turn timer. |
21 Jun 24 UTC | GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
22 Jun 24 UTC | GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
23 Jun 24 UTC | I’m not loving this variant. I’m putting in my draw vote. |
23 Jun 24 UTC | GameMaster: English voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
23 Jun 24 UTC | I’d prefer to play a different variant |
23 Jun 24 UTC | sure I get that. Not liking the fog of war or the map itself? |
23 Jun 24 UTC | Fog of war is throwing me off massively. I don’t love not working with complete information. I have to dedicate units to where I want to keep line of sight, which is not something I’m eager to do in this type of game |
23 Jun 24 UTC | There is this map without fog of war, but even then, the units pre-existing in neutral SCs is weird and unwelcome |
26 Jun 24 UTC | GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |