Finished: 09 PM Sun 08 Jul 12 UTC
DUO-10
1 day /phase
Pot: 2 D - Autumn, 1907, Finished
Duo, PPSC
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by PlanetXXX13 (1198 D)

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06 Jul 12 UTC Spring, 1901: Best of luck.
06 Jul 12 UTC Spring, 1901: Thanks! good Luck!
07 Jul 12 UTC Autumn, 1904: what is this transformation you have? I did not know you can do that.. how did that happen?
it is my first time playing Duo. could you explain?
07 Jul 12 UTC Spring, 1905: why don't I have an option to transform?
07 Jul 12 UTC Spring, 1905: You should do. The unit has to be on land coast to transform and not be attacked.
07 Jul 12 UTC Spring, 1905: Looking at the map Kor, Nab, Bar, Obs could change to a fleet. Zin could change to an army unit.
07 Jul 12 UTC Spring, 1905: Zin, yes. and Nabai, but not the others. what is additional rule?
07 Jul 12 UTC Autumn, 1905: Must have to be on a center and on a coast!
07 Jul 12 UTC Spring, 1906: makes sense. hopefully I still have a chance to stop you :)
07 Jul 12 UTC Spring, 1906: Yes, I didn't mean to get it wrong. I suspect when you transform, you lose all hold status too, hence the Nab instance. You have to make sure it can't be attacked before you transform.
07 Jul 12 UTC Spring, 1906: I seem to remember it's all to do with position in this game rather than numbers.
07 Jul 12 UTC good game. it was my first time on this one. the fleet transformation killed me right ther.e I did not know it is an option and did not prepared to defend.
07 Jul 12 UTC GameMaster: Red voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
07 Jul 12 UTC No probs. If you ever want a rematch, let me know.
07 Jul 12 UTC damm. I did not know concede will be counted as ELIMINATED.