06 Jul 12 UTC | Spring, 1901: Best of luck. |
06 Jul 12 UTC | Spring, 1901: Thanks! good Luck! |
07 Jul 12 UTC | Autumn, 1904: what is this transformation you have? I did not know you can do that.. how did that happen? it is my first time playing Duo. could you explain? |
07 Jul 12 UTC | Spring, 1905: why don't I have an option to transform? |
07 Jul 12 UTC | Spring, 1905: You should do. The unit has to be on land coast to transform and not be attacked. |
07 Jul 12 UTC | Spring, 1905: Looking at the map Kor, Nab, Bar, Obs could change to a fleet. Zin could change to an army unit. |
07 Jul 12 UTC | Spring, 1905: Zin, yes. and Nabai, but not the others. what is additional rule? |
07 Jul 12 UTC | Autumn, 1905: Must have to be on a center and on a coast! |
07 Jul 12 UTC | Spring, 1906: makes sense. hopefully I still have a chance to stop you :) |
07 Jul 12 UTC | Spring, 1906: Yes, I didn't mean to get it wrong. I suspect when you transform, you lose all hold status too, hence the Nab instance. You have to make sure it can't be attacked before you transform. |
07 Jul 12 UTC | Spring, 1906: I seem to remember it's all to do with position in this game rather than numbers. |
07 Jul 12 UTC | good game. it was my first time on this one. the fleet transformation killed me right ther.e I did not know it is an option and did not prepared to defend. |
07 Jul 12 UTC | GameMaster: Red voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
07 Jul 12 UTC | No probs. If you ever want a rematch, let me know. |
07 Jul 12 UTC | damm. I did not know concede will be counted as ELIMINATED. |