carpenter, I got the point: I want to repeat the first turn if someone CDs. Actually I'd extend this rule to the second turn. I'm just in a game where a player missed the second turn, first autumn. Two of his neighbour were able to get a lot of SCs because of his NMR and the game is totally screwed. First autumn NMR? his neighbours are drinking Champagne while I had to fight for my new build (1). Obviousely, the game in question is anon & GB, so no way to scream: "Hey you, cat & fox, why aren't you voting for Cancel ?!?"
I love the first turn "CD and repeat" rule and I'd extend it to the second turn.
To discourage "lunatics" from NMRing the first turns, the only tool I see is to increase the RR penalty. One time it can happen and it won't ruin your RR that much. You can't be destroyed because you did it only once. But if you have the habit to leave games because you don't like the Country you get, or to careless join games without even being sure you'll be able to enter the first turn(s) orders, in brief: if you're not unlucky but you're a lunatic unreliable player, then you'll start paying expensively your habit. Do you know that a low RR prevents you from joining new games?
My proposal: first or second turn NMR = CD, +1 "left" in stats, +4 missing phases.
And repeat the phase, butterhead is right: it's a matter of games' quality.
(btw, I'm sure you didn't see my RR. Want to make it +5? +8? Fine, but no more than +8. If you're a compulsive CDer then it's enough, trust me.)