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A place to discuss topics/games with other webDiplomacy players.
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DEFIANT (1311 D)
15 Nov 13 UTC
A New Era -- Is Close
Looking for 12 players that will enjoy a good challenge, the lineup so far is very respectable, could use a few more good players, please join.
Thanks!
10 replies
Open
tobi1 (1997 D Mod (S))
07 Nov 13 UTC
(+2)
Extending the advanced options for game creation?
Hi,
what do you think about making some variant-specific features like BuildAnywhere, Pick your Countries or Fog of War a general option for every game?
(more informations in the thread)
12 replies
Open
jacksuri (817 D)
16 Nov 13 UTC
Is webDip down?
I get an "Error triggered: mysql_connect(): [2002] No such file or directory" message every time I try to open up the site.
5 replies
Open
Battalion (2332 D)
21 Oct 13 UTC
Capture Your Capital
I once saw someone refer to a modern map game whereby everyone was given a target on the other side of the map that they had to get to and hold. Does anyone know how this was set up (e.g. which did each country have to aim for?) and would anyone be interested in trying to set a game of it up?
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Argotitan (1182 D)
21 Oct 13 UTC
What would the pairings be?

England: Ukraine, Spain: Poland, Germany: Egypt, France: Turkey, Italy: Russia?
butterhead (1272 D)
21 Oct 13 UTC
I would think it would be randomly assigned by a non-player, and you would only know the capital you had to take, not any other players target
GOD (1861 D Mod (B))
21 Oct 13 UTC
...and then all the other players have to concede...why not, i am in
Battalion (2332 D)
22 Oct 13 UTC
Personally I think that the targets should be known to all - it will make it much more tactical towards the end-game, and you won't have the constant concern that on the next round someone is going to get theirs without any warning. However, I am willing to go with the consensus.

We need 10 people (alternatively we could play with any other map that allows you to build in any vacant centre that you control, I'm not sure what the smallest number is). So far confirmed we have:

1) Myself
2) GOD (If that's not enough of a publicitiy boost, I don't know what is)

Argotitan and butterhead, are you in?
Battalion (2332 D)
22 Oct 13 UTC
American Conflict is only 6 people (and build anywhere), but I personally believe that it is worth holding out for 10. Get signing up, people!
pyrhos (1268 D)
22 Oct 13 UTC
Sounds interseting! count me in.
butterhead (1272 D)
22 Oct 13 UTC
My reasoning for the targets being secret is that it adds an extra level to the game. Your target(If it was classic map) Could be Germany as Austria. and you could ally up with the German planning to wait until he moved away and take the easy stab, only to find out that his target was in fact Moscow and you helped him take it. Meanwhile Targets being known to all will make it so people are only wanting to go after 2 people- those who they are attacking and those that are going after them... This may lead to a breakdown of alliances and result in a silent game. I will play either way, and will go with consensus vote, but that's just my 2 cents

1) Battalion
2) GOD
3) butterhead
butterhead (1272 D)
22 Oct 13 UTC
4)Pyrhos
SandgooseXXI (1294 D)
22 Oct 13 UTC
That sounds like fun

1) Battalion
2) GOD
3) butterhead
4)Pyrhos
5)SGsexxi
Shep315 (1435 D)
22 Oct 13 UTC
Count me in

1) battalion
2) GOD
3) butterhead
4) pyrhos
5) sandgoose
6) shep
SandgooseXXI (1294 D)
22 Oct 13 UTC
(+1)
Damnit shep, you ruined my name
DD (1028 D X)
23 Oct 13 UTC
I'm here too:
1) battalion
2) GOD
3) butterhead
4) pyrhos
5) sandgoose
6) shep
7) DD
My vote is towards the unknown targets. I completely agree with butterhead.
Argotitan (1182 D)
23 Oct 13 UTC
The problem with unknowns is it can get very unbalanced with some people having closer capitals than others.

You can also have situations where half the map just becomes completely irrelevant.
I mean if Britain draws Spain or Germany draws Russia, that doesn't really help.
steephie22 (933 D)
23 Oct 13 UTC
I was already in on webdip and still in here if possible? Please? Thanks to me this has been taken to vdip.
steephie22 (933 D)
23 Oct 13 UTC
Oh never mind you need 10 people :)
I'm in :)
Battalion (2332 D)
23 Oct 13 UTC
You're definitely in. 2 more people, get involved while you can!
Battalion (2332 D)
23 Oct 13 UTC
I continue to stand in the 'known capitals' court for a number of reasons:
- I think it is much more tactical (and less about simply lying - there will be more opportunities to stab people than normal anyway). It will make creating alliances much easier.
- We can ensure a fair game because everyone can agree that the capitals are as even as possible
- We don't need an extra person to organise it (and then double-check that someone claiming to have won is legitimate).

To me, it just seems like a better game to play and an easier game to organise. However, I suggest that once we reach the magic 10, we cast it to a vote.
Strider (1604 D)
23 Oct 13 UTC
Like risk cards capture 24 areas with 2 in each provence :)

I d like a feature to watch games that your not in... this sounds crazy but am not committed enough
drano019 (2710 D Mod)
23 Oct 13 UTC
Just my 0.02 here.

Your 2nd and 3rd reasons are kinda weak Battalion. An extra person to organize it takes only a few minutes. If asked now, someone could even take the time to figure out fair (or random if that's what people want) pairings now before the game is even filled! As for it being fair...that's debatable if that's what you even want.

Personally, I love the idea of random unknown pairings. Like butter said, it adds a whole new layer to the game. Instead of knowing that Britain is attacking France because it's his objective, one has to wonder if France is his objective...or if he's just trying to expand. It makes one extra careful about offering support, especially to an enemy capitol. We might find smaller powers surviving longer than they normally would becuase people are unsure if allowing them to die might end the game.

Example: If Britain has France and recruits Germany to help him, Germany might decide to support France in Paris instead of helping England kill him simply because he's not sure if Britain's target is France! OR, Germany might help England, but demand Paris himself in order to ensure that Britain can't end the game since Germany KNOWS that his target isn't France.
steephie22 (933 D)
23 Oct 13 UTC
I think both ways add a complete new layer and both ways are arguable when it comes to being fair, and I agree it's arguable if fair is what you're looking for.

I also don't think an extra person needed to organise is a problem if needed. There are ways around that too though.

For now I don't think I care which way we go as long as we go :P
steephie22 (933 D)
23 Oct 13 UTC
Also hold in mind that capitals are designated cities, not designated countries...
drano019 (2710 D Mod)
23 Oct 13 UTC
yes Steephie, that fact was obvious. I just used country names to make things easy. France obviously means Paris, Britain means London, etc.

I just don't see how knowing the targets adds a new layer. If anything, it makes the game LESS flexible and interesting. If I know Britains target is Paris and Russia's target is Constantinople, then as Germany, I can be much more confident in allying with them. Yes they could still attack me, but the liklihood of a joint attack by Britain and France is basically gone.
Battalion (2332 D)
23 Oct 13 UTC
OK, this last bit of conversation has changed things from my perspective. When I originally named the game/thread 'Capture your Capital', I was using capital more as any SC (e.g. Edinburgh could be the target). However, the interpretation of this name has gifted an interesting alternative - that you literally have to capture a capital.

In the case of my original intent, I would argue that knowing the targets is better. However, if the targets are all literally capitals (rather than my original meaning), not knowing does indeed work better.

My final issue with getting someone else to organise the capitals is how do we know that we have someone who won't leak? Most people are trustworthy, of course, but there are more than a few that would help out a friend...
drano019 (2710 D Mod)
23 Oct 13 UTC
(+1)
That's actually real simply Battalion. There's plenty of people on here, many of whom I am friendly with, who I would trust not to leak any information. I recommend Ruffhaus. He's quite the competitor and doing something like leaking information about capitols might actually make him physically sick because of how it would ruin the game.
Battalion (2332 D)
23 Oct 13 UTC
OK. I'm fairly new (and have no friends!), so didn't have such a person. Could you PM him?

As for players, am I correct with the current line-up?
1) Battalion
2) GOD
3) butterhead
4) pyrhos
5) sandgoose
6) shep
7) DD
8) steephie22
9) drano019??
Battalion (2332 D)
23 Oct 13 UTC
ONE MORE PLAYER NEEDED!
I'll play! My vote's for known targets
DD (1028 D X)
24 Oct 13 UTC
Indeed Battalion, the perspective changed, and I like the idea of winning by capturing your allocated capital city. As for randomization I vote in favour of it, as pre-allocation would ruin the unknown factor. :) Drano illustrated why it would be fun.
I believe we have all ten players, so here's the lineup and if we wish, we can make a voting on the unknown issue.
1) Battalion
2) GOD
3) butterhead
4) pyrhos
5) sandgoose
6) shep
7) DD
8) steephie22
9) drano019?
10) EmperorMaximus
Correct?
Battalion (2332 D)
24 Oct 13 UTC
We need confirmation from drano019 (on both playing himself, and getting Ruffhaus to coordinate). Once we have confirmation, I shall set up the game with a password which can be PM'ed to you all. The coordinator will then send us all our targets and we'll be good to go. There's no reason for anonimity as far as I am concerned, and it will arguably make it more fun for it not to be if we ever want a re-match. However, as always I am open to others' opinions.
steephie22 (933 D)
24 Oct 13 UTC
So we start voting now? I think I'll go for unknown the way things are shaping now, but are the capitals completely random? Just the 10 capitals in a hat, Ruffhaus (or who replaces Ruffhaus) drawing one for every country and then that's the goal for that player?

Or is that not the right assumption? It is still rather annoying I suppose if some people have their capital all the way across the map while others are nearly there already, but the game should be fun...

By the way, are we allowed to 'leak' our capitals (possibly lying then)? I suppose so?

And are draws allowed as usual?

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70 replies
sbyvl36 (1009 D)
14 Nov 13 UTC
Banned from the Traditional Catholic Forum for Being Too Traditionally Catholic
Can you believe this? This is an outrage.
40 replies
Open
gopher27 (1606 D Mod)
13 Nov 13 UTC
response to kaner
I was really tempted to join the first new WWIV game but I figured my return should not be anon. But now I am left thinking that I should hold out for Russian Revolution.
12 replies
Open
sbyvl36 (1009 D)
10 Nov 13 UTC
A Capitalist Plan for a Capitalist Country: Sbyvonomics
I for one am sick and tired of “moderate” and “compassionate conservative” politicians. None of these individuals are willing to make the tough choices necessary for getting America out of the hole. However, I’d like to make a few suggestions in order to stir the pot a bit. Here are five steps the federal government can take to fix the economic situation in the United States right now:
101 replies
Open
Retillion (2304 D (B))
13 Nov 13 UTC
High quality game with the World War IV (Version 6.2) Variant.
After a three-month break from vdiplomacy, I would like to play Diplomacy again here on this great site. I have just created a new WWIV (V6.2) game.
12 replies
Open
KaiserQuebec (951 D)
12 Nov 13 UTC
how about a low stakes series of games?
I have seen the uber big pots come and go for a while but haven't really seen a quality low stakes game series. Maybe I am not looking hard enough?

Any thoughts?
1 reply
Open
Hypoguy (1613 D)
12 Nov 13 UTC
New game: Conquer the North Sea
Want to try a small quicky for 4?
NorthSeaWars for 4
gameID=16744
http://www.vdiplomacy.com/board.php?gameID=16744
0 replies
Open
Anon (?? D)
11 Nov 13 UTC
Try out the brand new earth map.
There's a brand new gigantic earth map for 36 players.
Wanna try it out?
http://www.vdiplomacy.com/board.php?gameID=16681
0 replies
Open
Anon (?? D)
11 Nov 13 UTC
Big Ole Game
0 replies
Open
Anon (?? D)
06 Nov 13 UTC
first world war four version 6.2 game!!
http://vdiplomacy.com/board.php?gameID=16662
10 replies
Open
Argotitan (1182 D)
08 Nov 13 UTC
Zeus 5 - Does UK Automatically Beat USA?
Say I'm playing as UK and decide to fight USA.
14 replies
Open
Anon (?? D)
09 Nov 13 UTC
need new england
http://www.vdiplomacy.com/board.php?gameID=16561#gamePanel
0 replies
Open
Anon (?? D)
28 Oct 13 UTC
Enlightenment & Succession
Anonymous Enlightenment Era variant openings
gameID=16436
2 replies
Open
shiazure (917 D X)
08 Nov 13 UTC
BUG! SC: 7 Units: 6 No orders for Build phase.
What the subject says. What's up with this?
6 replies
Open
Captainmeme (1400 D Mod (B))
04 Nov 13 UTC
(+10)
Thanks vDippers...
...For being such an easy community to Moderate. Webdip is awful :(
40 replies
Open
The Ambassador (2276 D (B))
05 Nov 13 UTC
Bounce question
I really should know this, but thought I'd double check.

Let's say I have an SC that I want to build in. I move a unit out.I then send 2 units to both "attack" that SC. Now let's say one of my opponents attack the SC too, but support it. Now a straight 2 vs 2 results in a bounce, but what about a 2 vs 1 vs 1?
6 replies
Open
Mercy (2131 D)
05 Nov 13 UTC
Question about breaking support
I have a question. Does anyone know what will happen in the following situation:
9 replies
Open
rifo roberto (993 D)
03 Nov 13 UTC
Gunboat (phase 5 minutes)
http://vdiplomacy.net/board.php?gameID=16592
1 reply
Open
Captainmeme (1400 D Mod (B))
29 Oct 13 UTC
Imperium Diplomacy Variant Broken
Hi all,
7 replies
Open
Argotitan (1182 D)
24 Oct 13 UTC
Support Rules and Dislodgings
I'm guessing you guys play by strange rules. I've never seen this not happen outside of here: One, if a force gets dislodged, the move cuts supports/convoys. Two, to cut a support/convoy, it has to get moved towards. The supporting or convoying unit doesn't have to actually get dislodged.
19 replies
Open
Decima Legio (1987 D)
29 Aug 13 UTC
(+1)
Fogboat invitational: type your daily memories
Classic - Fog of War gunboats are pretty popular here…
63 replies
Open
Argotitan (1182 D)
13 Oct 13 UTC
Is Diplomacy Ultimately About Luck
Years ago when I first bought the board game for a group of friends, some of them didn't want to play because they saw the game was all about luck. That idea still rings in my mind from time to time.
190 replies
Open
Argotitan (1182 D)
17 Oct 13 UTC
Is Norway Undervalued in 1066?
Something I notice when playing 1066 (v2) is that England and Normandy always do battle, and Norway usually has a lot of leeway to mop things up. I guess the larger size of the North Sea spaces give the illusion that Norway is farther away, but in reality, it's just two spaces away just like Normandy.
4 replies
Open
Argotitan (1182 D)
17 Oct 13 UTC
Looking For Replacement
http://www.vdiplomacy.com/board.php?gameID=16061

Germany still has over 20 SCs, and Italy looks like it's going to overrun. We could use a German player to keep things balanced.
1 reply
Open
Anon (?? D)
11 Oct 13 UTC
Aho Mitakuye Oyasin gameID=16203
I am Tecumseh, the great Pawnee warrior and I come to your tribe with an important message. Please read below...
2 replies
Open
Argotitan (1182 D)
12 Oct 13 UTC
Rational Moves Test
You guys could really use some sort of test to license people to play games in. It's annoying when irrational players ruin the game for rational players by allowing third players to win after overrunning them.
22 replies
Open
Anon (?? D)
12 Oct 13 UTC
GOOD POSITION SUB NEEDED
http://vdiplomacy.net/board.php?gameID=15723
0 replies
Open
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