"PE, all I'm saying is, that the stats have no use to me if I can't compare my play to yours. Out of your 166 wins, how many are 1v1 wins? I have 4 games won, 1 of those is 1v1. I simply have no way to compare my play to yours with the current lump sum stats. Banning 1v1 stats (which is absolutely NOT what I said) is a terrible idea. More stat categories is the idea I put out there, to capture the stats across the variety rather than equate the varieties of games. Is a 1v1 win equal to a known world variant win or a modern II win in your book?"
Of course not. No win in one variant is equal to a win in another. You'd need stat categories for every single game. There's no reason not to count 1v1s if you're not going to make separate categories for each and every variant.
"@PE - Nobody said "ban". Where do you see "ban"?"
cypeg was talking about banning 1v1 stats from the total counts. You and I should both be able to understand that just because someone doesn't use the exact word that I do that the sentiment is still the same.
"And gunboat is not chess. Chess doesn't have communication and alliances between players using their moves as indicators. 1v1 is chess."
You missed the point. Gunboat is a separate game which is essentially what chess would look like with 3+ players. If we want to be literal (you do seem to prefer it, so let's extend it literally), neither of them are chess, as chess has more than 2 unit types and only one kind of terrain. The point stands: they're different games, just like 1v1 is, and singling out 1v1 is silly.
"Maybe we could do stats by primary variant or at least player count. 2 players, 3-5 players, 6-9 players, 10-15 players, >15 players..."
So the 34+-player group has Chaos and WWIV? I don't think those stats are going to be useful at all, Chaos and WWIV are enormously different games. Grouping them by the number of players doesn't work because the number of players is only one of *many* variables that differentiate variants from one another.
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I stand by what I said before: each variant is VERY different from the other variants. Fleet Rome completely changes the dynamics of standard Diplomacy - and the only change was *one starting unit*. You're not going to have meaningful statistics unless you group by individual variant. That's just the fact of the matter, I'm afraid.