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A place to discuss topics/games with other webDiplomacy players.
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G-Man (2466 D)
16 Apr 12 UTC
Settings Page Error
When I try to update items on the Settings Page, I am getting the following error:
6 replies
Open
Rancher (1275 D)
17 Apr 12 UTC
7 Islands
two new 7 Island games set up
3 replies
Open
You Can't Handle the Truth!
Well, can you?
9 replies
Open
Shep315 (1435 D)
17 Apr 12 UTC
Wanted: Firenze
http://vdiplomacy.com/board.php?gameID=6835
password: nodraws

we need a new Firenze in this game, pretty good position with opportunity to grow. The player was put into CD after a pause was requested by one of the other players and Firenze never returned to vote unpause
0 replies
Open
amisond (1280 D)
12 Apr 12 UTC
People not playing last turn
I have noticed in a lot of games when a player has no SC's left but still has units they are still give a build phase and will usually let it run the full time. Is there any way to change the programming so that if a player has 0 SC's then their units are automatically destroyed at the build phase?
23 replies
Open
G-Man (2466 D)
16 Apr 12 UTC
Extreme Personalities (entertainment only)
Good show everyone!
5 replies
Open
Oli (977 D Mod (P))
14 Apr 12 UTC
Give country to another player feature...
New feature (but this is BETA).
33 replies
Open
~ Diplomat ~ (1036 D X)
14 Apr 12 UTC
Hey, Diplomats I am back from long trip. Thank you all for your support.
I was in Kasia, Uttar Pradesh, India near Kushinagar where Buddha Died(Maha Parinirwana). Rural but awesome. I was desprate to play again...I am back now...:)
45 replies
Open
airborne (970 D)
06 Apr 12 UTC
A couple new variant concepts
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=672&sid=80a26e49a490ee9f45fd8ece8b5ddff3&p=4732#p4732
As always comments are encouraged.
Ancient Med (7 Players) and An Unnamed Expansion map to Standard Diplomacy
8 replies
Open
G (966 D)
10 Apr 12 UTC
Reliability rating oddity (not a coding glitch or anything)
Has anyone else noticed (or am I just imagining things?) that basically the only 2 ratings out there, with a few odd exceptions, are A/A+, and F? Seems weird to me, is there just a really really big split between reliable and unreliable players, with not much in between?
12 replies
Open
King Atom (1186 D)
08 Apr 12 UTC
Playing Diplomacy With 5 Year Olds
That is what being on this site feels like.
18 replies
Open
JLB (761 D)
12 Apr 12 UTC
ATTENTION EVERYONE IN THE KNOWN WORLD 901 GAME: KNOWN BATTLE
I'd just like you guys to know that I lost internet connection suddenly a few days ago and I don't know when I'll be able to get on regularly, I would really appreciate it if you guys would vote pause.
Thank you in advance.
(P.S. If you were wondering why this was posted in the forum it's because it's a gunboat game.)
33 replies
Open
javidtl (976 D)
15 Apr 12 UTC
Please join this game
It's a classic chaos. We are 22 so we need 12 people more to play. It will be fun please join this game:

http://vdiplomacy.com/board.php?gameID=7433&msgCountryID=0
0 replies
Open
Praed (868 D)
15 Apr 12 UTC
Sitter wanted for Europe 1939
England, ok position, near end-game.
http://vdiplomacy.com/board.php?gameID=6870
If interested, let me know and we can try the new Switch gizmo.
Thanks
0 replies
Open
TheWorst (1023 D)
14 Apr 12 UTC
Need China
http://vdiplomacy.net/board.php?gameID=7473
Just the beginning of the game.
0 replies
Open
LoveDove (1368 D)
14 Apr 12 UTC
Cancel vote?
Someone asked a good question. If playing a classic map (just example), France is defeated, and everyone remaining cancels, does France get his / her bet back too?
4 replies
Open
mongoose998 (1344 D)
14 Apr 12 UTC
Search
I'd like to make a site suggestion to improve the Search function. there is one in the games tab but is super complex and makes me sad. I'd like to suggest an individual search for reach subtab of games. see inside
6 replies
Open
PowMacP (889 D)
13 Apr 12 UTC
Pirate map
Pirate Map
gameID=7321 Missing 3 players
PW: Purps
3 replies
Open
~ Diplomat ~ (1036 D X)
14 Apr 12 UTC
EOG: gameID=6708
The game was good but I missed one phase which put me on weaker situation... But bozo played it really well hence hats off to him. I wanted to ally with DR but he didn't seem to get it... But rest was fine,
0 replies
Open
kikker82 (1102 D)
13 Apr 12 UTC
Ends of the World as we know it.
so i'm meetin' a buncha folks from around the world on this AWESOME site. i thought maybe we could take a lil poll and shove it right up our...wait a minute that's a different pole, and a different website. yeah, take a poll and say where we're from.
6 replies
Open
Neil (957 D)
13 Apr 12 UTC
A coherent alternative to kikker82's thread - Where are you from?
I have been curious...

Also, I'm from Canada.
4 replies
Open
goldfinger0303 (2136 D)
13 Apr 12 UTC
Need an Oceania
Only 1 year has passed. No SC's threatened, guaranteed build waiting for next year, friends waiting in game. gameID=7228
2 replies
Open
amisond (1280 D)
12 Apr 12 UTC
Phase Length
I am playing a game at the moment where the phase length is 7 days. Most of the players want to draw the game because the game has been going for too long. If everyone in a game agrees is it possible for the phase length to be reduced?
10 replies
Open
Captainmeme (1400 D Mod (B))
10 Apr 12 UTC
Pacifist Variant!
Anyone want to have a go? I'm slightly editing the rules from the normal Pacifist variant - see inside for details.
28 replies
Open
Extend
just a thought, but maybe this should be done so unless someone votes no it goes through? That way it could be used to push back an adjudication if it looks like someone will no show, and then you can find a replacement before they ever actually disappear?
5 replies
Open
Fog of War game.
Anyone want to join my classic fog of war game. gameID=7476
0 replies
Open
gantz (1859 D)
12 Apr 12 UTC
why the support was not broken?
http://vdiplomacy.com/board.php?gameID=5629

I am talking about the convoy to Newfoundland from Germany, the idea was to move there Germany so then the support will be broken...is it a bug? or the rules are like that?
5 replies
Open
PowMacP (889 D)
11 Apr 12 UTC
How about joining a Pirates map game
Pirate Map
gameID=7321
Missing 3 players
PW: Purps
7 replies
Open
This came up in the Admin Smackdown game...
More inside.
13 replies
Open
Oli (977 D Mod (P))
27 Mar 12 UTC
Some changes to the Reliability rating...
I did some tests/tweaks to the reliability rating...
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Oli (977 D Mod (P))
30 Mar 12 UTC
I think anonymous should be anonymous.
G (966 D)
30 Mar 12 UTC
Hey, so when are these changes scheduled to be implemented?
Guaroz (2030 D (B))
30 Mar 12 UTC
Weird idea: could it be done double way?
I mean: the RR menu works like "everyone"(default), "at least E", "at least D" ... "only A": single way looks logical here.
In 'site-experience', things look different: a Veteran may want to exclude all Newcomers but a Newcomer may want to exclude all Veterans! or to play only with Newcomers!
So what if the options were:

- Only Veterans
- At least Practit
- At least Rookie [= no Newcomers]
- Everyone (default)
- No more than Practit [= no Veterans]
- No more than Rookie
- Only Newcomers

Or, slightly different but more intuitive, how about 4 checkboxes? Default is "all checked" (everyone allowed), and you can un-check the box(es) of the rank(s) you don't want into the game.

Thoughts?

I like that, Guaroz. But what determines a noob versus a veteran. As I pointed out in the other thread. We have veterans here with few turns under their belt and who won't likely have some because they don't play lots of games at a time and like longer phases. But you can get noobs who jump into every live game and manage to survive cause they don't know a survive is worse than a defeat and rack up the phases quickly. There needs to be a balance between time on the site and turns or maybe have a flag the mods can turn on that says someone is a veteran even though they haven't got the numbers yet. Kind of like recognizing the sister/parent site status.
Guaroz (2030 D (B))
30 Mar 12 UTC
Yes, YCHTT, you're making a good point, but I believe this is a different matter. Oli explained it well, some post above:

"It's just to make it easy to set a certain minimum-site-experinece for your games, not for people to feel special. That's what the DPoints are for. :-)"

So any player's quality you want to measure must be based on some fact, or some stat, you can gather here and elaborate automatically.

So:
- Skill-Level and Rank are based DPoints;
- RR is based on NMRs and CDs;
- site-experience is based on phases played.

Nobody should think that a Newcomer is a noob only because he joined this site yesterday. Perhaps it's 30 years he plays Diplomacy and he played 1000 games on other sites. But he joined THIS site yesterday and this is a fact.

It's important that those quality-mensurations are automatic. Only if they're automatic and based on facts thay are fair for everyone.

So YCHTT, if you want good stats on this site...you should play on this site! :-)

Now please play here and let us see how good you are! ;-)


Oli (977 D Mod (P))
30 Mar 12 UTC
To be clear: I don't want introduce a new stat.
I just need an easy way to set the minimum required phases for a new game (if someone want to define this during gamecreation). It's very obvious that this is no indicator for experience. Maybe a single checkbox for 50+ phases played is enough. There are so many variants here that I think it's not good to make joining a game extra-hard.
@Guaroz - that was my point. Although looking at my phase count, I'm already up over 40. So maybe I will hit 100 pretty quick. But I was just suggesting that WebDip players are a "special" group in that they are not only experienced in Dip, but in the interface in general, so maybe a flag that could be set to indicate they have the experience despite the lack of phases should a mod/Oli be able to confirm they are who they say they are.
Guaroz (2030 D (B))
30 Mar 12 UTC
@YCHTT. Yes, I got what you was suggesting. The point is that there are may sites sister to WD. I played about 40 full press games on Facebook Dip before I got here. And when I got here there were maybe less than half Variants that are now. People may come from webdiplomacy.it, and God only knows how many sister sites there are on the web. So, since this feature has already a rather limited usefulness, why should we make it more complex than we need?
Oli (977 D Mod (P))
30 Mar 12 UTC
We could remove the RR-grade till someone has played 20 phases. He won't be able to join any games that require a special grade, but most of the games have no limitations anyway...
Guaroz (2030 D (B))
30 Mar 12 UTC
Well, the complexity I was talking about was ycthtt's proposal of making a further group for who comes from WD.

It's hard to call. 20 phases are too much for someone who comes from another site and too little for someone who has started Diplomacy 2 weeks ago.

The first one has probably already played tons of phases somewhere else.

The second one hasn't even completed a game in his life and probably doesn't even know what all these buttons and features are for. Or like the one who created his first game (1066, anonymous gunboat), advertised it on the forum (debatable), and when the game started he posted on that thread: "Yippiee yah yeaaahhh! I'm England!" :-)
sqrg (1186 D)
30 Mar 12 UTC
Been thinking about this again. I do tend to come back to the question: "Will this player miss any phases when i play a game with him?"

Just calculate this with: #phases missed / #games playing. Don't use # games finished to prevent a division by zero for new players. In the case of a player that has not started or finished any games you can't give a reliability rating anyways.

If you tend to make it more fair you could use the average number of phases a game takes (about 13 by what i can see on the variants page, adjusted for variant popularity). Then the formula becomes: # phases missed / # phases played * 13

So what to do about leaving games? Because that's what really terrible. Well, make it obvious. For instance: If you've never left a game your reliabilit rating is shown in green. If you've left a game the color is more yellow (pay attention!). If you've left two, three or more games color it orange and bright red respectively.

You see a red reliability rating? Get outta there. Is it green but at 90%? Watch out, this person is pretty forgetful. It's yellow but at 100%? The player might tell you that he/she thought leaving was no problem. I would have that conversation anyways if a players profile shows even just one 'left' game.

I dunno, but seemed a more kiss solution (http://en.wikipedia.org/wiki/K-I-S-S) and certainly not overburdened by complexity. You can still have the A, B, C etc ranks if you want.
sqrg (1186 D)
30 Mar 12 UTC
In the second to last paragraph i meant that a player might have thought leaving was no problem when he/she just started out. Until you've given it some thought you might not see it's pretty terrible behaviour.
Green v Yellow in the computer world is a nightmare to the colorblind.
sqrg (1186 D)
31 Mar 12 UTC
Oh, the hard life of the colorblind ;( So what colors would work better?
sqrg (1186 D)
31 Mar 12 UTC
We could also use a bold or underlined typeface or something.
gman314 (1016 D)
31 Mar 12 UTC
I like the existing way. Sqrg's way makes mine slightly lower (still an A though)
Lose the things that use a single primary color difference, especially red or blue. So no blue and pruple, green and brown, yellow and green, red and orange. Instead, use Red, Yellow and Light Blue or White and alter the intensity.
sqrg (1186 D)
01 Apr 12 UTC
@gman: Everyone their own preferences. Personally I think you're not the moest reliable player with 4 missed phases ;D But again, to each their own.
kaner406 (2067 D Mod (B))
01 Apr 12 UTC
Personally I like the idea of simply applying the game reliability rating:
'I only want B or higher players in my game', or
'I only want A+ players in my game' (IMHO Amby's idea of A+ for 98% higher players is a good thing)

as for somehow mod-crossing from webDip to vDip... well what can I say? it's a different site that is much more interested tweeking/evolving the original code than the parent website.
Guaroz (2030 D (B))
01 Apr 12 UTC
I'd like this idea of A+ for 98% higher players, but... many people liking it... isn't it just the symptom that RR is not harsh enough towards NMRs? Then just divide the missed phases by games played (instead of phases played) and/or change the p parameter.
Decima Legio (1987 D)
02 Apr 12 UTC
I tried to summarize in some graphs the current situation. I hope it helps to understand the issue.
Anyone interested in the topic please have a look at this:
http://wiki.vdiplomacy.com/index.php?title=Some_stats,_27-03-2012
fasces349 (1007 D)
03 Apr 12 UTC
Those graphs look good, the only other interesting stat I would like to check is:
x-axis=time
y-axis=# of games with an unbalanced CD

x-axis=time
y-axis=# of 'open' games

It would be interesting to see if the situation is getting better or worse...
gman314 (1016 D)
03 Apr 12 UTC
I'm not great at reading graphs, but what I got out of it is simply that the new players are much less reliable than the players who've been here longer. It seems that once a player's committed enough to hit 600 phases on this site, reliability stops being much of an issue.
Decima Legio (1987 D)
04 Apr 12 UTC
@fasces349
that would be nice to see how the situation changes with time...
...but I don't have this kind of data available.
By now I'm fine with checking the #open games.
It's still about 40 (more or less the same number as 2 weeks ago):
perhaps the majority of the users still doesn't know or doesn't realize the benefits of a Take Over.

@gman314
Perfect.
That's THE information those graphs are supposed to show.
fasces349 (1007 D)
04 Apr 12 UTC
yeah, its a pitty, I suppose I could keep checking the open games tab.
gman314 (1016 D)
04 Apr 12 UTC
All you need to do to check on a couple of stats relating to the site is scroll down at the bottom and find out how many starting, open, active and finished games there are at one time. You can also find out about the number of players registered, playing and logged on. If you want, you can then graph some data over time.
Except they could be reflectingbthe fact that quarters don't hang around to hit 600 phases.
Good lord the autocorrect demon runs rampant. i was trying to say that quitters don't don't necessarily hang around 600 phases so that may be what the graphs reflect.
gman314 (1016 D)
05 Apr 12 UTC
Yes, and that is why players with 600+ phases are generally reliable. By the time you get to the category with that much experience, the quitters have been separated from the rest.
Guaroz (2030 D (B))
05 Apr 12 UTC
I agree with gman314, and I wonder if the current system shouldn't be improved. If I'm not wrong, I believe that now a player, who's just signed up the site, can join 2 games. If he doesn't miss any (of the 2) starting phases, he can join a 3rd game. After 6 phases there are no more restrictions, so maybe it takes a couple of days.

This system's goal is to prevent curious people, who maybe don't even know the game, to join too many games right after the sign-up and then disappear because they're not really interested in Diplomacy, or because they are but they realized this site speaks a language they don't. For this purpose it works perfectly.

But, looking at DL's stats, I wonder if it couldn't be improved making the steps a bit longer for newcomers. Many of them are like children who get tired of a new toy after a week or two. Perhaps there's a way we can do it without discourage honest people willing to play properly.

We'd have 2 advantages:
1) Give to newcomers the time to understand how this site works, esp the Reliability Rating thing. If it took 2 or 3 weeks before they could join an infinite number of games, we'd have so much less NMRs in our games and so much less newcomers destroying their RR.
2) People with a low RR would try to recover their RR instead of just open a new (limited) account.

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