Forum
A place to discuss topics/games with other webDiplomacy players.
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tobi1 (1997 D Mod (S))
03 Oct 19 UTC
Looking for new moderators
We are looking for new members of the moderator team:
2 replies
Open
tobi1 (1997 D Mod (S))
19 May 19 UTC
(+1)
Game processing paused
We are currently having some problems after another WebDip code merge with some deep changes to the codebase. Game processing has been paused until this is resolved.

Sorry for the inconvenience.
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tobi1 (1997 D Mod (S))
21 May 19 UTC
@Technostar, Enriador:

As already mentioned a few times in this thread, Oli acknowledged the problem with large variants and the WebDip code got adjusted to tackle it. Here on vdip it is now possible to set extensions and excuses *independently*. So you can for example set two excused turns *without extensions*. That means each player can NMR twice and is only set to CD the third time.

Taking your numbers, Technostar, there is a probability of 89 % to finish the game with up to one (excused) NMR and a probability of 98 % with up to two (excused) NMRs. Given the fact that NMRs are normally bunched to a short timespan, the idealization of independent NMR probabilities already decreased that number a bit compared to a real statistic. Furthermore you still have a chance to claim your nation back, if you return in time before your position is taken over by a different player. So the real numbers of not being kicked are even higher. So there should really be no such big problem if you go with one or two excuses without extension.
Technostar (1302 D)
21 May 19 UTC
(+2)
@tobi1
Thank you for clarifying! The no-extension excuses should avoid both of the problems I had specified prior, as they don't slow down the game and have a degree of leniency built in. I see that the default setting is 2 excuses with NMR protection on for the first 3 turns, which seems reasonable.
Enriador (1507 D)
22 May 19 UTC
Thanks for the explanation @tobi1. A few more questions if you may:

1) Do "turns" still have the same meaning as it used to before the code merger? So if the default is 3 turns, that means (using Classic as example) Spring 1901, Fall 1901 and Spring 1902?

2) The Create game page says that "The game will only progress with missing orders if no replacement is found within one phase of a player being forced into Civil Disorder." Does that still apply to each and every time a player goes into Civil Disorder, or just within the "Reset deadline" limit?
Sky_Hopper (365 D)
22 May 19 UTC
Are we sure we don't want to keep the old RRs in a data cache somewhere? I was pretty fond of my R95.
jmo1121109 (1200 D Mod)
22 May 19 UTC
The old RR stats are still in the old tables that housed them, the new formula though has replaced the formula previously used. The new breakdown page explains in a lot of detail how RR works now so it should be a lot easier for everyone to understand where the penalties are coming from. And RR is now based on a 1 year cutoff which adds forgiveness which was previously missing for people who changed to be more reliable. It also has harsher penalties for 4 weeks after an NMR but then half's the penalty for it to make it easier to redeem your RR.
Oli (977 D Mod (P))
22 May 19 UTC
The new RR is much easier and cleaner. So sorry, your old RR stats are gone...
I will change the "defaults" for "normal-sized" (7 players or lower) new games to 1 excused turn with 1-phase-extension always on to see how this works, as it should improve the quality of many games.

ingebot (1950 D)
22 May 19 UTC
(+1)
Hi Oli! There are some issues for me due to the recent update: I've seen several "Error while sending message" on the day the updates came online, and a few today, although I can still occasionally get messages through (I basically have to resort to praying that a message may make it through). Also, even while I can watch youtube on 1.5 speed, some parts of vDip is taking me several minutes to load (some just now refuse to load at all, such as me attempting to make a comment in another thread, as well as attempting to make a modforum post, Idk if this one will even make it through). I really think that, given the previous version didn't have serious issues (I think everyone can agree that details on pot distribution and RR pale in comparison to ability to access this site at all). If this persists I may have to give up on vDip simply due to the technical issues (I'm not prepared to sit and wait and pray for messages and orders to go through). Is there any possibility of reverting to the old version?
Oli (977 D Mod (P))
22 May 19 UTC
The "Error while sending message"-bug was resolved some days ago (there was a problem during pregame chat). Please use the modforum to report bugs. We have a bugtracker there.
It was first reported some days ago, fixed, and it looks like there are no more problems with the chat for anybody else (and no errors in the logfiles).
Technostar (1302 D)
04 Aug 19 UTC
(+10)
I'm posting in this thread again because one of the issues with the new NMR system that I had warned about came to pass.

https://vdiplomacy.net/board.php?gameID=36742
Virginia was attempting a solo in this game but missed a single turn. Due to the new NMR system and due to the player having missed a few other phases earlier in the game, he was unjustly kicked, and since everyone had voted draw, the game ended prematurely without the SC leader included in the draw.



I posted about this in the modforum as well because I consider it to be a massive design oversight in the new NMR system, and as the variant developer, I never intended for a game of my variant to have the potential of ending in such a disappointing manner. This particular case is clearly an edge case, as it requires a very specific setup to even happen, but it is nonetheless of great concern to me that this happened and that a game was cut short prematurely because of it. The new NMR system isn't designed for long variants such as Divided States, and as a result, it does not adapt well to these variants. If you set the number of excused turns too high, then people who join a game and then leave the site completely will cause the game to be delayed for weeks, if not months (which has happened in virtually every large game started since the new system was implemented). If you set the number of excused turns too low, players with average reliability could get kicked for missing as little as one turn out of the last 30 in-game years if they accidentally missed a turn or two early-game, which risks causing a situation to happen like the one in the game above.

While I am not certain about the best solution to this major issue, I do have a proposition that would dramatically reduce how often scenarios like the one described above occur.

If a player uses up an excused missed turn, after a set amount of time (I'd suggest 10 in-game years), they should gain back an excused missed turn. This would solve the problem of players being kicked late-game due to an early-game NMR while still allowing truly unreliable players to be kicked early. Even better, this system would still work with the new reliability rating system, which I know is the main issue preventing us from reverting to the old NMR system.
tobi1 (1997 D Mod (S))
04 Aug 19 UTC
Thanks for your suggestion, Technostar. That might indeed be a good solution for large variants without the risk of being stuck endlessly in the first phase of a game.
I will discuss it with jmo who is currently tweaking the NMR system on webdip.
Sky_Hopper (365 D)
04 Aug 19 UTC
This would also benefit players who pop in after CD's, as they don't receive extra excused NMRs after joining.
jmo1121109 (1200 D Mod)
05 Aug 19 UTC
(+1)
There's a million ways to address this. The most targeted would probably be automatically giving someone an additional excused missed turn for each X supply centers they get in a game. Maybe for X% of total supply centers. I wouldn't want to do this for classic or smaller variants but it wouldn't be hard to limit that to saying if totalCentersOnBoard > 50? then apply this new rule.

I have a development schedule set for the next couple weeks on webdip, but I'd be happy to review a PR from tobi or Oli to this effect or other possible other solutions.
Oli (977 D Mod (P))
05 Aug 19 UTC
Did you discuss this on WebDip too? Are there preferred solutions already in discussion? Would be stupid to make a fast implementation without an in depth discussion about the available options.
Mercy (2131 D)
05 Aug 19 UTC
Some people on webDip are complaining that the new NMR system doesn't work well on the larger variants as well. They have World Diplomacy (17 players) and Chaos (34 players).
bo_sox48 (937 D)
05 Aug 19 UTC
(+1)
It works as it is intended, especially on the larger variants. Unreliable players are gone early and replaced. World games used to be decided by which continents had missing players and who got there the fastest to climb into double digit SCs. Now you have to actually play the game. The blame for the delays needs to be aimed at those who constantly miss phases, not the project that serves to stop them from ruining the game in doing so, and by setting higher RR requirements for entrance into games and setting the excused miss turns lower we can actually take advantage of its benefits without being delayed for any more time than is necessary to fill the openings that unreliable players create. Both of those options have been made available on both sites recently and yet I see very few games set up to be as efficient and fluid as most of the vocal opponents of these changes claim to want their games to be.
Technostar (1302 D)
05 Aug 19 UTC
(+5)
@bo_sox48
While I can't speak for WebDip as I don't play over there often, larger variants on this site have not worked particularly well with the new NMR system. Sure, unreliable/vanishing players are gone and replaced early, although the process for removing them tends to take at least 50% longer than the system that was previously in place. Unfortunately, vDip lacks the active player base necessary to reliably start 30+ player games with RR requirements enabled, so early dropouts and the subsequent replacement cycle are a fact of life on larger maps.

However, the biggest problem with the new NMR system on larger maps is that longtime players are kicked after missing less than 5% of all turns, sometimes with game-destroying consequences like the example cited above. This is not a problem that WebDip experiences, as WebDip's largest maps are still much smaller than vDip's large maps. World Diplomacy IX games rarely exceed 25 years and tend to average around 15-20 years, while Chaos games only go slightly longer than Classic games. Compare this to WWIV (6.2), which averages just under 25 years and often gets to 40 years, and Divided States, which averages around 30 years and has reached 40 years several times as well. I expect Europa Renovatio games to last about as long as or slightly shorter than Divided States games. Over such a long duration, it's far more likely that someone will be kicked even if they have above-average reliability. However, these maps also suffer significantly less when an NMR does happen. I once had a case where someone didn't submit orders for several turns before finally CDing, but they only lost about a dozen SCs out of about 80 that they originally controlled. A single NMR is even less impactful. In a combat zone, one NMR is just a slight setback for the NMRing player, while one NMR on a stalemate line often leads to no change. On these very large maps, NMRs only become a significant issue when the player is relatively small (<30 SCs, usually during the early game) and there are many NMRs in a short timeframe.

This is why I suggest refunding excused missed turns after a set timeframe, as this would cut back on players being kicked during the late-game while also still kicking players who NMR several times in a row. This change also wouldn't have much of an impact on the smaller maps that the new NMR system is optimized for, as classic-sized games often don't even last 10 years.
jason4747 (1633 D)
06 Aug 19 UTC
I conncur with Technostar. Big games need some slack, and vDip rules these big games. They are great and need some exceptions or adjustments.
ubercacher16 (2196 D)
07 Aug 19 UTC
Here is a smaller game where the same situation occurred. https://vdiplomacy.com/board.php?gameID=38937

This NMR was totally my fault, I should have prepared properly to avoid it, but it happened and I was booted from a game that I had subbed in to.
Oli (977 D Mod (P))
08 Aug 19 UTC
(+3)
The excused NMR should be dependent on the user, not on the country.
Mercy (2131 D)
08 Aug 19 UTC
Though I like the new NMR system, I fully agree with Technostar that his suggestion is needed to make it work on the larger variants.
Sky_Hopper (365 D)
09 Aug 19 UTC
@Oli: I completely agree.
KingOfSwords (1497 D)
10 Aug 19 UTC
I also agree with Oli.
Strider (1604 D)
10 Aug 19 UTC
Could a system for gaining or regaing excuses be an option within a game? What I mean is after period of 5 years maybe 10 and an excused NMR could be granted or earned. This would allow for real life to happen and not penalise nor distrup play overly much.
Technostar (1302 D)
29 Sep 19 UTC
(+3)
Posting this here because the topic is relevant. I’m off in college now, which has made it far more difficult to maintain the number of games I was originally signed up for, as I have a lot more things that demand my attention and I occasionally forget to put in orders. Unfortunately, with this draconian NMR system, I missed enough phases that it completely banned me from rejoining one of my games, a scenario that I had feared would happen. Had the old NMR system been in place, I would have never gone into civil disorder in the first place.

With that said, I believe that I am no longer able to be reliable enough to play Diplomacy on this website, at least not with this cursed new system. I’ll be taking a break from this game for the time being. I’ll need some people to do country swap with me, so PM me if you’re interested in taking over some positions. They’re not particularly strong positions because the game I got banned from rejoining was by far my strongest position, but I nonetheless don’t want them to go into CD either.
tobi1 (1997 D Mod (S))
29 Sep 19 UTC
(+1)
Yes, tweaking NMR system is still high up on my TODO list. But as life outside this hobby is demanding my attention, too, such things will take some time ...

Until then: If you believe that you do not deserve an unexcused NMR or a temporary ban, you can make an appeal in the mod forum and we might remove the unexcused NMR or lift the temporary ban.
And if you want to permanently give games away to other users, send us a message, too, please. The Country Swap is not intended for permanent swaps as the replacement does not get any rewards when the game finishes.
Technostar (1302 D)
30 Sep 19 UTC
(+1)
Glad to hear that a solution is in the works. Hopefully I'll have enough time on hand to rejoin the site later on, but for now, I feel a break would be best for me.


56 replies
The Ambassador (1948 D (B))
28 Sep 19 UTC
Very superstitious
I've got myself into doing a certain thing in my games here and recently changed what I did, for it to go very wrong...
2 replies
Open
Cromig (1409 D)
28 Sep 19 UTC
4 Spots Left on great South America map!
Come join the South America game! https://www.vdiplomacy.net/board.php?gameID=39913
3 replies
Open
MagicalSand (1839 D)
25 Sep 19 UTC
V Dip Discord?
This is simply a question im curious with. Would it be a good idea if V Dip had a discord server? just curious what people would think about that.
9 replies
Open
Diplomacy Poll
Hello all, I’m trying to make a poll on what people consider to be their favorite parts of diplomacy. I’ll be reading every response and making a chart of what people enjoy the most here, so please help me out and give me some words.
2 replies
Open
Anon (?? D)
24 Sep 19 UTC
Anyone want to take this world game?
I'm playing in World Peace Simulator-2, gameID=39267 , but I'm about to go away and am unsure if I'll be able to input my moves. If you are interested, PM me and I'll tell you what country I'm playing. I don't want to just say it here as the game is anonymous. Then I can use the country switch tool to give it away. Please take a look if you are interested.
Thanks!
1 reply
Open
The Ambassador (1948 D (B))
23 Sep 19 UTC
London vDip players?
Calling London Diplomacy fans... we need your help! Trying to track down from the British Library some 1970's articles in the old school mag Games & Puzzles about our great game. Any locals who can help with a little research in the Reading Room? Thanks :-)
5 replies
Open
BBQSauce123321 (2026 D)
22 Sep 19 UTC
(+1)
For those curious...
https://vdiplomacy.com/board.php?gameID=39855
1 reply
Open
The Ambassador (1948 D (B))
13 Sep 19 UTC
(+5)
Rise of the Bots at webDip
While I dearly love vDip, I am blown away by this development at webDip.
37 replies
Open
KingOfSwords (1497 D)
04 Sep 19 UTC
(+1)
Crashed Europa Renovatio Games
At least two games of the new Europa Renovatio variant have had problems and crashed, although so far most of these crashes have been resolved. This is the first time I've encountered this issue here at vDip. How concerned should we players be about this?
4 replies
Open
Dawaldo (1000 D)
26 Jun 19 UTC
"New World" forum game?
There's a text-based turn-based forum game set on a fictional New World continent. Some on here may be interested.
5 replies
Open
AJManso4 (2318 D)
05 Sep 19 UTC
Sealanes Europa Renovatio

Basically england skipped a unit to convoy to my mainland

More info: as reply
5 replies
Open
Sky_Hopper (365 D)
30 Aug 19 UTC
Issue that prevented me entering moves
See below.
4 replies
Open
Anon (?? D)
28 Aug 19 UTC
gameID=39145
This is really a message for mods. .. but I am not getting any response in the ModForum. I have been unable to load orders in the above game for a number of days now .. and am receiving increasingly threatening messages about missing turns and a possible ban. I can't communicate with any of the other players in the game. Does anyone know what is going on?
1 reply
Open
jmo1121109 (1200 D Mod)
25 Aug 19 UTC
(+1)
Nexus Tournament Open for Registration
You can now register for the Nexus Tournament. See inside for more.
3 replies
Open
BBQSauce123321 (2026 D)
07 Aug 19 UTC
"Theoretical" Game
So there's a map called Fubar (https://vdiplomacy.com/variants.php?variantID=39). Let's say I created a game called "HA! Pranked!" where it was choose your own country (So I choose the big one), and then I make the SC count to win 8 (greater than any other country has, except the big one which starts with 10). 5 other people are foolish enough to join the game. Would I just win automatically then?
23 replies
Open
AJManso4 (2318 D)
07 Aug 19 UTC
Sealanes Question
Say I am in the Sealane territory of X SW, and I’m attacking an adjacent Y sea territory, but the Y itself not Y SW/N etc. And I support myself in, can the Y territory retreat into my exposed X sea territory, despite me attacking from X SW?
2 replies
Open
kevdog8 (1780 D)
29 Jul 19 UTC
Move Didn't Go Through
I was looking for clarification from the Mod team as to why a certain unit was not dislodged in a gunboat game with 1.5 day phases, so I sent a message in the Mod forum yesterday morning. I haven't received a response and the next phase of the game is about to go through. What is the proper action in this situation? Should I vote extend and hope for a last-minute extend? Thanks for advice.
2 replies
Open
HQDominator (757 D)
19 Jul 19 UTC
Discord Server
I don't use this website much but I know ya'll do, would you be interested in making a Discord for you to discuss this game on?
6 replies
Open
nopunin10did (1041 D)
14 May 19 UTC
(+3)
Changes to make PPSC better
Currently, the PPSC system rewards points in a solo. It has a number of perverse effects on gameplay. In the subsequent post(s), I will outline changes that could reform PPSC and reduce its detrimental impact.
69 replies
Open
hq_dominate (955 D)
20 Jul 19 UTC
(+1)
Toes
Toes?
2 replies
Open
Sky_Hopper (365 D)
16 Jul 19 UTC
Deleting an account
Hey, if I were to ever want to delete my account, how would I go about doing that?
9 replies
Open
ubercacher16 (2196 D)
11 Jul 19 UTC
(+1)
Google Translate Game
Hello everyone! I am looking for six other players to join a game of Classic(probably, another variant if more want to play), public press, where every player must send messages after putting them through several other languages and then back into English.

I am open to suggestions on exactly which languages and how many there should be.
59 replies
Open
AKeeFaTheHun (1078 D)
18 Jul 19 UTC
Preview button not working?
I apologise if this has been covered before, I've been away for a few years. I'm trying to preview my moves and that function does not appear to be working.
4 replies
Open
Chenggis Khan (963 D)
16 Jul 19 UTC
Fun Times
i got a huge urge to play some games. join up!
0 replies
Open
Elipticon (736 D)
12 Jul 19 UTC
Error found in Europe 1939
I was browsing the variant list, when I noticed an error. Europe 1939 claims to have 8 players, when it actually has 9.
2 replies
Open
Zybque (1000 D)
09 Jul 19 UTC
(+2)
Update Nexus Cold War tournament
For who wants to know: 47 participants joined and were seeded in both brackets (called east and west) so everybody has two chances to reach the final. (and if the semi's have the same people in it we go straight to the final)
2 replies
Open
Oli (977 D Mod (P))
29 Jun 19 UTC
(+1)
Small improvement to the chat interface...
In an attempt to clear the chatinterface a bit I changed the tabs.
It now shows the countries you have sent or received messages by default, and groups all other in a new selector.
23 replies
Open
G-Man (2466 D)
01 Jul 19 UTC
Decompressive Backseat Orchidectomy Restart
For those that were in this cancelled game (over the technical gaff beyond our control), I’ve recreated the game as Decompressive Bilateral Backseat Orchidectomy. Message me, G-Man, for the password. This is just a restart for the same group of players that had already been playing this game. So, no newcomers please.
5 replies
Open
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