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A place to discuss topics/games with other webDiplomacy players.
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GOD (1907 D Mod (B))
18 Aug 11 UTC
Livegame
Anyone interested in a livegame right now here ?
0 replies
Open
gopher27 (1606 D Mod)
09 Aug 11 UTC
I generally pride myself on my ethnocentrism
because Western Civilization is the only one that matters really. However, does anyone else notice the lack of a Conquests of Qin or an Ascendency or Decline of the Mughals variant?
91 replies
Open
acmac10 (923 D)
17 Aug 11 UTC
Pure Game
Hey all, looking for a pure game with some players. Look inside for info:
5 replies
Open
Rancher (1275 D)
18 Aug 11 UTC
New Gunboats, Join Up!
A couple of new no pressers, fun stuff
1 reply
Open
butterhead (1272 D)
31 Jul 11 UTC
Butterheads' War for America: Team Edition
Everyone knows the concept by now... Team game, where you have a preset alliance that does not change for the duration of the game, and the game cannot end until there is a stalemate line or only one team remains... for this team game, I am looking at Fall of the American Empire. There are 3 layouts of teams I have thought of that we can decide which one we want
167 replies
Open
The Czech (1921 D)
06 Aug 11 UTC
Live gunboat?
webdip is being moved to the new server. Any one up for a live gunboat/live fow gunboat?
6 replies
Open
Rancher (1275 D)
04 Aug 11 UTC
Spaghetti Western
no frills, full press Italian renaissance warfare, we have a few, need more

http://www.vdiplomacy.com/board.php?gameID=2984
5 replies
Open
SacredDigits (978 D)
16 Aug 11 UTC
One point games
Hi, I'm at 4 D right now, which is enough to join a 1 point 2 player game, but I can neither make nor join one. Any advice?
6 replies
Open
GOD (1907 D Mod (B))
16 Aug 11 UTC
JOINJOINJOIN !!!
http://vdiplomacy.com/board.php?gameID=3061
0 replies
Open
G-Man (2466 D)
10 Aug 11 UTC
Ultimate Fantasy World / Diplomacy Encouraged / 3-Day Moves
If you like a lot of diplomacy, the challenge of 12 players, a dynamic land - sea war, Standard rules, and are in for the long haul... join the Ultimate Fantasy: gameID=3110

1st in the Cloak & Dagger series
10 replies
Open
butterhead (1272 D)
14 Aug 11 UTC
Pause please?!
http://vdiplomacy.com/board.php?gameID=2839#gamePanel
everyone has agreed to pause for Russia(left yesterday, gone for I believe 2 weeks), except Turkey, who has not said a single word the entire game... can someone please pause this?
0 replies
Open
Gobbledydook (1083 D)
03 Aug 11 UTC
Board-of-advisors variant?
We all have weaknesses. Some of us may be weaker in strategy, some weaker in tactics, some weaker in negotiation, some weaker in stabbing/not getting stabbed.
What about this: Let us start a standard game. Players may recruit as many advisors as they see fit, to advise them on all issues of the game.
Dejan0707 (1986 D)
04 Aug 11 UTC
Interesting idea. So 7 players who would actually play, and every player would have his cabinet of ministers. I see only problem that if there is to many people in the cabinet, there could be many different opinions.
fasces349 (1007 D)
04 Aug 11 UTC
Whats the difference between tactics and strategy when it comes to a game like diplomacy/
fasces349 (1007 D)
04 Aug 11 UTC
cause it seems like some of your positions overlap.

I think 3 players per country.
Person who decides orders.
Person who conducts diplomacy.
Person who gives the general idea of what the country should do.
Dejan0707 (1986 D)
04 Aug 11 UTC
Tactics and strategy differ a great deal in diplomacy. God tactical player can be successfully enough, but to win strategy is needed. For example, with good tactical play England can expand to 10 centres fairly easy, but to transform this to win he need good strategic vision. England who is interested in draw can go with easier route and expand in Scandinavia/St.Pet, but England who wants to win have to go west and brake through to the med before Italy or Turkey seals it forever. England can win without control of the med. Good tactician will expand England to 10 or so centres, and then find that Italy took Portugal and MAO, so any chance to push unit on the other side of the main stalemate line is non-existent. God strategist will carefully plan how to push for the med and secure Tunis and only then go east for easy pickings.
Building on fasces' idea, you could have three roles:

- Minister for Foreign Affairs to organise diplomacy (presumably with his Foreign Affairs equivalents)
- Minister of War/Defence to strategise/recommend tactical movements for units
- Prime Minister/insert relevant Head of State title here to assess his Minister's advice and submit orders.

I'd expect all 3 would need to act in concert to a certain degree and the variant as a result would lend itself to longer game phases.

If you really wanted your could also make it a 4 person game by splitting Minister for War into Field Marshall (controlling army movement recommendations) & Lord of the Admiralty (or equivalent country title) for fleet movement recommendations.

I see the only stumbling block being how this could be coded up! The alternative may be having a designated Prime Minister (who actually bets the Dip points & wins them dependent in the result) or even getting the 3 to play 3 seperate games but with their roles being rotated for each game.

What do you blokes think?
(of course if there's no coding involved everyone would need to be logging into the Prime Minister's account, so it could be a bit of a nightmare. I think in an ideal world the coding solution would be best but would require Oli's expertise & availability no doubt.)
fasces349 (1007 D)
04 Aug 11 UTC
I like the 4 person more. that way more co-ordination is required.
Gobbledydook (1083 D)
04 Aug 11 UTC
Not really..PMs would do the trick.
Dejan0707 (1986 D)
04 Aug 11 UTC
You can create the game, fill it up with volunteers and then they can pick they advisers in the forum.
acmac10 (923 D)
04 Aug 11 UTC
I like this....this also would be great for a School of War game too.
Guaroz (2030 D (B))
04 Aug 11 UTC
Nice idea Gobble. Since I'm mostly a gunboater, I think I'm better at Strategy/Tactics than at negotiations. I think I could be a good Minister for War, if a Prime Minister wants to hire me.

@ fasces:
Dejan is right. Tactics' horizon is usually limited within 1 year, rarely 2. It starts with the building phase (what/where to build is tactics!), it involves units movements, their interaction, the analisys of your opponent's possible counter-moves. It usually ends in the autumn retreats phase, when Strategy decides the new goals for the following years. And tactics then restarts. The product of a Tactician work is "The Plan". Bad Tacticians make a plan for a single turn, best can make it for a year or two (cluster of plans based on whatever can happen).
Strategy's horizon is so much wider. It goes through all game long on a different level. Strategist is always wondering what the Main Goal is. So he starts with "How do I win? how do I get 18 SCs?" but, depending on how things are going, the question could turn into "I can't win, how do I get a draw?" or "They're about to defeat me, how can I survive?". His answers involve things like "I should ally with X against Y" or "now is the time to stab K" or "A & B allied are a threat, the Minister for Foreign Affairs should break that alliance with some promise" or "Since our enemies stabbed each other, then our strategy changes". The product of his work are 1) a request to the Minister for Foreign Affairs for Diplomatic goals 2) a request to the Tactician for Military goals.

@Ambassador. I guess you're a wondeful Diplomatic (and your name suggests it, lol). But the idea of splitting Minister for War into two Sea & Land Ministers (2 tacticians? really?) makes me think you're not a wonderful tactician. Perhaps I'd split it into Strategic Affairs and Tactical Affairs. But, probably, the "Strategic Affairs" are what the Prime Minister should do (basically it's what fasces said "Person who gives the general idea of what the country should do. ").
fasces349 (1007 D)
04 Aug 11 UTC
If we really want to get picky we could have this:
Head of State: Leads the nation, gives general orders to the others
Minister of Foreign Affairs: Conducts diplomacy
Minister of Industry: Decides Builds
Field Marshal: Gives orders to the army
Admiral: Gives orders to the navy
Diplomat/Soldier: owner of the account, fowards diplomacy messages to the others/finalizes moves.
fasces349 (1007 D)
04 Aug 11 UTC
We have 2 options:
1) Keep it small and efficient.
2) Demonstrate the effects of bureaucracy on war by having massive cabinets.
Guaroz (2030 D (B))
04 Aug 11 UTC
Yeah, like Italy in 1941-43. Air Force didn't know what Navy was doing and vice-versa. In 3 years they weren't able to take even Malta!
http://en.wikipedia.org/wiki/Malta
gopher27 (1606 D Mod)
04 Aug 11 UTC
If you code it, then there will need to be a third kind of message (global, private and internal). Breaking up the tactics (Field Marshal and Lord of the Admiralty) would give the strategic player more of a role. But remember that 7*X can start to become a big number within the context of the number of people who are actually on this site.
Guaroz (2030 D (B))
04 Aug 11 UTC
Yes. To be practical, I think that:

1) Head of State - HoS - Strategist - Person who gives the general idea of what the country should do.
2) Minister of Foreign Affairs - MoFA - Diplomat - Person who conducts diplomacy.
3) Minister for War - MoW - Tactician - Person who decides orders.

it's 3x7= 21 people and it would be complex enough. I mean that would require a phase lenght not shorter than 3 days. Even more if we say that the Tactician can't coordinate moves directly with an allied MoW, but he must forward his proposal to his MoFA, who will forward it to the allied MoFA, who will forward it to his MoW, who will think about it and will reply back via the same "iter". In this case what would we need? a 10 days phase lenght?



fasces349 (1007 D)
04 Aug 11 UTC
Or we could play a smaller map. Like Ancient Med and make it 5*x...
acmac10 (923 D)
04 Aug 11 UTC
Currently, I could just see how to the tactician could completely ignore the Head of State/Prime Minister/general idea man, and just go with his own thoughts. I'm assuming that they would all be able to talk to each other, but what if the Tactician and Diplomat could only talk to the Strategist? This would give more of a job to him.
Guaroz (2030 D (B))
04 Aug 11 UTC
I think the Tactician must obey Strategist's orders. Say Turkey. If the Strategist say:
"We're at war with Russia, allied with Austria and neutral to Italy. Diplomat {MoFA} says Austria doesn't look reliable as ally and Italy could replace him whithin a couple of years. Russia is idiot and must die. So cooperate with Austria but don't let him grow too much because we could either be stabbed or need to stab him",
then the Tactician must do a plan that follows this guidelines. He can't stab Austria yet or help Russia or put a fleet in Ionian to piss off Italy! No?

About the "Tactician and Diplomat could only talk to the Strategist {HoS}" proposal:
So if the aforementioned Turkish Tactician {MoW} has to agree a "support move" with the Austrian Tactician the iter would be: "he must forward his proposal to his HoS, who will forward it to his MoFA, who will forward it to the allied MoFA, who will forward it to his HoS, who will forward it to his MoW, who will think about it and will reply back via the same "iter". I think a Month/Phase would be needed.

@Gobble. Which phase lenght did you have in mind?
butterhead (1272 D)
04 Aug 11 UTC
I am not planning on playing this game or anything, but a word of advice, if you do do this, play on Classic with Custom Start... that opens the game up even more for strategy and Tactics...
Gobbledydook (1083 D)
05 Aug 11 UTC
I was thinking of something like a 3-day or more.
Gobbledydook (1083 D)
05 Aug 11 UTC
About the "Tactician and Diplomat could only talk to the Strategist {HoS}" proposal:
So if the aforementioned Turkish Tactician {MoW} has to agree a "support move" with the Austrian Tactician the iter would be: "he must forward his proposal to his HoS, who will forward it to his MoFA, who will forward it to the allied MoFA, who will forward it to his HoS, who will forward it to his MoW, who will think about it and will reply back via the same "iter".

Good idea :D
But if so, the MoFA has to be the player in the game, because that way he can use the normal ingame chat functions. Or, the Strategist can be the actual player, but he is obliged to only communicate what the MoFA advises him to say.
Guaroz (2030 D (B))
05 Aug 11 UTC
You quoted me cutting off "I think a Month/Phase would be needed.", LOL!
Well, yes, but I was thinking more about the possibility for a MoW to directly PM the allied MoWs that his HoS allows. And only for tactical matters like "who supports who" and so on.
In the example above, The Turkish HoS allows his MoW to PM Austrian MoW and maybe Italian. Not the Russian. If alliances change, permissions change too.
This quick communication between allied MoWs, allows a MoW to advice/warn his HoS whether something is going wrong in the war. So the HoS consults the MoFA and they could find that what the "Ally" is doing is different from what he says. And so the HoS could decide a change in strategy, whithin a reasonable time, and give new orders to his team.

If the tactical conversation, between two allied MoWs, passes through the HoS and/or the MoFA, then they could be tempted to make tactical decision cutting off their MoW, who could become useless.
Catch23 (884 D)
05 Aug 11 UTC
if you do this game i would be willing to be an advisor for someone if they would like. any position would be fine by me
Guaroz (2030 D (B))
06 Aug 11 UTC
We could do this way:

The game is No Chat. Strategist (Head of State) is the actual player.
- Strategist can PM only his Diplomat and his Tactician - no one else.
- Diplomat can PM all the other Diplomats, and his Strategist.
- Tactician can PM only the other Tacticians that his Strategist allows him, and his Strategist.

This way would be about like:
Strategist is the brain and eyes
Diplomat is mouth and ears
Tactician is hands & feet
Everyone would have a share of the "nose", advicing/warning the Strategist if they smell something.

So, each one would have his own important and irreplaceable responsibilities and therefore would have fun.
Toughts?
shadow (1060 D)
06 Aug 11 UTC
Hi gobble!

Well, the problem is that the increase in number of players also increases the risk of ruining the game by having one inactive...

Another problem is that incorparation may happen and may be a problem when it is a high stake game...

Share of pots is another issue.
Since the strategist is the only one with the right to make the moves, should he be taking the responsibility by getting a larger share??? This leads to another problem: so are strategists forced to pay more at the beginning to make it fair?

Some minor issues are like what happen if a strategist quit...

Thoughts?
shadow (1060 D)
06 Aug 11 UTC
Sorry I mess up with the technician and strategist but my points still stand as long as making the roles correct...

Sorry guys
Catch23 (884 D)
06 Aug 11 UTC
or we can do a game with global chat only to help keep control
axxroytovu (762 D)
07 Aug 11 UTC
I've played a few games like this (all face to face), and it really does test how well you can work as a team. Every time, the team that won was the team who was able to work together the most effectively and efficiently, not necessarily the one with the best single person on their team. I know from experience that this method works, and am behind any attempts to bring this to vDip.

Coding ideas - make 21 "countries", 14 of which with no units whose elimination is connected to one main center. This would allow the whole "PM" idea to be replaced by a little creative coding. The "Grey Press" variant was able to alter the effects of chat based on the country, so this should be able to do the same. Each country only has a certain number of chat boxes, so that they can only talk to who they need to. If we did this, all games would have to be anonymous so PMing couldn't happen illegally. If it were possible, the "orders" section of the tactician and diplomat could be redone as "suggestions" to the strategist instead of hard-and-fast orders. That way, the "suggestions" would become the actual orders if the strategist were to CD. Everyone would have to contribute points, that way everyone has a stake in their country, and will want to better it for selfish reasons. If we go on the honor system and have volunteer cabinet members, they have no reason to support their own country, and may give incorrect advice just as a prank.

Just a few ideas, do with them what you will. : )
Gobbledydook (1083 D)
12 Aug 11 UTC
Good idea, but we need to find someone to write the code for that.
Adler (1490 D)
14 Aug 11 UTC
Sounds interesting, I'd like to try your variant when it gets ready.


31 replies
AdamNTM (965 D)
13 Aug 11 UTC
Gameplay suggestion for consideration
Do you think it would be feasible / realistic / playable to have the ability to "stack" multiple units in the same territory? It would definitely deal with the issue of draw-lines, I'd wager...
0 replies
Open
Rancher (1275 D)
10 Aug 11 UTC
Island Hopping (7 Isles)
New classic/7 isles full press, join up!
2 replies
Open
GOD (1907 D Mod (B))
12 Aug 11 UTC
Livegame
Someone interested in a livegame right now ?
0 replies
Open
Rancher (1275 D)
10 Aug 11 UTC
Samurai Sushi
Join up for Japanese style treachery and warfare, full press
14 replies
Open
abgemacht (1027 D)
11 Aug 11 UTC
Who is in charge here?
Hey,
Can the Powers That Be please update the rules section to the proper email address to send problems. The webDip Mods have been receiving a number of emails about vDip and not only can't we help them, but we don't know where to send them to.
Thanks
19 replies
Open
RoxArt (1732 D)
12 Aug 11 UTC
live game
someone on for some live games? :)
0 replies
Open
tricky (1005 D)
07 Aug 11 UTC
Drawing
Am I right in saying if a decision is made to draw a game all the points are equally distributed amongst the players irrespective of how many SCs each player might have?

I've noticed in some of the games I've had that when some countries aren't doing very well in games they start to miss turns and ask for draws. Is there a way of drawing games where points are distributed according to how many SCs each country holds at the point of the draw?
15 replies
Open
vanisher (919 D)
07 Aug 11 UTC
how to make a request to the mods?
?
10 replies
Open
myrmidon (798 D)
08 Aug 11 UTC
Need a replacement player
economic varient, germany; he has 15 SC's and could stop a solo by England
gameID=2676
4 replies
Open
The Ambassador (2241 D (B))
06 Aug 11 UTC
Napoleonic variant?
I've been reading a bit lately about Napoleonic Europe and the following split of Europe in the Congress of Vienna. And it got me thinking - are there any Napoleonic variants out there? I can see them listed in the Variant Bank, but haven't found any maps. Anyone seen anything like this?
11 replies
Open
fasces349 (1007 D)
08 Aug 11 UTC
Pause Request
In game gameID=2783, only one person refuse to pause, can this be done?
0 replies
Open
Adler (1490 D)
07 Aug 11 UTC
Anyone who likes to play haven?
Anyone here who likes to play haven? I really like that map but it's hard to get enough players. http://vdiplomacy.net/board.php?gameID=3056
6 replies
Open
gopher27 (1606 D Mod)
06 Aug 11 UTC
Comcast makes gopher sad/angry :o( >:-|
To all the allies I've loved before, my internet has been acting up. I will put in orders at work pretty easily, but I will probably only be replying to messages once per turn.
1 reply
Open
airborne (970 D)
04 Aug 11 UTC
1701
A quick varinat idea I thought of before I head to Germany irl
28 replies
Open
BenGuin (1529 D)
05 Aug 11 UTC
Missing Player, Unpause Requested
Oli can you unpause gameID=2677? Venice didn't check for the past five days...
1 reply
Open
BeauLemioux (1905 D)
05 Aug 11 UTC
Two leavers with high SCs to be taken in WW4 map. Not a big buy-in (15 ish)
gameID=2385

Would be nice if the spots were filled!
0 replies
Open
Catch23 (884 D)
13 Jun 11 UTC
Team Games
Post here if you would like to play team games on, currently, any map we decide.
187 replies
Open
Dejan0707 (1986 D)
04 Aug 11 UTC
live gunboat
http://vdiplomacy.com/board.php?gameID=3014
0 replies
Open
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