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A place to discuss topics/games with other webDiplomacy players.
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King Atom (1186 D)
24 Feb 12 UTC
Points
Yes, yes...I finally have some points. SO, I would like to ask you all not to make any more cool or expensive games until I have finished all of the ones that I am already in. Once I have all my points available, I will go back to spending them all. NOW GET BACK TO YOUR CAVES!
0 replies
Open
carpenter (871 D)
19 Feb 12 UTC
Disussion about the special 1st turn CD rule
it's France and in this game: gameID=6120
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Oli (977 D Mod (P))
20 Feb 12 UTC
At the moment the RR works this way:
Someone misses to enter commands in the first turn (all phases):
His country get in CD,
He gets a missed phase
As long as there is no replacement found he gets a missed phase for every delay.
If someone else joins the game progresses and thats all.

At the beginning we had this rule for the first 2 turns, but it stalled too many games as people left the game if they didn't like the first turn moves .

I tried to think about bigger penalties for the country going CD, but usually its a new player that missed to check the site regularly. If I give him too many missed phases he won't be able to enter new games with a bad RR and I have to give him points back. And if it's a long time player some more missed phases don't make a great difference.

If a player want to choose his nation he can do so during the creation of the game, that's easier than going CD on purpose.

But like always this is all up to discussion. Without discussion there can't be improvements.
kaner406 (2067 D Mod (B))
20 Feb 12 UTC
@ carpenter - my apologies, I was not intending to be suggestive in any way.
Oli (977 D Mod (P))
20 Feb 12 UTC
And RR calculates this way:
Reliability rating is 100 minus phases missed / phases played * 200, not to be lower than 0
Example: If a user misses 5% of their games, rating would be 90, 15% would be 70, etc.
Guaroz (2030 D (B))
20 Feb 12 UTC
As usual, Oli's got the clearest vision of things and I agree with the reasons that brought him to the current system.

'Though I have to say that I'm really thinking of leaving the game I told (the one with a second turn NMR) because it's totally screwed and Cat & Fox are not voting Cancel. So, since both ways someone would be unhappy...

But the important thing Oli said is this:
>I tried to think about bigger penalties for the country going CD, but usually
>its a new player that missed to check the site regularly. If I give him too
>many missed phases he won't be able to enter new games with a bad RR
>and I have to give him points back. And if it's a long time player some more
>missed phases don't make a great difference.

Guys, am I the only one who sees that a PROPORTIONAL PENALTY is a solution?
It would have always the same impact on the RR!

Don't forget we want to punish serial/compulsive criminals, not those unlucky players who had, once ot twice in a year, some real life issue. The idea would be this.

- NMR is when you miss orders one turn (not the first or second of the game)
- CD is when you miss orders in the first or second turn of the game OR the second time in-a-row in the same game.

Now, say we take out 1% of phases for NMR and 3% for CD (rounded up). And say we have 3 players who have never missed a turn:

A - RR=100% (missed 0 of 24 phases)
B - RR=100% (missed 0 of 229 phases)
C - RR=100% (missed 0 of 1127 phases)

Now they NMR, so:

A) 1%x24 = 0.24 Round Up = 1. So "(missed 1 of 24 phases)", then the current formula would give RR = 92%.
The huge rounding up may make it look a heavy penalty, but since this player just joined the site and played so little phases, he will recover his RR quickly.

B) 1%x229 = 2.29 Round Up = 3. So "(missed 3 of 229 phases)", then the current formula would give RR = 97%

C) 1%x1127 = 11.27 RU = 12. So "(missed 12 of 1127 phases)", then the current formula would give RR = 98%

In the latter cases , due to the high number of phases played, RR will be slower to recover and that's why the penalty is lighter. But not so light to be meaningless!

Let's see CDs:

A) 3%x24 = .72 Round Up = 1. So "(missed 1 of 24 phases)", then the current formula would give RR = 92%.
The same of NMR? Yes! He's a noob, let's give him time to understand how this site works!

B) 3%x229 = 6.87 Round Up = 7. So "(missed 7 of 229 phases)", then the current formula would give RR = 94%

C) 3%x1127 = 33.81 RU = 34. So "(missed 34 of 1127 phases)", then the current formula would give RR = 94%
Same as for B, here. It works!

The only flaw I see is that "missed phases" are not the phases actually missed. But... who cares? We could hide that number and change C from "(missed 34 of 1127 phases)" into ("0 NMRs, 1 CDs in 1127 phases").

The important thing is that we could actually punish uncorrect/unfair people WHITHOUT screwing the RR of noobs or unlucky players who occasionally miss a turn: they can easily keep their RR above 90%.
Only seriously unreliable players would have a low RR. Only them would have issues joining new games.
I believe proportional penalty is the path.

Thoughts, anyone?
Oli (977 D Mod (P))
21 Feb 12 UTC
Nice idea.
We could change the name from missed to penality-phases (or hide them).
Any more ideas...? I would like to get some more feedback/ideas before I start coding.
G-Man (2466 D)
21 Feb 12 UTC
I like Quaroz's proportional penalty for chronic CDers. In the long run, this will improve the quality of games by cutting down on what looks like a substantial CD rate here (almost every game I've played in has had at least one).
carpenter (871 D)
22 Feb 12 UTC
Sorry I wasn't taking on discussion last few days, as some people said (myself included) I got a bit too tense on the subject.
@Guaroz, totally agree with the work/idea, the numbers turn out to be quite well, especially considering that 6% on the first-turn CD (also for players with a lot of games) is huge. Everything above 80% is still very reliable imo. It seems that in this discussion the punishment could not be too hard in my opinion, whereas others are less strict about the reprimands. I doubt everybody will be convinced by either camps, though I want to endorse Guaroz' idea (if that's the procedure that's going to be followed afterwards). Apart from the fact that this proportionality in RR will take away the whole reason of denoting it in percentages, but that's not necessarily a problem, simply removing the %-sign and stating that 100 is maximum should be sufficient imo..
@Oli, are there as for now stats about this (say: how often do first-turn CDs for players with 100+ games occur and are there people repeating this practice often)? Especially because I think people abuse this loophole, but others defy that this happens. If researching this takes too long, then I'll give the others the benefit of the doubt.
The stats don't need to be shown imo, as long as this is mentioned as some kind of rule on the site.
Oli (977 D Mod (P))
22 Feb 12 UTC
No there are no stats about this.
The webdip code has (at the moment) no way to track CDs at all.
Guaroz (2030 D (B))
22 Feb 12 UTC
Oh, what a pity!
I was sure I did read some "left" in somebody's stats... maybe it was not this site.

The point is that I was about to propose 2 accessory tools. The reason is that many people don't play lots of games at once. For example, I usually play no more than 4-5 games contemporarily so a 63% RR would not be an issue for me. So:

1) Some play for good record. Adding a "left" in their stats (as they CD) would decrease their "win" or "draw" ratio.

2) Some plays for points. It would be important that when they CD they'd lose their bet. (Since I believe that now, as someone takes over the CD-Country, they have their points back. Right?)

These look 2 good accessory deterrent for CDs.

Guaroz (2030 D (B))
22 Feb 12 UTC
And yes, carpenter, you made some good point. User should reconsider worth of RR. A 92 would be a very good RR, while now it is not considered that good. Removing the %-sign would also help people remind that the scale has changed.

Further, my parameters were just an example. So, if you believe that 3% it too heavy for a CD, we could make it, say, 2.75% or 2.50%. No, problem...let's discuss it. Perhaps someone, who has just lost a game because his enemy has been advantaged by a CD, will propose 5% !! :-)
carpenter (871 D)
22 Feb 12 UTC
But I think it's only fair to ask as well: "are we going to apply this to every CD/NMR? Especially since we started this discussion only for the first-turn CD."
@Guaroz, I think I made my point of view clear: the higher the better, so I'll lead myself by more conservative/forgiving players on this site.
And I think 2 is already implemented, but points are not very important on this site.
Gobbledydook (1083 D)
22 Feb 12 UTC
The way I see it is a tradeoff between how fast the game moves on and how damaging NMRs are.
I understand that people want their games to move faster, but I believe that *not* having an NMR is much more important for enjoyable play. I would actually propose using the CD+extend for all phases, up to an extension of 24 hours for Movement phases, and 12 hours for retreat/builds. Sure, games will take longer when people NMR, but then the chance that a country will miss moves and change the game state is greatly reduced. The CD penalty could be increased too.
carpenter (871 D)
22 Feb 12 UTC
@Gobbledydook, then it is beneficial to join a game, communicate with people and then NMR the same turn, because 1. you dont like the kind of communication, or 2. Nobody is offering you a very good deal, or 3. One of said deals goes wrong and you don't like playing anymore with these players. Also purposely induced NMRs are also affected by this method (done it several times on other sites, I was planning to continue with that tactic to make other players err by not handing in my orders on time, everytime).
Oli (977 D Mod (P))
22 Feb 12 UTC
The Rating is more a proof of concept, not set in stone.
I wouldprefer to remove the % compltely and just make a text. "Very good", "Good", "Average", "Medicore", "Bad", "Very bad" Maybe add "Beginner" for people with phases under a certain threshold. Than you could set a minimum rating during game-creation.
Guaroz (2030 D (B))
22 Feb 12 UTC
Sounds good, but I believe that somewhere in the "help" section you should explain how it works. You may not know the exact value of your RR, just knowing it is "Very good", but you should know what happens to your capability of joining new games when you NMR or CD.
Oli (977 D Mod (P))
23 Feb 12 UTC
Another idea.
Each CD decrease your RR by 5-10%. After 100 phases played without a new CD all your CDs are cleared. If you have a new CD, the 100 phases to play reset and you have one more CD on your record.
G-Man (2466 D)
23 Feb 12 UTC
I like this idea too. I would vote for a 10% reduction, as CD's are huge defaults and completely change the face of games. Once in a blue moon, one happens that is unavoidable, but for the most part, they are avoidable since you are missing more than one deadline.
Guaroz (2030 D (B))
23 Feb 12 UTC
I like this idea too. I'd say 3% for NMRs and 8% for CDs. But I'd say also at least 200-300 phases for reset. There are many people here that can do 100 phases in less than a month. Even faster if they play live games often.

BTW. Sometimes it happens that a player has NMR. Although he didn't save any order, the system doesn't even print the usual italic "Missed last phase" under their name. Probably because they did log in, but without saving anything. So I asked them about why they didn't save and sometime I got answers like this: "Uh, yea, sorry. I'm playing 15 games and yesterday I was rather busy. So I choose the games where I'm doing well, first. Sorry, I'm not very concentrate on this anymore."
Well, looks like those guys play 100 phases per week.

But my point is that I find rather strange that a user, even a retired 80-years-old man with no relatives no friends no job no books no TV & no other hobbies, is allowed to play that many games. How can they follow 15 games? They can't, so they choose their best games. They just log in for a few seconds the worst games, to avoid getting a "missed".
This happen more often in gunboats. Somebody even finalizes all "hold"!
So since somebody talked about quality games...

Start a discussion? I'd like to know if this looks strange only to me. Also, they could trick every phase-based RR system. Think for a minute. :)

G-Man (2466 D)
23 Feb 12 UTC
Max limit on games?
butterhead (1272 D)
24 Feb 12 UTC
I'm currently in 12 or 13 games and am focusing just fine on all of them, even the ones I am doing awful at. And I have classes and a social life to deal with as well. why limit those of us who can do such a thing just because of those who can't.
also, sometimes finalizing all holds is acceptable, rarely, but sometimes.
Guaroz (2030 D (B))
24 Feb 12 UTC
All players should know their limit. Surely butterhead, expert player, knows his own one.
Finalizing all holds is acceptable very rarely. Perhaps when you got only one unit left. But if you still got 5-6 units, it looks rather odd.

No, I wasn't thinking about a max limit.
Notice that games are not equally committing. Committing depends on several factors, mainly: phase length, press type, number of players and SCs in the map and... how talkative and careful you are when you're diploming!
I believe I could play 20 AncMed 4 days/phase Gunboats at once.
But, when I played a 24h/ph public-press-only Chaos, I could play ONLY IT! Too committing! Each time I logged in, there were tons of messages to read, and a lot to think on how/what to reply.
So there wouldn't be a "right" standard max limit. Each player must know his own one.

Actually, the issue I have is with those players who log in a game and log out 3 seconds later, just to avoid the "missed last turn". It's basically a hidden NMR. These players know their max limit, but they ignore it. With awareness. And they trick the RR penalty logging in for a few seconds, when they can't/don't have time/don't care to play.

Perhaps it is a coding issue, IDK if anything can be done about it.
butterhead (1272 D)
24 Feb 12 UTC
haha yea my limit is(as I discovered) about the 20/21 mark... never doing that again...
Oli (977 D Mod (P))
24 Feb 12 UTC
At the moment there is a limit on how many games you can join.
For each 10% RR you can join one game. With a RR of 90%+ you can join as many games as you want.
Sure, every system can be tricked rather easy, but that doesn't mean we shouldn't try.
adammaa (1323 D)
24 Feb 12 UTC
Shouldn't the RR be counting any missed phases whether you logged on during the phase or not?

Meaning if, as Guaroz said, "Actually, the issue I have is with those players who log in a game and log out 3 seconds later, just to avoid the "missed last turn."

They will get a RR penalty whether you get the missed last turn or you log on to avoid it.
Gobbledydook (1083 D)
24 Feb 12 UTC
@carpenter: There is a simple way to do it: if you leave a game in the first year (or whatever time seems appropriate), you may not join a new game for a certain time.
Decima Legio (1987 D)
24 Feb 12 UTC
I've read all the comments above, and I feel like I do agree with some of the proposals about the penalities for chronical CD/NMR players
...but I think we're on the wrong path for the solution, or at least it's just a partial solution.

My opinion is that once a player loses 1phase, or worse, goes in CD the damage is already done and the game
is going to be strongly affected, REGARDLESS of how soon we're able to recover/substitute the player, and REGARDLESS how much we're going to punish the "guilty player".

Oli said there're no stats available about Civil Disorders, so I'm going to report my experience here as an example:
I've played 35 games on this site (not a huge number actually, but big enough to have an idea about what's going on).
Among 35, 18 are 1vs1, so I'll exclude them cause it's reasonable to assume that a 1vs1 game won't have CD issues;not sure,though!
I'm going to exclude 2 live games too, cause the dynamics/thoughts about live games are rather different.
We're talking about 15 games then.

5/15 (33%) games have had no CD.
5/15 (33%) games have had 1 CD.
3/15 (20%) games have had 2 CD.
2/15 (13%) games have had 3 CD.
10/15 (67%) games have had CD issues.
The average of (CD occurrence)/(Number of players per game) is 13% ,minimum zero, maximum 3/7 on a classic board...

14/15 games (93%) have had NMR issues.
(the only flawless game was a 1066 variant, three players...)

my diagnosis: CD/NMR is a plague and we should prevent it. Mods, forgive me if I'm too rough, but it's my opinion,and numbers argue in favour of it.

SO, the point is: why are we wasting our time in trying to fix a problem which is impossible to be fixed? Why can't we put our efforts in preventing the problem to happen?
I mean, like I meant a couple of months ago
http://www.vdiplomacy.com/forum.php?viewthread=18519#18519 :
why aren't we "reliable" player allowed to join a game with a reasonable assumption that the game itself won't be influenced by CD/NMR?
My request was simple: RR thresholds and number of phases played thresholds option to join a game.
Oli himself said this kind of change is obvious and easy to implement.

Summarizing, my proposal is: give a benefit to the reliable players, continueing punishing the "unreliable" players won't solve the problem:
the website has 2000 users, there will always be a newcomer who will "ruin" a running game.
Chronical CD/NMR players and multiaccounters don't really bother about RR.
It is very likely that newcomers too dont'bother about RR.

I do love this game, as well as this website, but the percentage of games affected is too much for my taste and now that I've brought my active games to the end I'm going to stay out of ongoing games until the problem is not solved.
Guaroz (2030 D (B))
24 Feb 12 UTC
Yes DL, Oli said he would have implemented thresholds options to join a game. But I guess that if he hasn't done it yet, it's because there's no use in it until we find a working and reliable RR system. That's what we're talking about.
With the current system, I could CD (double NMR) all my 7 current games and still have a 97%! So what's your point?

About newcomers, there is already a system (or at least I believe so: I didn't find it in the "help" section) that prevents noobs from joining more than 3 games until they have played a minimum number of phases (I don't know how many).

NMRs will always be. But don't forget that we can reduce them with an appropriate new RR system.
Both because it would be a real deterrence (and deterrents to work need to be known: have you ever seen Kubrick's "Dr.Strangelove"? LOL).
And because a good RR system would actually prevent chronical CD/NMR players from playing too many games.

"Optional restrictions to “unreliable” players" and "Thresholds" are discussions we can do later, if still needed. I'd have some ideas about it already.


__________________________________
http://www.youtube.com/watch?v=cmCKJi3CKGE
Dr.Strangelove: ".... all point of the Doomsday Machine... is lost... if you keep it a secret! Why didn't you tell the world?!?"
Oli (977 D Mod (P))
24 Feb 12 UTC
I'll add the option to set a min rating for your games in the next few weeks (had a really busy RL, and many new variants needed my attention too.
But as Guaroz alreadymentioned. The CDs are a different matter than phases missed. I'd like to monitor both in a single rating to keep it simple, but surely a CD is much worse than a forgoten phase.
G-Man (2466 D)
24 Feb 12 UTC
Sounds good Oli -- thanks!


59 replies
xSMTx (847 D)
24 Feb 12 UTC
New variant Idea
So I'm no map designer, but I was thinking that a map from the Vietnam war would be cool. You could have Soviets, NVA, Laos/ Cambodia, and the US. It would be good for team games, and you could maybe somehow represent the American use of either helicopters or napalm, or both! Just thought it would be neat! What do you guys think?
0 replies
Open
President Eden (1588 D)
22 Feb 12 UTC
Ultimate Gunboat Showdown
3 replies
Open
2ndWhiteLine (1295 D)
23 Feb 12 UTC
1v1
Anyone up for a live 1v1?
5 replies
Open
LoveDove (1368 D)
23 Feb 12 UTC
American Conflict Opening
gameID=6258
Password is 852

Feel free to join us.
0 replies
Open
plantimus (1460 D)
22 Feb 12 UTC
Meta player
I think someone in an anonymous gunboat game is playing at least two characters. Who do I report this to and how?
23 replies
Open
kaner406 (2067 D Mod (B))
23 Feb 12 UTC
Really enjoying the Zeus variant.
I didn't think I would - it was more of a side project, but I'm thoroughly enjoying the dynamics on the map. And for shamelessly enjoying it so much - here is a new quickie for us junkies: gameID=6293
1 reply
Open
~ Diplomat ~ (1036 D X)
22 Feb 12 UTC
Need replacement..... Italy.
http://www.vdiplomacy.com/profile.php?userID=1770
6 replies
Open
~ Diplomat ~ (1036 D X)
22 Feb 12 UTC
I think there is a bug in ZEUS!
http://www.vdiplomacy.com/board.php?gameID=6155
4 replies
Open
Oli (977 D Mod (P))
20 Feb 12 UTC
Discussion: How to handle errors in the variants...
I need some player input on how to handle missing/wrong links in variants, as I always get complaints, no matter how I solve these issues.
7 replies
Open
keyran (1095 D)
15 Feb 12 UTC
Join World War 4
Join World War 4
Only cost 2 D,

http://www.vdiplomacy.com/board.php?gameID=6064
8 replies
Open
GOD (1907 D Mod (B))
21 Feb 12 UTC
WWIV
Does someone here know where can I find the "history to the WWIV variant?
:))
0 replies
Open
gopher27 (1606 D Mod)
21 Feb 12 UTC
To all of the college students on here
Have Math and Science types discovered LyX? It is a MUCH more user friendly interface for LaTeX, if you need to type stuff. So ease of Mathtype but with the polished look of LaTeX.
0 replies
Open
amisond (1280 D)
14 Feb 12 UTC
(+1)
Abstraction III
Why can red sea move to Mid atlantic?
15 replies
Open
cypeg (2619 D)
20 Feb 12 UTC
bug ww4
the game is 2.86% http://vdiplomacy.com/board.php?gameID=4734#gamePanel
I want the The fleet at Western Mediterranean Sea (wmd) to support move from X to Y but it does not reveal the second option bar
1 reply
Open
airborne (970 D)
21 Feb 12 UTC
Victoria II
The Ottoman Empire has been hard, any tips?
9 replies
Open
King Atom (1186 D)
20 Feb 12 UTC
(+1)
Join All Ye People....
I'll be right back...
6 replies
Open
Shep315 (1435 D)
18 Feb 12 UTC
I'm Back and I have Call of Duty references!
Hurry hurry hurry come on come all, for Shep has returned and has brought all his diplomacy epicness! Who will dare challenge the might of the returning Hero?!?!? (and his gaming references, for those who have played mw2 that is :P)
http://vdiplomacy.com/board.php?gameID=6190
A colonial clash of the ages that is if the ages are cheap since its ten points to get in. Join today!!!!
59 replies
Open
GOD (1907 D Mod (B))
19 Feb 12 UTC
could someone please
Introduce a zeus game for 3 D please?
I really want to play a game but i have only three points so i also cant introduce a new game...
:((
6 replies
Open
RTH (736 D)
17 Feb 12 UTC
Need Replacement
http://www.vdiplomacy.com/board.php?gameID=5771#gamePanel need a replacement Catholica game has just started
2 replies
Open
crixno (1248 D)
19 Feb 12 UTC
Dutch Revolt game!
please come and play with me! dutch revolt! gameID=6192
0 replies
Open
King Atom (1186 D)
18 Feb 12 UTC
The Forums
I've been getting really bored with the forums lately. It's all been talk of war in the East and the fall of Orthanc....
But I would like some serious discussion here, and whether it's because this site is inhabited by teenagers, or because no one really cares about what I say, I'm just not getting any.
What do you all have to say for yourselves?
14 replies
Open
steephie22 (933 D)
18 Feb 12 UTC
i know i'm not supposed to place mod requests here but...
so, i suddenly need to go away for 5 days and i quickly need a pause, i know i normally only get this when everyone hits the pause button, but the thing is i'm in a tournament game; the whittle down tournament, it's not official i think but i was just wondering or i could still get a forced pause, it's the huge map with 35 players (i think, not sure)
10 replies
Open
The Ambassador (2241 D (B))
17 Feb 12 UTC
WW2 Reboot (Team Game)
Interested in players who'll stick to the real life WW2 alliances as a team game (Germany + Italy + Japan vs England + USA + China; USSR is the only player who can choose what team to join and can leave that team and join up with the other team at anytime). gameID=6157.
6 replies
Open
brainbomb (662 D)
15 Feb 12 UTC
the need to remain small
people always talk about some ideology bigger than themselves in hopes they can destroy something much more important than themselves. to me this is sad, why not win by true accomplishment? but post on a forum for diplomacy folk instead, so we can troll.
1 reply
Open
Stanee (1149 D)
18 Feb 12 UTC
HAVEN->Fantasy War: Let's play togheter!!!
I have created a new game with the variant "Haven"!!! Join this game and have funny!! http://vdiplomacy.com/board.php?gameID=6160
0 replies
Open
King Atom (1186 D)
16 Feb 12 UTC
Zeus5
Is it done yet? I almost made a game with it...but I wanted to make sure. It looks freaking fantastic and I cannot wait to play it.
16 replies
Open
G-Man (2466 D)
16 Feb 12 UTC
Variants Page Down
"Error triggered: Undefined index: Levant.

This was probably caused by a software bug. The details of this error have been successfully logged and will be attended to by a developer."
2 replies
Open
GOD (1907 D Mod (B))
16 Feb 12 UTC
Zeus5
I have no points!!!!!
D':
0 replies
Open
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