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WyattS14 (1101 D)
19 Jun 16 UTC
back stabbing too soon?
So I've noticed an increasing amount of players become angered at me for backstabbing "way too soon in the game." It's not just the players being stabbed, but also the rest of the members of the game objecting to the stab. Here is a link to one Africa varient map that I stabbed South Africa early on....
12 replies
Open
TheatreVarus (874 D)
22 Jun 16 UTC
Rule Variant, Supply Lines
I was thinking about the notion that all armies and fleets in the real world have to have some way to resupply. Without changing existing mechanics, would it be possible to introduce a rule that an army in the field has to be able to connect to a supply center in order to be alive.
4 replies
Open
TheatreVarus (874 D)
17 Jun 16 UTC
WWIV v6.2 UN Rule
Here's the UN Rule for the World War Four variant in a readable format.
TheatreVarus (874 D)
17 Jun 16 UTC
The UN adds an element of politics to the game. Do not underestimate the importance of this aspect of the game; it is not a standard Dip game where power and domination is of utmost importance. Political maneuvering can play as much of a role as does military might.
End game Procedure (The UN Vote)
Another change is the advent of the UN. Each power holds THREEUN votes. After each Spring turn after year 10 a vote may be called for to declare a winner of the war. Politics is a very real part of this game, while the top power may of course have advantages, he may find a collation of smaller powers win the game. By adding this political aspect to the game we do several things,
• One. We bring the world together, instead of what would be multiple games on the same map one slightly overlapping the next, we now unite everyone and give Australia a reason to talk to Cuba.
• Two. The game plays more like a real world game where the United Nations has influence in the worlds matters.
• Three. The game can end in a reasonable time, waiting for half the centers to be controlled could take well over 2 years real time!
• Four. The game allows real alliances to develop and thrive, while a stab is always possible, it is not as assured as in the standard game.
• Five. This gives a bit more fun and playability to the Little Guy who can now not only help affect the games outcome in his slight way but he can actually seek to still end up in the winners circle (it has been done before!)
At the end of each SPRING turn starting in year 10 each PLAYER will be allowed to nominate ONE coalition to be voted upon for the game end vote. Each coalition must include the number of powers required for that year and must also include one of the top three powers (SC count) at that time. Nobody will know who nominated what grouping (but the actual votes WILL be made public). Nominations are accepted during the "summer" retreat phase and vote results will be made public the day before the next orders are due. Players may vote for any number of coalitions offered, they are not restricted to vote for only one or only those he is part of, a player can vote for none, one, two, three, ten, all, any combination he wishes!
There will be no solo winners in this game, winning a war requires a nation to work with allies to control the planet. Alliances will win this game but depending on when the votes are cast, the number of those participating in end game coalitions will change as follows.
In years 10-12 only two member coalitions will be allowed.
In years 13-15 only three member coalitions will be allowed
In year 16 and on, only four member coalitions will be allowed
(groups of more or groups of less than the above indicated requirements will not be accepted to be voted upon)

A coalition of powers may include any group of powers as long as it meets the required number of members for that year AND that
one (or more) of the coalition is in the top 3 powers determined by number of supply centers owned. Should more than 2 players be tied for that 3rd place then all those tied will be considered a top 3 power. This rule requires a top power to win the game and prevents 3 tiny powers exerting TOO much influence.
All votes by each power with multiple votes will be cast for the same result, there is no splitting of votes when multiple votes are held. (see below)
The winner of the contest will be the first coalition to gain 70 United Nations votes.
While each power starts with three votes, these may increase or decrease over time. Votes will be won or lost as follows:
1 vote for each capital city you hold (yours and/or any others)
1 vote for each player as long as they are alive upon a player’s elimination, that vote goes into the deadpool and all eliminated player votes go towards ending the game for ALL nominated coalitions.
1 vote for holding the majority (2/3) of a player’s original starting centers
There are slight exceptions and conditions should centers be split between several powers:
Let’s use Germany as an example for each possibility:
Germany loses Berlin and Hamburg to Russia – Germany does still hold Munich: Russia gains that 2/3 majority vote
Germany loses Berlin to Russia and Hamburg to England – Germany keeps Munich: No majority of centers is taken, Germany shares an equal % (1/3 each) of these starting centers, Germany retains their vote. However, say the next year (or any later year) England takes Berlin from Russia, at that time, the majority vote goes to England.
The original owner will "win all ties" regarding this type of split possession when he is one of those holding equal possession, should Germany later retake one of these cities and it is still a 3 way split, Germany will once again retake that vote.
Germany loses Berlin to Russia, Hamburg to England, and Munich to Cathholica:
Regardless of whether Germany is alive or not, no majority but no German possession either, the vote goes to the holder of the capital city. These majority votes can switch back and forth between players and votes will change only after ownership changes hands (after fall turn) yet the vote is after spring turns. We can and will have people sitting in cities yet not control those votes just yet!
Remember, this is adjudicated by hand, errors will occur and I can see me missing a vote or two or more. They will be kept track of on the map as indicated in the sample map posted here. CHECK FOR ERRORS!



1 reply
Anon (?? D)
15 Jun 16 UTC
New game KING OF GUNBOAT
gameID=27204 48 hour phases, WTA, anon Gunboat, Classic Dip, 350 pt buy in...
NO RIFF RAFF
0 replies
Open
McSwagger (992 D)
13 Jun 16 UTC
live game need players
http://www.vdiplomacy.com/board.php?gameID=27188
0 replies
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Pontus! (1143 D)
11 Jun 16 UTC
Help, how do you leave a game? Also how do you get another player to take your spot?
I'm playing a game and Britain is unable to keep playing due to exams. He want to leave so someone can take his spot. How does he do that?
2 replies
Open
English Muffins (591 D)
02 Jun 16 UTC
Advertising games and chat forum
This is for advertising and chatting for vdip users.
23 replies
Open
Mr Fukutu (968 D)
06 Jun 16 UTC
(+1)
W3LL D0N3! Y0U H4<3 W0N 4 FR33 RU5541N BR1D35!
Click to claim: http://vdiplomacy.com/board.php?gameID=27099#gamePanel
0 replies
Open
Europe 1939 Game
Join this great game and win some points. Europe map that could be fun.http://vdiplomacy.net/board.php?gameID=27099
0 replies
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Anon (?? D)
02 Jun 16 UTC
New game gameid=27066
KING OF GUNBOAT WTA anon Classic 48 hr phases, 350 pt buy in. NO RIFF RAFF
2 replies
Open
peterlund (1080 D)
04 Jun 16 UTC
(+1)
Taking over should be free
I just discovered the it costs d-points to take over powers also with lousy positions. This should be free! And what about v-points. Do I loose elo ranking loosing in a game where I took over a bad position?
5 replies
Open
Firehawk (1231 D)
08 Mar 16 UTC
Napoleonic
Hey vdip! I completed a variant on the lab a while ago called napoleonic. The link is here, it is completely ready to go and I have contacted Oli a while ago about it but I assume he is busy and it hasn't been released. Can anyone help release it? All the files are available on the lab. http://lab.vdiplomacy.com/variants.php?variantID=101
27 replies
Open
mapleleaf (1155 D X)
24 Apr 16 UTC
(+1)
George Thorogood and the Destroyers
Mrs mapleleaf and I are going to see them at Massey Hall in Toronto on Friday, May 6th. That's going to be a LOT of fun.
10 replies
Open
Jonnikhan (1554 D)
31 May 16 UTC
New World game
Join "Not for Newbies" if you are not a newbie. Bet: 200 2-day game phases; PPSC, 90% reliability rating or better, and no animosity. Looking for serious only players. Anybody game?
2 replies
Open
peterlund (1080 D)
29 May 16 UTC
(+1)
Draw in a WTA game
What does it mean to vote for a "Draw" in a WTA game? Does it in practice mean the same as "Concede" if you are not the biggest power on the board?
17 replies
Open
When am I not a political puppet anymore?
My rating is 1106 and I have 148 D. What to I have to get to to not be a political puppet?
7 replies
Open
DogsRule11 (866 D)
13 May 16 UTC
I can't find the thread for advertising new, non-live games.
I have one: Betsize 5, PPSC.
http://vdiplomacy.com/board.php?gameID=26817
Please join!
5 replies
Open
Argentinean Empire (1606 D)
05 May 16 UTC
(+1)
Best variant for a series?
I will be starting a new series of games on one variant, similar to the WWII Gunboat Series. But I can't choose one variant. . . and I don't know what you all think about Gunboat/Public Press/All messages. Anybody want to comment?
8 replies
Open
iminecole (960 D)
05 May 16 UTC
Haven
Hey people! There is an almost full Haven game, we just need ten more players, so if you ever wanted to play that variant, now's your chance!!
2 replies
Open
Sendric (2060 D)
02 May 16 UTC
NWO:The Qi Awakens replacement needed
The game has only barely begun, but I need a replacement for Morocco. All details of the game are located here:

http://www.redscape.com/viewforum.php?f=141
1 reply
Open
Anon (?? D)
25 Apr 16 UTC
(+1)
not fair
http://vdiplomacy.net/board.php?gameID=26506 I start play here with Spain.If you see no messenger in game , but now see that same players make same order/give themselves support/.Like Italy give Germany support for attack France and some another....I don't like similar game.
If have messenger in game OK everything will be perfect , but some player to make alliance before game.....no thank you .
I left this game
13 replies
Open
Shield (970 D)
30 Apr 16 UTC
FtF in Connecticut
I am organizing face to face games in Connecticut and would love to invite anyone in the area to come play with us!
1 reply
Open
Fang Zhang (919 D)
27 Apr 16 UTC
7*7 gunboat tournament
See below
2 replies
Open
vixol (1774 D)
23 Apr 16 UTC
(+1)
Move arrows
Hi all. When I click the little "arrow sign" to get a map without move arows the units turn into texts instead of pictures. Is is possible to get no arrows but still unit pictures?
1 reply
Open
Anon (?? D)
07 Apr 16 UTC
gameID=26359 New Game
KING OF GUNBOAT
4 replies
Open
TheatreVarus (874 D)
25 Apr 16 UTC
(+1)
Replacement Needed - Youngstown Redux
Hi all, we need a replacement India for a Youngstown-Redux game
gameID=26476
No moves have gone through yet, phase ends in 10 hours from the time of this post.
0 replies
Open
DogsRule11 (866 D)
24 Apr 16 UTC
Hamilton!
Who has seen or is going to see the musical Hamilton? I'm seeing it this summer!
2 replies
Open
raapers2 (1787 D)
23 Apr 16 UTC
Reliability Question
In general, I love the idea of the reliability score, and how it helps to keep games from being ruined by sore losers/less-committed players.

However, I think the formula may need a tweak as it is unintentionally punishing long-time players (like myself).
8 replies
Open
Deinodon (1179 D)
24 Apr 16 UTC
Display problems?
The last two days, I am only able to see the first line of text in some press when using my iPhone, anyone else experiencing this?
1 reply
Open
WWII New Gunboat Seris signups!
I will be starting a new WW2 Gunboat series/tournament. Post in this thread if you want to join!
6 replies
Open
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