ScubaSteve

  • Rank: Member (1,234 D)
  • Position: 704/3757 (top 19%)
  • Available points: 116 D
  • Points in play: 0 D
  • Total points: 116 D
  •  
  • Game messages: 19,036
  •  
  • All Game stats:
  • Won: 15 ( 8% )
  • Drawn: 43 ( 23% )
  • Survived: 28 ( 15% )
  • Defeated: 102 ( 54% )
  • Total (finished): 188

  • Civil disorder: 6
  • Civil disorders taken over: 33
  • Abandoned: 6
  • Playing: 1
  • Classic:
  • Survived: 1 ( 33% )
  • Defeated: 2 ( 67% )
  • Total (finished): 3
  • Classic Press:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Classic Gunboat:
  • Survived: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Survived: 1 ( 33% )
  • Defeated: 2 ( 67% )
  • Total (finished): 3
  • Variant stats:
  • Won: 16 ( 7% )
  • Drawn: 54 ( 25% )
  • Survived: 29 ( 13% )
  • Defeated: 116 ( 54% )
  • Resigned: 1 ( 0% )
  • Total (finished): 216

  • Reliability:
  • Reliability rating: 94%

  • Last visited: 01 Oct 23 UTC
  • Forum posts: 269

    Likes given: 7 / Likes received: 56
  • Joined: 18 Aug 11 UTC
  • User ID#: 1279
  •  

ScubaSteve's games

Showing results 1 to 20 of 221 total results.

1
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Finished: 06 PM Fri 08 Sep 23 UTC
Ankara Crescent, Public Press-2
1 day /phase
Unrated - Spring, 1909, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Austria
Avocado (1458 D)
Drawn. 13 supply-centers, 13 units
Germany
graykabes (1423 D)
Drawn. 11 supply-centers, 9 units
France
rrrr77 (1200 D)
Drawn. 10 supply-centers, 10 units
England
Aweffle (1296 D)
Defeated.
Italy
ScubaSteve (1234 D)
Defeated.
Turkey
KBan (1365 D)
Defeated.
Russia
han-shahanshah (1472 D)
Defeated.
Civil Disorders
gethsemane (60 D)Turkey (Spring, 1903) with 3 centres.
Lin Sir (95 D)Germany (Autumn, 1901) with 3 centres.
Finished: 08 PM Mon 07 Aug 23 UTC
1v1 - American Secession War-98
2 days /phase
Pot: 2 D - Spring, 1865, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by lambda.nrx (1527 D)
Confederacy
lambda.nrx (1527 D)
Won. 11 supply-centers, 11 units
Union
ScubaSteve (1234 D)
Defeated.
Finished: 08 PM Mon 07 Aug 23 UTC
1v1 - France vs Austria-5
2 days /phase
Pot: 2 D - Spring, 1905, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by ScubaSteve (1234 D)
Austria
ScubaSteve (1234 D)
Won. 13 supply-centers, 13 units
France
lambda.nrx (1527 D)
Defeated.
Finished: 07 AM Tue 08 Aug 23 UTC
1v1 - Germany vs Italy-22
2 days /phase
Pot: 2 D - Autumn, 1904, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by lambda.nrx (1527 D)
Germany
lambda.nrx (1527 D)
Won. 16 supply-centers, 11 units
Italy
ScubaSteve (1234 D)
Defeated.
Finished: 05 PM Sun 23 Jul 23 UTC
FA-39
20 hours /phase
Pot: 2 D - Autumn, 1904, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by j0nsn0w (2094 D)
Austria
j0nsn0w (2094 D)
Won. 16 supply-centers, 11 units
France
ScubaSteve (1234 D)
Defeated.
Finished: 05 PM Wed 19 Jul 23 UTC
IG-21
22 hours /phase
Pot: 2 D - Autumn, 1906, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by j0nsn0w (2094 D)
Germany
j0nsn0w (2094 D)
Won. 18 supply-centers, 14 units
Italy
ScubaSteve (1234 D)
Defeated.
Finished: 12 AM Tue 18 Jul 23 UTC
AF-26
22 hours /phase
Pot: 2 D - Spring, 1906, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by j0nsn0w (2094 D)
France
j0nsn0w (2094 D)
Won. 16 supply-centers, 14 units
Austria
ScubaSteve (1234 D)
Defeated.
Finished: 06 AM Wed 13 Sep 23 UTC
Private New York Playtest II, II
1 day, 12 hours /phase
Unrated - Spring, 10, Finished
New York, Unranked, noProcess:Sat,Sun
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game drawn
Long Island
kevdog8 (1767 D)
Drawn. 14 supply-centers, 14 units
Capitol Region
bsiper (1281 D)
Drawn. 9 supply-centers, 9 units
Finger Lakes
Chezm (1424 D)
Drawn. 9 supply-centers, 9 units
North Country
han-shahanshah (1472 D)
Drawn. 7 supply-centers, 7 units
Canada
heruighi (903 D)
Drawn. 2 supply-centers, 2 units
Hudson Valley
Avocado (1458 D)
Defeated.
Adirondack
ScubaSteve (1234 D)
Defeated.
Southern Tier
flipster14191 (1419 D)
Defeated.
Crashed
New York Playtest II
1 day, 12 hours /phase
Unrated - Spring, 0, 0 players (of 8) missing.
New York, Unranked, noProcess:Sat,Sun
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
8 players joined; game will start on next process cycle
kevdog8 (1767 D), Avocado (1458 D), bsiper (1281 D), ScubaSteve (1234 D), civil-bot-8 (954 D), flipster14191 (1419 D), heruighi (903 D), han-shahanshah (1472 D)
Finished: 01 AM Sat 19 Aug 23 UTC
Classique-2
1 day /phase
Pot: 14 D - Spring, 1910, Finished
Classic, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
England
cjuric (1858 D)
Drawn. 10 supply-centers, 10 units
France
Avocado (1458 D)
Drawn. 9 supply-centers, 9 units
Turkey
Drawn. 8 supply-centers, 8 units
Italy
WineGod (1534 D)
Drawn. 7 supply-centers, 7 units
Austria
Defeated.
Germany
ScubaSteve (1234 D)
Defeated.
Russia
flipster14191 (1419 D)
Defeated.
Civil Disorders
pages (98 D)Austria (Spring, 1903) with 5 centres.
Eric Alcazar (98 D)Germany (Spring, 1901) with 3 centres.
Finished: 10 PM Wed 28 Jun 23 UTC
Engerland v. Gobble
1 day /phase
Pot: 2 D - Autumn, 1905, Finished
1 excused NMR / regain after 5 turn(s) / extend never
Game won by ScubaSteve (1234 D)
Turkey
ScubaSteve (1234 D)
Won. 19 supply-centers, 15 units
England
CoolSammyM (660 D)
Survived. 15 supply-centers, 14 units
Finished: 12 AM Thu 29 Jun 23 UTC
Journey of a thousand miles
1 day, 12 hours /phase
Pot: 2 D - Autumn, 1904, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by vlgambini (1049 D)
Austria
vlgambini (1049 D)
Won. 18 supply-centers, 11 units
France
ScubaSteve (1234 D)
Survived. 12 supply-centers, 11 units
Minimum Reliability Rating: 80%. Minimum phases played: 99.
Finished: 11 PM Mon 26 Jun 23 UTC
1v1 - Germany vs Italy-13
2 days /phase
Pot: 2 D - Autumn, 1906, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by ScubaSteve (1234 D)
Germany
ScubaSteve (1234 D)
Won. 18 supply-centers, 15 units
Italy
lambda.nrx (1527 D)
Survived. 15 supply-centers, 13 units
Next: 1 day, 17 hours (Thu 03 AM UTC)
Europa Imperotia 3
2 days /phase
Pot: 180 D - Autumn, 1565, Builds
2 excused NMR / regain after 5 turn(s) / extend the first 1 turn(s)
Not received Bohemia
MagicalSand (1726 D)
62 supply-centers, 57 units
Not received Aragon
Siegmar Bruggen (2591 D)
59 supply-centers, 55 units
Not received Bavaria
mouse (1869 D)
48 supply-centers, 44 units
- England
32 supply-centers, 32 units
Ready Muscovy
smilingknight (1342 D)
31 supply-centers, 26 units
Not received Portugal
The Ambassador (1941 D (B))
27 supply-centers, 26 units
Not received Morocco
26 supply-centers, 24 units
- France
Bad player xXx (1249 D)
11 supply-centers, 11 units
Not received Genoa
6 supply-centers, 4 units
- Tlemcen
han-shahanshah (1472 D)
4 supply-centers, 4 units
- Norway
Orange (2202 D)
2 supply-centers, 2 units
Austria
SteampunkShogun (1885 D)
Defeated.
Naples
Battalion (2386 D)
Defeated.
Milan
chy (2164 D)
Defeated.
Brandenburg
Defeated.
Savoy
ibuprofen (1936 D)
Defeated.
Ottomans
Defeated.
Lithuania
Lucadic (1029 D)
Defeated.
Castille
Tyran (1443 D)
Defeated.
Great-Horde
tiznow (1577 D)
Defeated.
Saxony
Peppapig (1157 D)
Defeated.
Burgundy
ScubaSteve (1234 D)
Defeated.
Livonian-Order
KBan (1365 D)
Defeated.
Hungary
gorillapete24 (948 D)
Defeated.
Mamluks
flipster14191 (1419 D)
Defeated.
Tunis
Gavino (657 D)
Defeated.
Teutonic-Order
Lurens1 (944 D)
Defeated.
Sweden
Defeated.
Denmark
hakureimarisa (1424 D)
Defeated.
Scotland
Seti (889 D)
Defeated.
Poland
aman2000 (970 D)
Defeated.
Venice
heruighi (903 D)
Defeated.
Novgorod
Severin (1319 D)
Defeated.
Qara-Qoyunlu
alarix (1328 D)
Defeated.
Papacy
Bobit (1251 D)
Defeated.
Switzerland
Defeated.
Finished: 03 PM Mon 06 Nov 23 UTC
Hands off my spices!
2 days /phase
Pot: 70 D - Monsoon, 1519, Finished
East Indies, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend never
Game drawn
Tondo
Battalion (2386 D)
Drawn. 28 supply-centers, 26 units
Bahmana
strategoi20 (1274 D)
Drawn. 15 supply-centers, 15 units
Rajputana
Siagas (1965 D)
Drawn. 15 supply-centers, 15 units
Dai Viet
Actaeon (1546 D)
Drawn. 12 supply-centers, 11 units
Brunei
ScubaSteve (1234 D)
Defeated.
Delhi
Defeated.
Gondwana
Avocado (1458 D)
Defeated.
Majapahit
Tyran (1443 D)
Defeated.
Malacca
Defeated.
Mughalistan
Udvarid (1262 D)
Defeated.
Persia
Defeated.
Ayutthaya
The Goosh (1333 D)
Defeated.
Ternate
flipster14191 (1419 D)
Defeated.
Vijayanagar
Carlo (1178 D)
Defeated.
Civil Disorders
Mikey99 (3304 D)Malacca (Monsoon, 1509) with 11 centres.
CharlieSheen (95 D)Ternate (Monsoon, 1507) with 4 centres.
Minimum phases played: 99.
Finished: 07 PM Fri 29 Jul 22 UTC
Rub Rub
1 day, 12 hours /phase
Pot: 100 D - Spring, 2039, Finished
A Modern Europe, Anon, PPSC
2 excused NMR / regain after 2 turn(s) / extend the first 1 turn(s)
Game drawn
Sweden
Dale_Fuego (1209 D)
Drawn. 32 supply-centers, 32 units
Greece
BigOtto (1094 D)
Drawn. 31 supply-centers, 29 units
Italy
Victorius (2365 D)
Drawn. 24 supply-centers, 24 units
Serbia
AJManso4 (2318 D)
Drawn. 19 supply-centers, 19 units
Germany
MiraiNikkiSan (1852 D)
Drawn. 9 supply-centers, 9 units
Czechia
Steele (882 D)
Defeated.
Finland
SierraLeone (1648 D)
Defeated.
France
butters (1396 D)
Defeated.
Georgia
bittelmethis (1167 D)
Defeated.
Ireland
ScubaSteve (1234 D)
Defeated.
Lithuania
VanZ (1441 D)
Defeated.
Netherlands
Cheesewright (888 D)
Defeated.
Poland
Manx (776 D)
Defeated.
Portugal
Bobit (1251 D)
Defeated.
Romania
Udvarid (1262 D)
Defeated.
Russia
thecuntsman (924 D)
Defeated.
Spain
Janis (1073 D)
Defeated.
Turkey
Tanteno (1185 D)
Defeated.
Ukraine
SteampunkShogun (1885 D)
Defeated.
United Kingdom
Defeated.
Civil Disorders
Saladin_der_Weise (0 D)Russia (Spring, 2035) with 2 centres.
Mr. Finkelmuiyer (356 D)Lithuania (Spring, 2025) with 3 centres.
Pric (4 D)Russia (Autumn, 2028) with 12 centres.
Beans (55 D)Russia (Spring, 2030) with 7 centres.
SomeIrateBrit (92 D)Lithuania (Autumn, 2022) with 3 centres.
maddening (87 D)Germany (Spring, 2022) with 5 centres.
dumptruck (100 D)Lithuania (Autumn, 2030) with 4 centres.
Finished: 01 PM Sun 29 Nov 20 UTC
Private Around the World Tournament - Round 6
2 days /phase
Unrated - Autumn, 2013, Finished
Who controls America, Anon, Unranked
1 excused NMR / no regaining / extend always
Game drawn
This is a moderated game. Gamedirector: Macca573 (1517 D).

Republican Party
JacobL582 (2315 D)
Drawn. 10 supply-centers, 9 units
Liberal Interests
ubercacher16 (2230 D)
Drawn. 7 supply-centers, 9 units
The Underworld
ScubaSteve (1234 D)
Drawn. 7 supply-centers, 5 units
Conservative Interests
AKeeFaTheHun (1078 D)
Drawn. 1 supply-centers, 1 units
Corporate America
bsiper (1281 D)
Drawn. 1 supply-centers, 2 units
Democratic Party
Iamnobody (977 D)
Defeated.
The Military
Temasek22 (980 D)
Defeated.
Secret Societies
Swede03 (1517 D)
Defeated.
Finished: 12 PM Thu 11 Feb 21 UTC
Private Declaration of War: Private Tier-ed
2 days /phase
Unrated - Spring, 2012, Finished
1 excused NMR / regain after 5 turn(s) / extend the first 2 turn(s)
Game drawn
This is a moderated game. Gamedirector: Player5 (2203 D) (is playing too).
This is the second game in a series of "Declaration of War" games, where we explore what diplomacy is like when players must announce some political intentions before making their moves.

This game is the first draft of an "Completely Private State-Based Relationships" system. In this system each country has a private relationship with all other countries, which is denoted by one of 6 states.

===================== The Relationship States =====================

State 1 - WAR:
All is fair. There are NO LIMITS to the interactions you may have with their units, and NO LIMITS to your interactions with moves involving their territories (into, out of, or both).

Additionally, once you enter war with another country you force a restriction on all allies you have. Your allies and your at-war countries will be forced into hostile relations (State 2) unless your ally is also allied with your at-war country. In this case they will enter limbo (State *) relations. For as long as you remain allied to one country and at-war with another, those two may only ever be in a states 1, 2 or *. Even if you cease war or alliance, they will remain in their current state with each other until they clear it up between themselves.

State 2 - HOSTILE:
You may not directly attack said country, however you can support moves into their territories or convoy allied (State 5) units into their territories.

State 3 - NEUTRAL:
This is you relationship with all countries at the start of the game. Essentially you two can't interact other than bouncing in neutral (uncolored) territories.

State 4 - FRIENDLY:
You may support hold units of the other country. You may also convoy / support their units to a territory they own or neutral.

State 5 - ALLIED:
Same as friendly except you can also help (support move / convoy) into territories of hostile countries. You may also (publicly) gift territories to your allies.

State * - LIMBO:
If two of your allies enter war, you enter limbo with both countries. This is the only way enter limbo. While in limbo you are still treated as allies to both with regard to triggering going to hostile / limbo relations with other countries, however you may only execute moves as if you are hostile to both. You may exit limbo by publicly reaffirming Allies / Hostilities with counties in such a way that does not create any more conflicts. Once you announce Allies / Hostilities you are then free to change your relationships further.

===================== Further Definitions =====================

> A country's territories are defined as anything they have a unit in, or is colored their color.

> To change status towards a higher number both parties must agree (both parties must privately announce their intention change to the moderator). To change it to a lower status only one party need message the moderator.

> Once a message is sent to the moderator (or in the case of raising a relationship state, both messages are sent), the change becomes privately recognized. Automatic state changes such as entering hostile/limbo also become privately recognized at this time.

> With the exception of Spring 1901, changes in state only occur at the beginning of Spring Retreats and Fall Retreats. At that time any privately recognized changes will trigger states to change to the new relationships.

> Spring of 1901 will be extended one phase length. Any privately recognized changes in the first half will become realized for the second half of Spring 1901 (and subsequently allow for interaction in the Spring 1901 moves).

> Once states switch over from just privately recognized to being the actual relationships between countries, a message will be sent out to all countries letting them know of their relationships for the upcoming moves. (It is at this point you will know if someone has accepted your alliance, or if someone has declared war on you)

> Any country disobeying these rules will be given a one time warning for an honest mistake (this warning will be done through private chat), and then sent into CD for the second offense.

> In order to use the in game chat system, the moderator will be playing the game, however they will only support hold their units after the first year. In the first year they will grab any centers that only they are capable of reaching and publicly announce their moves well before moves occur. The moderator's territories are considered at war will all other countries (and thus they can be attacked or support held by anyone).

> The invite code is "IReadThisGameDescription"

Mexico
Swede03 (1517 D)
Drawn. 26 supply-centers, 26 units
Quebec
CYFI (1927 D)
Drawn. 22 supply-centers, 22 units
Cuba
mazechamp (1421 D)
Drawn. 10 supply-centers, 10 units
British-Columbia
The Ambassador (1941 D (B))
Defeated.
California
Player5 (2203 D)
Defeated.
Florida
ezpickins (1714 D)
Defeated.
Peru
BobbyLotion (1627 D)
Defeated.
Texas
AKeeFaTheHun (1078 D)
Defeated.
Heartland
ScubaSteve (1234 D)
Defeated.
New-York
tocitus (995 D)
Defeated.
Civil Disorders
Piplup (67 D)Peru (Autumn, 2001) with 4 centres.
Momentbruh (5 D)Texas (Spring, 2001) with 8 centres.
Finished: 03 PM Mon 28 Sep 20 UTC
Private Around the World Tournament - Round 5
2 days /phase
Unrated - Spring, 2003, Finished
USA, Anon, Unranked
1 excused NMR / no regaining / extend always
Game drawn
This is a moderated game. Gamedirector: Macca573 (1517 D).

Russia
ubercacher16 (2230 D)
Drawn. 10 supply-centers, 10 units
Italy
JacobL582 (2315 D)
Drawn. 8 supply-centers, 8 units
USA
ScubaSteve (1234 D)
Drawn. 7 supply-centers, 7 units
France
AKeeFaTheHun (1078 D)
Drawn. 6 supply-centers, 6 units
Turkey
bsiper (1281 D)
Drawn. 5 supply-centers, 5 units
Germany
Swede03 (1517 D)
Drawn. 2 supply-centers, 2 units
England
Temasek22 (980 D)
Defeated.
Austria
Iamnobody (977 D)
Defeated.
Civil Disorders
Macca573 (263 D)England (Spring, 1999) with 3 centres.
Finished: 06 PM Thu 03 Dec 20 UTC
Private Declaration of War: Public Tier-ed
2 days /phase
Unrated - Autumn, 1916, Finished
Aberration V, Unranked
1 excused NMR / regain after 5 turn(s) / extend the first 2 turn(s)
Game won by Player5 (2203 D)
This is a moderated game. Gamedirector: Player5 (2203 D) (is playing too).
This is the first game in a series of "Declaration of War" games, where we explore what diplomacy is like when players must announce some political intentions before making their moves.

This game is the first draft of and "All Public State-Based Relationships" system. In this system each country has a public relationship with all other countries, which is denoted by one of 6 states.

===================== The Relationship States =====================

State 1 - WAR:
All is fair. There are NO LIMITS to the interactions you may have with their units, and NO LIMITS to your interactions with moves involving their territories (into, out of, or both).

Additionally, once you enter war with another country you force a restriction on all allies you have. Your allies and your at-war countries will be forced into hostile relations (State 2) unless your ally is also allied with your at-war country. In this case they will enter limbo (State *) relations. For as long as you remain allied to one country and at-war with another, those two may only ever be in a states 1, 2 or *. Even if you cease war or alliance, they will remain in their current state with each other until they clear it up between themselves.

State 2 - HOSTILE:
You may not directly attack said country, however you can support moves into their territories or convoy allied (State 5) units into their territories.

State 3 - NEUTRAL:
This is you relationship with all countries at the start of the game. Essentially you two can't interact other than bouncing in neutral (uncolored) territories.

State 4 - FRIENDLY:
You may support hold units of the other country. You may also convoy / support their units to a territory they own or neutral.

State 5 - ALLIED:
Same as friendly except you can also help (support move / convoy) into territories of hostile countries. You may also (publicly) gift territories to your allies.

State * - LIMBO:
If two of your allies enter war, you enter limbo with both countries. This is the only way enter limbo. While in limbo you are still treated as allies to both with regard to triggering going to hostile / limbo relations with other countries, however you may only execute moves as if you are hostile to both. You may exit limbo by publicly reaffirming Allies / Hostilities with counties in such a way that does not create any more conflicts. Once you announce Allies / Hostilities you are then free to change your relationships further.

===================== Further Definitions =====================

> A country's territories are defined as anything they have a unit in, or is colored their color.

> To change status towards a higher number both parties must agree (one party publicly announces their intention, and then other party must accepts, the time for the acceptance is the the time that the state change becomes publicly known). To change it to a lower status only one party need make it known.

> Once a message is sent in global chat (either a propose-accept to raise, or a single announcement to lower) it becomes publicly recognized. Automatic state changes such as entering hostile/limbo also become publicly recognized at this time. Players may now publicly recognize more state changes as if they were in the publicly recognized states (such as resolving limbo)

> With the exception of Spring 1901, changes in state only occur at the beginning of Spring Retreats and Fall Retreats. At that time any publicly recognized changes will trigger states to change to the new relationships.

> Spring of 1901 will be extended one phase length. Any publicly recognized changes in the first half will become realized for the second half of Spring 1901 (and subsequently allow for interaction in the Spring 1901 moves).

> Any country disobeying these rules will be given a one time warning for an honest mistake, and then sent into CD for the second offense.

> The invite code is "IReadTheGameDescription"

Byzantium
Player5 (2203 D)
Won. 29 supply-centers, 23 units
Poland
Survived. 12 supply-centers, 11 units
Ireland
Bengalfish (1298 D)
Survived. 6 supply-centers, 7 units
Spain
Zarthropod (1026 D)
Survived. 6 supply-centers, 6 units
Burgundy
mouse (1869 D)
Defeated.
Hungary
ezpickins (1714 D)
Defeated.
Israel
ScubaSteve (1234 D)
Defeated.
Sicily
Bonatogether (1121 D)
Defeated.
Ukraine
Yogurt Pantz (736 D)
Defeated.
Civil Disorders
PeterDaWizard (82 D)Israel (Spring, 1902) with 5 centres.

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