Oops yes sorry... I realize now that we were talking about 2 different set of rules.
I was talking about general rules (Pauses/Extensions/NMRs/CDs etc...) that may be good for any SRG and that were completely lacking.
You were talking about particular rules for that particular SRG (a team game).
Here they are:
(To: Global, from Gamemaster) - Spring, 2101: (Wolfman): 1) Alliance members cannot eliminate a player on their team.
2) Alliances should try to keep all members alive in the alliance, to the best of their abilities. Sharing centers if need be.
3) Alliances may work with any other alliances they wish.
4) Alliances may choose to have one member be the leader/spokesperson if they choose.
5) All members’ input considered on all moves and actions of their alliance, recommended to give your team the best chances.
6) Members may give up centers to other members of the alliance, as long as they maintain control of at least one center at all times, for strategic purposes. (!!!!!!!!!!)
7) No individual member can win outright or solo. If a member of an alliance is getting close, then handing over of centers to another member of the alliance might be necessary to equal out balance and to ensure that the game ends with a draw among one alliance.
8) Game should draw once there is only one alliance power left. However, if there is stalemate lines or all members of two or more alliances wish. A draw between 10 or more members is permissible.
You're saying it failed because there were too many unnecessary particular rules.
I'm (still) saying it failed because of the lack of general rules.
If you read (
gameID=9186 => messages) last 3 weeks of Global chat, basically everybody is talking or complaining about CDs and NMRs and basically nobody talked about particular rules you're saying.
Please read Global chat. I think you need . Rule 6 gave me a doubt, so I checked a thing and... yes: RUFFHAUS, YOU WERE NOT EVEN IN THAT GAME !!! That's why it looked like you didn't know why that game failed. Read the Global if you want to learn why.