08 Apr 13 UTC |
Spring, 1901: @france: austria got a big advantage on this map (see stats). we should try to get the stalemate positions and not figt each other. if we do fight each other austria will win... hope you agree with me. |
08 Apr 13 UTC |
Spring, 1901: how dose austria have a big advantage? what do u mean by stats? |
08 Apr 13 UTC |
Spring, 1901: are u talking about these http://vdiplomacy.net/stats.php?variantID=42 ? |
08 Apr 13 UTC |
Spring, 1901: these are the right stats for this match: http://vdiplomacy.com/stats.php?variantID=42&variantID=48 |
08 Apr 13 UTC |
Spring, 1901: oh i c. |
08 Apr 13 UTC |
Spring, 1901: if i had to guess. id say in the past games, france and germany probubly moved like they would in a normal classic match. while austria moves east to all the neutrals. |
08 Apr 13 UTC |
Spring, 1901: as a 3 player match. i feel that it should b all against all. how ever i understand what ur saying and would b stupid if i didnt see the space Austria has. so im in agreement with you but i just want to add, we are not allies. |
08 Apr 13 UTC |
Autumn, 1901: munich is safe. |
08 Apr 13 UTC |
Autumn, 1901: ill give my word this turn |
09 Apr 13 UTC |
Autumn, 1901: ok totally agree with you. thank you :) |
09 Apr 13 UTC |
Autumn, 1902: aw man. u should have supported ur self into Boh |
09 Apr 13 UTC |
Autumn, 1902: nvm |
09 Apr 13 UTC |
Autumn, 1902: would have had the same effect as vienna supported move to bohemia from galicia ;) |
09 Apr 13 UTC |
Autumn, 1902: germany. move ruhr to bel and block my move from bur to bel. we could continue doing this to keep our boarder easily manageable. |
09 Apr 13 UTC |
Autumn, 1902: i said nvm =) |
09 Apr 13 UTC |
Autumn, 1902: whats ur thoughts on my suggestion |
09 Apr 13 UTC |
Autumn, 1902: sounds good. lets do so |
10 Apr 13 UTC |
Autumn, 1904: nice one. expected it to happen though :) |
10 Apr 13 UTC |
Autumn, 1904: =P |
16 Apr 13 UTC |
Spring, 1906: GameMaster: Germany voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |