Finished: 11 PM Wed 17 May 17 UTC
Private Wintreath (AEFGRT)
2 days /phase
Unrated - Spring, 1913, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game drawn

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Chat archive

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26 Feb 17 UTC Spring, 1901: Good luck, everyone! Help can be found in the tab at the top (http://vdiplomacy.net/help.php), and we might be able to help here as well.
26 Feb 17 UTC Spring, 1901: Just wondering, can you un-ready?
26 Feb 17 UTC Spring, 1901: I think I saw Elbbs do it, but not sure.
26 Feb 17 UTC Spring, 1901: Yup, just just "not ready."
26 Feb 17 UTC Spring, 1901: Yes, you can.
26 Feb 17 UTC Spring, 1901: Yeah you can unready. Just rewrite stuff essentially.
26 Feb 17 UTC Spring, 1901: I have no idea how that turned into "just just."
"Just click not ready," which is a button that replaces the "Ready" button.
26 Feb 17 UTC Spring, 1901: Thanks! :D
26 Feb 17 UTC Spring, 1901: I dunno what Im doing....
26 Feb 17 UTC Autumn, 1901: Oooohhhh.....
26 Feb 17 UTC Autumn, 1901: Remember, you want more Supply Centers (aka SCs -- provinces with black dots) to build more units. You can move units in Spring and Autumn Phases (we're currently in Autumn as it says at the top). Province ownership changes are solidified after the end of the Autumn Phase. You can have as many units as you have SCs at the end of the Autumn Phase. In the Winter Phase (the next phase), you can build more units if your number of SCs > your number of units, or you have to disband units if your SCs < your units. Since only one unit can occupy a province at a time, you can only build units in unoccupied SCs that you own -- so if you gain one SC this round, make sure you have one SC unoccupied so that you can build a new unit.

You can capture enemy unoccupied provinces by just moving units into them (remember, province ownership changes are solidified only after Autumn Phases). You must have support to capture a province with an enemy unit in it. Your support unit only needs to be adjacent to the target province, not the attacking unit. DO NOT have the two units perform a "move" action into the target province -- one "moves" and the other "supports" the first. 1v1 = standoff, meaning nothing happens. 2v1 = victory, the attacking unit captures the enemy province and the enemy unit is forced to retreat. The supporting unit stays in its original province. If there's nowhere for the defeated enemy unit to retreat to, it is disbanded. In defense, you can support a unit performing a "hold" action to prevent a 2v1 by making it 2v2 and, thus, a standoff.

More complete rules can be found here: http://www.wizards.com/avalonhill/rules/diplomacy.pdf

Don't get overwhelmed by all the specific rules -- just try to understand the general ideas in the beginning. The Winter Phase is talked about more on page 17.
28 Feb 17 UTC Autumn, 1901: I dreamed of this game last night. Goddamn.
01 Mar 17 UTC Autumn, 1901: XD
01 Mar 17 UTC Autumn, 1901: XD
01 Mar 17 UTC Autumn, 1901: Don't know why it sent twice...
03 Mar 17 UTC Autumn, 1902: Austria over here like: https://youtu.be/Ti4sqG85FU4
03 Mar 17 UTC Autumn, 1902: ^^Talk about getting into Gerrick's head XD
03 Mar 17 UTC Autumn, 1902: Snakes. Why'd it have to be snakes. I hate snakes.
05 Mar 17 UTC Spring, 1903: Ok, now I am confused. Who's armies are where?
05 Mar 17 UTC Spring, 1903: What do you mean?

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