27 Feb 21 UTC | Spring, 951: GameMaster: Please remember that negotiations before the game begins are not allowed. |
27 Feb 21 UTC | Spring, 951: (ethereal305): moneey moneey moneeeey |
01 Mar 21 UTC | Spring, 951: Info: This is a choose your country game. |
02 Mar 21 UTC | Spring, 951: Don't forget to read y'all messages |
02 Mar 21 UTC | Spring, 951: You're not my dad. Sincerely, the ERE. |
02 Mar 21 UTC | Spring, 951: Not as far as the courts are concerned, at least |
03 Mar 21 UTC | Autumn, 951: Good morning my friends. In light of this being many of your first or second games on the site I would like to direct anyone who hasn't had a chance to review them to vDiplomacy's page that outlines the basic rules and movements of the game: https://www.vdiplomacy.com/intro.php You may find the sections titled "Movements" and "Rules" particularly helpful (don't worry, it's not very long). I'm also happy to clear up any individual you might have about the mechanics of the game or giving orders. I've played a lot of Diplomacy on this site in the past. |
04 Mar 21 UTC | Autumn, 951: Thank you, Safari! I've definitely been messing up some aspects like holding a city or knowing when or why I could move. Also, I have yet to convoy, however that works. I'll take a look! |
04 Mar 21 UTC | Autumn, 951: So this turn is just a build phase right? |
04 Mar 21 UTC | Autumn, 951: Yup! It goes move (spring) retreat move (autumn) retreat build / disband Then it loops back around. |
05 Mar 21 UTC | Autumn, 951: Another important thing to note: entering a supply center during the spring doesn't capture it. You have to be occupying it after the autumn movement turn to capture. |
06 Mar 21 UTC | Spring, 952: Why does it say 951 after everything? |
06 Mar 21 UTC | Spring, 952: That is the year we sent the messages |
06 Mar 21 UTC | Spring, 952: Wish it would say what phase we're in right now, unless I'm blind and it IS on the screen somewhere |
06 Mar 21 UTC | Spring, 952: Oh I see it nvm |
07 Mar 21 UTC | Spring, 952: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
09 Mar 21 UTC | Autumn, 952: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
12 Mar 21 UTC | Spring, 953: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
13 Mar 21 UTC | Spring, 953: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
14 Mar 21 UTC | Spring, 953: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |