Finished: 07 PM Mon 11 Jun 12 UTC
Private Testgame (RI)
30 minutes /phase
Pot: 2 D - Autumn, 1901, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

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Chat archive

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Country:


01 Apr 12 UTC Spring, 1901: (Tkundaspaz): I'm purple?
01 Apr 12 UTC Spring, 1901: (Espemon333): And Russia
01 Apr 12 UTC Spring, 1901: (Tkundaspaz): Well poop.
01 Apr 12 UTC Spring, 1901: (Tkundaspaz): Well poop.
01 Apr 12 UTC Spring, 1901: (Espemon333): POOOOOOP
01 Apr 12 UTC Spring, 1901: (Tkundaspaz): 6 minutes
01 Apr 12 UTC Spring, 1901: (Tkundaspaz): 6 minutes
01 Apr 12 UTC Spring, 1901: (Tkundaspaz): My messages are doubling
01 Apr 12 UTC Spring, 1901: (Tkundaspaz): 2 minutes
01 Apr 12 UTC Spring, 1901: (Tkundaspaz): oh snap its starting
01 Apr 12 UTC Spring, 1901: oh snap its starting
01 Apr 12 UTC Spring, 1901: what do i dooooo
01 Apr 12 UTC Spring, 1901: Sorry.
01 Apr 12 UTC Spring, 1901: Let's FB
01 Apr 12 UTC Spring, 1901: Nevermind
01 Apr 12 UTC Spring, 1901: Ok, so you have 3 units, 2 armies and a fleet. Armies can only move on land, fleets can move in the ocean and on the coast.
01 Apr 12 UTC Spring, 1901: *4 units, one barely matters without Turkey, though.
01 Apr 12 UTC Spring, 1901: Do you see the dots on some territories? Those mean they are supply centers. If you get half of these territories you win.
01 Apr 12 UTC Spring, 1901: Controlling one gives you one more unit to build. Your units can never exceed your SC's, else you will have to disband one.
01 Apr 12 UTC Spring, 1901: You have a good starting position. Try moving your units around. Get as many sc's as you can this one turn. (Protip, Norway and Rumania)

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