Forum
A place to discuss topics/games with other webDiplomacy players.
Page 89 of 164
FirstPreviousNextLast
drano019 (2710 D Mod)
24 May 13 UTC
Competitive Dip
On a suggestion from PE, I am interested in finding those people on this site who like to play competitive Diplomacy - the way it was first created. No pre-arranged draws, no unbreakable alliances...play to win, just like the objective says.

So, who's interested?
60 replies
Open
GOD (1860 D Mod (B))
30 May 13 UTC
Sitter(s) needed
hi!
i will be away during the next weekend, including friday, and i am afraid i wont be able to charge my smartphone or get internet access otherwise...as i have quite some games, it would be nice if two or three of you could take over for the time :)
1 reply
Open
Retillion (2304 D (B))
02 May 13 UTC
(+2)
Please, new request : units sorted by alphabetical order on the orders sheet.
I am playing my first Modern Diplomacy II game and I have had the HUGE pleasure to notice that my units are sorted by alphabetical order on the orders sheet !

It is so much easier and clearer to find my units that way ! Would it please be possible that units are sorted by alphabetical order on the orders sheet in every variant ?
44 replies
Open
Karroc (973 D)
31 May 13 UTC
Need replacement. Colonial 1885
Game just started, nothing lost so far
http://vdiplomacy.com/board.php?gameID=14576&msgCountryID=10&rand=40989#chatboxanchor
1 reply
Open
Sendric (2060 D)
31 May 13 UTC
Need a replacement partner in team game
http://vdiplomacy.com/board.php?gameID=13116

Need a new Brazil as my partner. Our position is decent if we can avoid further NMR's.
0 replies
Open
Anon (?? D)
28 May 13 UTC
Replacement player needed
FOG GB gameID=14297 position appears reasonable (hard to say though it is FOG)
1 reply
Open
President Eden (1588 D)
21 May 13 UTC
(+2)
Testers wanted: Diplomacy 1815!
More or less what it says on the tin. More specific information to come tomorrow.

Map preview: http://i.imgur.com/bYQAWb2.png
55 replies
Open
Aranith (1355 D)
29 May 13 UTC
Sitter Friday-Sunday eve (MEZ)
Need a sitter for my 1 day phase games for above mentioned time period...
I have 8 games running but most of them a 2 day-games
0 replies
Open
Synapse (814 D)
28 May 13 UTC
Sitter needed
I've got 2 games on the go that I'd rather not CD - a WWII gunboat most importantly, and a Europe 1939 full press game. I'm away from the 30th to the 10th of June, so would somebody mind taking over for that period?
5 replies
Open
Hirnsaege (1903 D)
28 May 13 UTC
Colonial 1885 – ?
any chance to create a new colonial 1885 game?
i cant find the option in the new games dropdown.

the games running are either password protected or WTA / public press (which is a taste i don't like ...)
4 replies
Open
Spartan22 (1883 D (B))
01 May 13 UTC
(+1)
Summer Goal
I am currently finishing up my finals this week for school and will soon be on summer break. I was looking through some of the variants and realized there are a ton I don't recognize by the name and thought it would be fun to play them all.
69 replies
Open
GOD (1860 D Mod (B))
27 May 13 UTC
WWIV map question
is the ANT territory (eastern Caribbean) not passable for armies?
O_o
1 reply
Open
Safari (1530 D)
26 May 13 UTC
(+1)
Feature Suggestion: Delayed Vote Notification?
In the age of the mobile smart phone, it is quite common for people to accidentally hit a button they don't mean to, which usually breaks up the global chat and causes an extra envelope to show up for every player in the game.
6 replies
Open
Jimbozig (1179 D)
23 May 13 UTC
Another HoF thread
I am still not understanding some things. Can somebody explain the following:
21 replies
Open
taylor4 (936 D)
25 May 13 UTC
0-1
Bayern goal @ Wembley
0 replies
Open
Voting to start a match
I was wondering of it would be possible to create a new voting feature to start a match, so if there was a, say live game that was set to start in an hour, and everyone joined, they could vote to start it earlier
4 replies
Open
drano019 (2710 D Mod)
20 May 13 UTC
Playing for the Win
More to come.
Page 2 of 5
FirstPreviousNextLast
 
Guaroz (2030 D (B))
20 May 13 UTC
Gumers, I agree that allying with one person for reasons that are outside the current game is metagaming.
So, IE, if somebody has to choose between 2 possible allies and he gets influenced by one being already a good ally in another game and he approaches him saying “Hey since we did well in the other game, how about if we ally again?”, then you’re absolutely correct: this is clearly cheating.

But saying that "*Team players* are metagamers that wants to build a relationship in one game to use in future ones. They are just despicable cheaters.” is wrong.
Following that logic, I could say that “*Friends* are Freemasons or Mafiosos that want to build a relationship in order to have some mutual illegal advantage in some future business. They are just despicable criminals”.
You can see that the issue is not Friendship, but it’s the illegal use you could make of it that makes the crime.
Same way on this site the issue is not Team-play, but it’s the illegit use you could make of it that makes the cheat.
Someone frowning upon Team-play because of metagaming is like someone frowning upon Friendship because of Mafia.
Or like someone frowning upon sex because of prostitution… wouldn’t you think he’s just impotent? :D
Captainmeme (1400 D Mod (B))
20 May 13 UTC
@Jimbozig

"A survive is far and away the most embarassing result in a diplomacy game"

So if you were close to being eliminated near the start of a game (say, you were France and came up against an unbreakable German-English alliance which knocked you to 1SC) you would just give up? You wouldn't bother trying to survive?

This is the sort of attitude that leads to CDs... There are times when a place in a draw is not possible, during which, IMO, you should play for a survive. I abhor people who go for strong seconds, but I think a 1 SC survive (especially when that player has been fighting for his life for a long time) is an admirable result if the odds were against him.
drano019 (2710 D Mod)
20 May 13 UTC
Captain -

I think you've touched on possibly the only situation where a survive could be seen as an admirable result. If the only choice is survive while someone solos, or be defeated and there is a draw without you, then perhaps the survive is the desired result. Then again, if people played by the mentality that I am championing here, that situation would never happen because the people who are trying to eliminate France (in your example) would back off to fight the solo instead of surrendering the solo to eliminate France.
drano019 (2710 D Mod)
20 May 13 UTC
Guaroz -

Perhaps Gumers example of all team players being metagamers was wrong, but his statement that Diplomacy is not a team game still stands. Care to address THAT part of his statement?
Guaroz (2030 D (B))
20 May 13 UTC
Yes. If Team-game is not cheating then it's allowed.
Gumers (1801 D)
20 May 13 UTC
Guaroz:
1) I´m honored to meet the creator of diplomacy.
2) "Team-players" are cheaters. If this is allowed or not says more about the site than about the players. They are still despicable cheaters that should be banned, burned and cooked in slow fire;
3) What´s wrong about prostitution? :P
drano019 (2710 D Mod)
20 May 13 UTC
So I have to ask again then:

If I were to sign up for 50 classic games, and in each of them I managed to set up a 6 way alliance that killed the other player and then drew the game, you guys wouldn't find anything wrong with that? You wouldn't be concerned that that player never realistically had a chance since I had a 6 way unbreakable alliance?

I'm obviously taking it to the extreme here, but sometimes one has to in order to show where that line of thought can lead.
Synapse (814 D)
20 May 13 UTC
"Again, if we follow Calhamer's logic that if someone solos, eventually everyone else on the board is killed off (remember, this is a game of European domination, not 18-sc domination. theoretically the game goes on until someone controls all scs), then a survive is simply a delayed defeat. And since a defeat is a defeat, no matter when you get defeated, a survive IS a defeat. "

Surviving is being defeated later, which is better than being defeated straight away. You still haven't refuted this.
drano019 (2710 D Mod)
20 May 13 UTC
Synapse: In the grand scheme of things, dead is dead. Quit playing with semantics. A loss is a loss is a loss.

Look at it this way:

Let's pretend we're in WWII and you're Germany. Does it matter if you lose in 1945, or if you extend it to 1946? You still lost, and you lost completely. No matter when you lose, you have no say in the outcome, you have unconditional surrender.

Same way with Dip. If you lose, you lose. Your forces are defeated, and your country over-run. You are ruled by the winner. It does not matter when you lose. You're trying to defend your position with semantics, a weak defense at best.
Retillion (2304 D (B))
20 May 13 UTC
@ drano019 :

You wrote : "In the grand scheme of things, dead is dead."

Really ? If that is true, why you don't kill yourself today ?

Like you said, I'm obviously taking it to the extreme here, but sometimes one has to in order to show where that line of thought can lead.
drano019 (2710 D Mod)
20 May 13 UTC
Retillion -

You're confusing Real Life with a game. Kindly take a minute to remember we're talking about Diplomacy, not Real Life.

Perhaps I used a poor example, having used a real life country. However, in Diplomacy, there are no "people". No one to worry about memories or families or soldiers, or anything like that. Therefore, it's completely different than real life.
drano019 (2710 D Mod)
20 May 13 UTC
Again I will note that people have ignored the main thrust of my previous posts: the point about the 6 way draws. Care to address the real point?
Jimbozig (1179 D)
20 May 13 UTC
@drano - your 6wd example - I wouldn't so much have a problem with you pushing for that. I would wonder what on earth is happening in the brains of the people you are convincing to go for that.

@drano/captain - I tend to agree with you both - and I also have a past experience to share. There was a game where I was pretty much told by two players in my sphere that neither would even consider working with me anymore (something about me stabbing too many times or whatever). There was a big power in the other sphere and I knew none of my sphere had any solo chance. My position was - work with me against the other and we canf ind a 3wd with the big power. They both rejected and so I was forced into a corner. I could either fight them as long as possible and hope to live long enough to be necessary in a stalemate, or, I could choose to help the large power on the other side try and solo. I set it up in a way that I would help him solo but his reward to me was to be my defeat before the end. Ultimately, I knew that there was a chance for me to be a part of a draw after the two neighbour powers so what they had caused. I played with this in mind.

So, I think that so long as you are alive in a game there is always a chance to be in a draw especially if one can use their diplomacy well. With that being said, I also think that being defeated has two distinct stories - a defeat in a game that ends in a solo is far and away a better result than a defeat in a game that ends in a draw.

And to touch back on the OP, being defeated in a game that ends in a "predetermined draw" is just awful, the worst feeling in diplomacy. I actually played a 36 SC victory condition on the classic map, and, there was a draw from three players that was agreed upon like 3 years into the game. Consequently, there are three players for whom I will likely never intend to play with again: http://vdiplomacy.net/board.php?gameID=6713
Gumers (1801 D)
20 May 13 UTC
Those damn bastards! I share your wrath, Jimbo!
General Cool (978 D)
20 May 13 UTC
(+1)
@drano

From the way you talk about this it could very well be about real life, play the game however you want, you aren't going to change the way I play it by arguing about the rules.
Retillion (2304 D (B))
20 May 13 UTC
drano019 -

First of all, please note that I partly agree with what you say.
If you please check my profile, you will know that I play for the Win most of the time.

However, I estimate that it is my freedom to choose to NOT win a game sometimes, even if I could easily achieve the solo. For example, if some other player(s) have saved me earlier in the game from elimination, I may want to share the Draw with them.

My previous message makes sense. What I meant is that things have the importance that one gives to them. If some players think that a "Survived" is better than a "Defeated", why don't want to let them think that ?

Also, I wrote my previous message as a support to Synapse. Semantics do matter : a word has one meaning, another word has necessarily another meaning, even if the nuance is very subtle, even the difference cannot be understood by some - or even most ! - persons.
I would even say that there can be a difference between a "Defeated" result and a "Defeated" result ! Indeed, for example, being eliminated in a game that ends in Draw is not the same as being eliminated in a game that ends in a solo.

To address your question about 6 players making an unbreakable alliance against the 7th, here is my answer : it is MY honest judgement that will tell me if my actions are honorable. Of course, we don't all have the same judgement. Is is bad or is it an enrichment ?
In your extreme example, the situation will find very quickly an easy solution : the 7th player will very quickly stop playing with the other 6 ones who will have lost a partner and who should then understand that they have themselves sabotaged each of their games by their misconduct.
drano019 (2710 D Mod)
20 May 13 UTC
Driving so short response for now -

General cool: if that is your play style, I will be happy to never play a game with you ever again.

Retillion: unless one plays all password protected games, or quits any game joined by someone with an opposing philosophy, one can never be sure they won't end up in a game with those 6 way drawers. Especially in anonymous games. And considering its the "draw" mentality that triumphs over the "win" mentality due to strength in numbers, that's practically ostracizing "win" mentality players to the metaphorical "corner" for doing nothing more than trying to play diplomacy the way it was created
General Cool (978 D)
20 May 13 UTC
(+1)
Don't text while driving. :)

Also, that is not necessarily my play style, although I will go for a survive over a defeat. If I have an ally who has been my ally all game and has worked really well with me, the biggest problem I have with going for the solo is that I feel like a jerk when I stab them and even if I do win because of it, I don't get the same warm feeling as playing to the end with a great ally.
Retillion (2304 D (B))
20 May 13 UTC
drano019 -

Please, don't text while driving : http://www.youtube.com/watch?v=rrtIBU5Pal0

You are right : partly because of that, I never play anonymous games and I mostly play password protected games.

Another question : let's imagine a game in which you are a very small country and you have the choice between :
1° sacrificing yourself in order to prevent a solo. The game would end in a Draw but you would be eliminated.
2° working for the leading power. The game would end in a solo but you would survive.

Which option would you choose, please ?
Jimbozig (1179 D)
20 May 13 UTC
There is no situation where those would be the only two options. Negotiate something better, and, if you can't go down trying. It shouldn't be about whether the game ends as a solo or not, it should be about trying to find a way to be in the draw and if you are not doing that you are "giving up" which in and of itself represents very poor sportsmanship.
Synapse (814 D)
20 May 13 UTC
Fundamentalist crap.
drano019 (2710 D Mod)
20 May 13 UTC
As I said to captain meme, that second option is the perhaps one exception to the survive=defeat thought in my mind . I would still have a very difficult time making the choice, and it would likely depend on how the game had progressed up to that point. If the attempted soloer had stabbed me all game and the others were working with me, I'd be inclined to sacrifice myself. If it were the opposite, I'd possibly allow the solo.

In the end it boils down to part of my philosophy. Play to win. If you can't win, draw. If you can't draw, f*ck over the person who screwed you. Since in both situations I'd be "dead" by calhamers logic, I'd want to screw over the person who screwed me. At least then my death gets satisfaction.
drano019 (2710 D Mod)
20 May 13 UTC
disclaimer: my response only applies if you force me to choose those options and thise options only. As Jim said, there's usually another way
Synapse (814 D)
20 May 13 UTC
(+1)
"death is death"

"At least then my death gets satisfaction."

Try to make your "philosophy" make sense before you dictate it to other people.
drano019 (2710 D Mod)
20 May 13 UTC
Huh? You make no sense synapse. I said if I HAVE to die, I want to at least get satisfaction from it by f*cking over the person who screwed me. What part of that doesn't make sense

Then again, death is never a certainty, except when faced by unbreakable alliances who care not about winning
Synapse (814 D)
20 May 13 UTC
Because you said that death is death and no other factors should be considered. If you're adding satisfaction to the mix, well, maybe it satisfies me to draw in the manner you just described.
Synapse (814 D)
20 May 13 UTC
(+1)
I've read the thread back through carefully, and I really can't see a single tangible reason why I shouldn't draw when I want.
drano019 (2710 D Mod)
20 May 13 UTC
you're comparing apples to oranges. My analysis of satisfaction is ONLY valid if I'm FORCED to choose between two ways of dying. If being included in the draw is at all possible, it trumps satisfaction by a long shot.

As for a tangible reason, I guess if the creator of the games words aren't enough nothing is. Nothing will satisfy you synapse. You want to have your cake and eat it too. Maybe if Jesus, or Buddha, or Barack Obama, or Colonel Sanders said to play for the win, you'd listen. But I bet not, because you don't care about how the game was intended to be played by its creator. You just want to do what you want to do .
G-Man (2516 D)
20 May 13 UTC
(+1)
+110% Drano

PPSC is an interesting variant, but we are doing a disservice to new players in making it the default option over WTA due to the completely external factor of vDip points. Why not simply put a limit on the number of games new players can sign up for until X amount of phases are played and just have an integrated rating system, similar to the great new one Oli created, but one that weighs PPSC accordingly with WTA? Is there no way around vDip points? Are they really that essential to the site?

And if you like to play to draw or surviving is important to you, there's a great variant for you -- PPSC.
G-Man (2516 D)
20 May 13 UTC
(Not that I advocate playing to draw in any variant where winning is the primary goal, but at least for those who do, PPSC is more of a forum for alternative objectives to those of the board game, which have been consistently played for 59 years now.)

Page 2 of 5
FirstPreviousNextLast
 

134 replies
Synapse (814 D)
24 May 13 UTC
Vdip feeling
That feeling when there's one person online from your gunboat game and its the only person on the forums
4 replies
Open
ManMountain (984 D)
24 May 13 UTC
New Variants
Hi, what is the process for creating variants and getting them put on the site?
5 replies
Open
Evil Minion (967 D)
21 May 13 UTC
vDiplomacy Webserver
I tried to install the webserver on a local server for testing purposes and ran into some problems:
1) the documentations do not seem to match the downloaded folder
2) it seems like there are .sql files missing
3) when installing all .sql-files manually (in order) the webserver gives the following error message: "Error triggered: Unknown column 'u.showCountryNamesMap' in 'field list'."
14 replies
Open
rolo (933 D X)
23 May 13 UTC
join the game
2 hours to join game: global domination. Come on!
1 reply
Open
Melted Canary (980 D)
21 May 13 UTC
Appears to be a problem in the coding of the Youngstown World War II map
I'm currently playing Italy in a Youngstown World War II map, and I've run into a problem. The supply zone of Tirane is very obviously drawn so that it's adjacent to the Ionian Sea, but the game will not let me order a movement from the Ionian into Tirane.

3 replies
Open
cypeg (2619 D)
21 May 13 UTC
(+1)
Variant problem
Hey Oli,
I am writing this msg to the forum in case anyone can offer advice on the coding, which I am clueless, and since you were busy with the ranking codes.
34 replies
Open
sloop-of-war (942 D X)
22 May 13 UTC
Indians wanted!
0.0 Start: 5 days (Tue 28 May) gameID=14365
1 days /phase (normal)Pot: 20 D - Spring, 1501,
7 players (of 9) missing
Indians of the Great Lakes, PPSC
1 reply
Open
sloop-of-war (942 D X)
22 May 13 UTC
3 militarist wanted in Africa!
234 gameID=14367 Start: 6 days (Tue 28 May)
Africa, PPSC 1 days /phase (normal)
Pot: 50 D - Spring, 2012, 3 players (of 8) missing
Country left: Democratic Republic of Congo,Mali,Nigeria
1 reply
Open
Synapse (814 D)
08 May 13 UTC
(+1)
Points lost?
Available points: 0
Points in play: 15
Total points: 15
57 replies
Open
red-claw-blue (1087 D)
18 May 13 UTC
Sitter needed until Saturday!
I've got exams this week so could a kind soul please, please sit for me until Saturday. I'm only in two games so it shouldn't be too much of a burden. I'm trying to get an extend for the WWIV team game I am in, though, so I'm not sure if I need sitting for that yet.
8 replies
Open
HawknEye007 (1135 D)
21 May 13 UTC
Youngstown WW2 - Convoy Glitch
I've been unable to convoy armies through two fleets in this game as France. Is this a bug?

http://vdiplomacy.net/board.php?gameID=14004#gamePanel
5 replies
Open
Anon (?? D)
20 May 13 UTC
Ankara Crescent full press
Please join. The variant looks really kooky, and I haven't had adequate experience with the zany full-press version yet. I did England once and just got mauled...

gameID=14398
0 replies
Open
butterhead (1272 D)
15 May 13 UTC
Tell me about your life!
Greetings to all the men and women of VDip! I had an idea that I think will help us grow as a community, and get to know each other better. I'd like to know more about you! Feel free to give as much, or as little, detail as you wish. things you can include would be your birthday, age, location, career/schooling, etc. etc. This will help us bond with each other, as well as get some good stats on the demographics on the site!
39 replies
Open
Page 89 of 164
FirstPreviousNextLast
Back to top