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A place to discuss topics/games with other webDiplomacy players.
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airborne (970 D)
13 Dec 11 UTC
Ancient World?
http://www.dipwiki.com/index.php?title=Ancient_World
This seems to be a very balanced map I would however make a few changes if I was to try to put this on this site.
5 replies
Open
mongoose998 (1344 D)
13 Dec 11 UTC
spiral of doom
http://vdiplomacy.net/board.php?gameID=4714
...
2 replies
Open
Raro (1449 D)
03 Dec 11 UTC
New Variant? enhanced naval combat ideas
Hi folks,
I have an idea for a variant that might be able to improve some of our large games, particularly the WWIV map.

Its conception has come from previous discussions particularly about gameplay being affected by lack of sea-zones or ease of setting up a stalemate. Please read below:
32 replies
Open
Jonnikhan (1554 D)
13 Dec 11 UTC
Need a replacement!!!
We've been waiting to start this game for eight days. 7-day phases allow for the busiest person to find the time to play. Cuba never showed up and we need a replacement player. Please check out gameID=4575 and join!
0 replies
Open
RoxArt (1732 D)
13 Dec 11 UTC
1 missing to start
http://www.vdiplomacy.com/board.php?gameID=4634
cmon :)
0 replies
Open
GOD (1860 D Mod (B))
16 Nov 11 UTC
Euro-crisis
what do you think about the eurocrisis ?
68 replies
Open
Venetia (1587 D)
08 Dec 11 UTC
Classic with Switzerland.
Hi! Nobody ever thought of doing a variant of the classical with Switzerland as a SC? I think it would be very fun the struggle to control it between France and Germany and also Italy and Austria.
12 replies
Open
Grand Admiral Thrawn (1207 D)
07 Dec 11 UTC
(+1)
The insult other people thread.
A fun thread to throw humorous kind natured insults at one another. Keep it PG 13 and moderately decent so it is fun and not mean.
43 replies
Open
Wolfman (1230 D)
11 Dec 11 UTC
Viking map Questions?
In http://www.vdiplomacy.com/board.php?gameID=4511#gamePanel we just had a extention on the phases. Due to a CD'ed France. He has been on but not playing. I seen there was ask of Oli to help move another game on after a 3rd restart. Has this been solved or will it keep restarting or 5 day phases?
0 replies
Open
Decima Legio (1987 D)
08 Dec 11 UTC
Rinascimento enlisting
anyone willing to get a Rinascimento game going?
gameID=4606
2 replies
Open
Venetia (1587 D)
06 Dec 11 UTC
New Economic game.
gameID=4638
Let's see who is the best capitalist.
7 replies
Open
Karl Detroit (1167 D)
09 Dec 11 UTC
Livematch
gameID=4677 on the fall of american empire map as an quick one on one game. Phase length is set by 6 hours but it meant to play quicker.
0 replies
Open
GOD (1860 D Mod (B))
09 Dec 11 UTC
Game not processing
http://vdiplomacy.com/board.php?gameID=4556
0 replies
Open
El Cremoso (1728 D)
08 Dec 11 UTC
Sengoku Gunboat Game
gameID=4664
Sengoku Gunboat
8 players, 12 hr. turns, good times.
Let's get this going.
1 reply
Open
OstrichFace (1265 D)
08 Dec 11 UTC
Solo Cuba Win
First Cuba solo on this server in American Empire IV: http://www.vdiplomacy.com/board.php?gameID=3561
5 replies
Open
sebastian1988 (955 D)
07 Dec 11 UTC
new game
new game gunboat! south america 8 players. http://www.vdiplomacy.com/board.php?gameID=4641
8 replies
Open
Spartan22 (1883 D (B))
07 Dec 11 UTC
Replacement needed!
2 replies
Open
butterhead (1272 D)
25 Nov 11 UTC
(+1)
Italian Team Game- Bidding wars revisited!!!
So we once had an Italy team game where the team captains bid on other countries to be on there team with a point-type system, but it never quite made it. I want to retry it.
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Im on a lot during the week. Can do. Cept during the hlidays.
butterhead (1272 D)
01 Dec 11 UTC
Diplomat- you will be a captain the day I die...
SacredDigits (978 D)
01 Dec 11 UTC
So if, in the future, someone asks you "Who died and made you captain?" you'll have an answer.
Yeah! I think we should vote for captains (though I won't win it would be fair :-) )
Guaroz (2030 D (B))
01 Dec 11 UTC
What makes you think that "random" would be unfair?
It wouldn't exclusively, unless it is the hated Pseudorandom. Then it would be bad.
Alcuin (1454 D)
01 Dec 11 UTC
How about we all list on here our bids assuming we get each of Napoli, Stato and Venezia, sharing 60 D between the other factions with a minimum of 1 each... then select randomly and base the teams on the pre-game choices of whoever randomly gets those factions, with factions going to the highest bidder or (if there's a tie) letting them choose?
Alcuin (1454 D)
01 Dec 11 UTC
For example I would bid...

If Napoli:
Turkey-20, France-1; Ferrara-2, Siena-1, Pisa-2, Savoia-4, Genova-15, Milano-5, and Firenze-10

If Stato:
Turkey-10, France-1; Ferrara-5, Siena-1, Pisa-4, Savoia-4, Genova-15, Milano-5, and Firenze-15

If Venezia
Turkey-5, France-5; Ferrara-5, Siena-1, Pisa-1, Savoia-7, Genova-20, Milano-7, and Firenze-9

So then, if I got one of those factions, my vote would be there already and someone could quickly work out the teams without undue delay.
drano019 (2710 D Mod)
01 Dec 11 UTC
That won't work Alcuin, because as the bidding goes on, bids change. How would you feel if you were napoli, and I was Venice, and I bid 21 on Turkey, 16 on genova, 11 on firenze, 2 on France, 3 on ferrara and Pisa, 2 on siena, and 1 on milano and savoia. You'd be stuck with at best milano and savoia, and that's not even taking into consideration the third captain! Theoretically, you could be leftnwith zero allies.

No, that strategy won't work.
Guaroz (2030 D (B))
01 Dec 11 UTC
"undue delay"? The REAL Auction-phase is the beauty of butterhead's idea!
I can discuss whether 12 hours may be too many, but since everyone has to sleep, it couln't be less than 8. I want you all to notice that even with 12hrs I'm sure that there wil be from 6 to 10 bids a day. Auction can't last more than a week. Then the exciting phase will be over, and a quite regular team game will start.
If one team and his captain will have been good enough at bidding, the game could be rather short. Otherwise, if the outcome of the Auction will be balanced both in material (SCs) and human (players' worth) strenght, the game will be balanced and long.

That's the variant I understood. If you all want to minimize the auction phase, why don't you pre-set the countries of each team and play a regular team game? It's fast & fair.
(of course, in this and in similar cases, I won't join. The title of the thread said "Team game BIDDING". So if you want to play a regular TeamGame, perhaps with a short quasi-auction phase, I believe you are in the wrong thread, not me)
Alcuin (1454 D)
01 Dec 11 UTC
Theoretically possible yes... but it's no worse than being France. We just need a way of making the bids secret... although If Venice bid as you have suggested then along comes a Stato Player who decides to bid pretty evenly in the hope of getting whatever others don't want... france 6, Turkey 7, Ferrara 7, Siena 6, Pisa 6, Savoia 7, Genova 7, Milano 7 and Firenze 7. Napoli is on his own... and so forced to ally with somebody, probably somebody who doesn't have Turkey, and you'd be facing Stato with France, Ferrara, Siena, Pisa, Savoia and Milano and with Napoli as an ally. If the votes are known beforehand and we vote, not knowing who is who, your voting strategy would also be a loser and we'd both be in trouble.
Alcuin (1454 D)
01 Dec 11 UTC
Yes Guaroz... but this way everybody gets to bid, not just the three captains.
Guaroz (2030 D (B))
01 Dec 11 UTC
I don't care who bids or who doesn't. It's Diplomacy. You have to speak if you want things going your way. And speaking requres time. Please consider this as if it was a regular game, in which 9 phases, one for each country to be bidded, are added before the game. Nobody just watches. There will be a lot of diplomacy during biddings. If someone thinks he has to be silent and just watch what the captain are doing, he's already defeated.
Guaroz (2030 D (B))
01 Dec 11 UTC
*captainS are doing
drano019 (2710 D Mod)
01 Dec 11 UTC
Eh that's not necessarily true guaroz. That silent player might be picked and get lucky and be on the best team. True their chances are hurt, but they're by no means defeated.
Guaroz (2030 D (B))
01 Dec 11 UTC
Oh, sure. It's a choice. Sometime you choose to not speak to one neighbour, no? But if I was a captain, between 2 players I don't know, I'd consider ALSO their talkativeness before bidding. And whether they're making smart speeches. We're not going to play a gunboat. If a captain picks too many silent players his team will lose. And "too many" may be "one". It's a team game.
Hey! But you are Drano! Drano my friend. Why do you think we won, as a team, our last 2 EAvGT games? Maybe was it because we started with more SCs than them? Or perhaps was it because we were more communicative than them?
Auction is important. If we make it just drawing lots because we're hurry, then it makes no sense.
I like the idea of doing pick your countries and then having captains vote on nations and fill the nation with a leader of their choice, but i think instead of just first come first serve or random, the captain should also have rounds of bidding on the players maybe. Except for players i'd say it would be best to have it be a silent auction, where the captain gets say 100 D and then sends a private message (Either to butter or to a disinterested third party) saying how many points they bid on each player.

Then if any players don't get bid on (I doubt that'll happen but maybe someone is really not liked) or if there is a tie where two or even all three of the captains bid the same amount on a player, that/those player(s) are wildcards and are not a part of any of the teams, but get to pick their countries before the captains bid on the remaining nations(Although they can't pick any of the captain countries) Admittedly this only works if there aren't that many wildcard players, but i think it could keep things interesting once the bidding is over and the game began, since otherwise the diplomacy can get a little dull when everyone knows the teams and knows there will be no stabbing.

Once the wildcards choose their countries, the captains have an auction on the remaining countries, one country at a time like butter described on the first post (i think it was the first at least) then the game proceeds. Does that work?


Hmm, just realized that if one of the captains wins an unfair share of players, he could get more players on his team than countries. not sure how to work around that.
Also, just thought of a good way to decide who gets the captain slots and have the bidding fairly with diplomacy easily going on in the background yet still have pick your country for the game. What if we started a game, and whoever gets the captain countries are the captains, and then does their bidding in global and their diplomacy in private. Once we are done with all the bidding (and the players are divided up however we decide they should be) we can cancel and restart the game with each player joining as their appropriate nation. That way the captains could even bid on which country they are. (So they get say 100 D still, but now can also bid on which of the captain countries they will be in the real game)
gopher27 (1606 D Mod)
02 Dec 11 UTC
As an outsider, who designed and ran the first two of these games, I propose this:
AncientMemories, ashleygirl and Neil have the three highest point totals of your list. While an imperfect measure, I'd say they should be the team captains. I repeat my proposal that the game should be (password protected and) pick your power. They start with a total and begin by bidding for Venice, Naples and Stato....the last one obviously goes for 1 point or zero. Then they begin bidding on the other powers one by one with a circular nominating process. Conveniently, they are in the same order alphabetically and by point total, so AM picks the fourth country up for auction, ag the fifth and NL the sixth. The winner of the fourth power at auction gets the privilege of assigning a player to that power and then the process repeats.

The biggest problem I had was the timing and pace of the auction. So I'd suggest having drano handle the running of the auction process and I think his geeky, engineer soul is probably organized enough to make the trains run on time.

Hey gopher, measure total points not just currently non invested ones.
gopher27 (1606 D Mod)
02 Dec 11 UTC
I said that it was an imperfect measure. Y'all aren't worth the time investment to take the list and check players one by one on username search.
Hahahaha, if someone really has their heart set on being captain they can be, i'd like to be but i'm not picky. I'd rather everyone go into this willing to have a good time and not sulking. Also, gopher, do you think we could have a pregame for the auction diplomacy so that we can avoid a ton of private messages and make things go faster or do you think that would be a problem?
Then we could have it so if no one posts a higher bid in say, 12 hours from whenever the previous bid is posted, the auction sells that country to whoever made the bid and the next nation goes onto the block. The other way for the auction to progress is for the other two captains to pass, in which case the next nation would go up for sale immediately (Or well, immediately whenever it is decided which nation will be for sale next)
butterhead (1272 D)
02 Dec 11 UTC
I still think we should do it the original way I was talking about... if someone misses there bid phase(I.E the second player misses it, the third player gets a shot to bid)...
drano019 (2710 D Mod)
02 Dec 11 UTC
Butter - that's not how bidding works. Its not a set order with only 12happens person able to bid at a time. Typically anyonencan bud at any time.

Anyways, I'd lime to thank gopherfor volunteering me for more work...ass. ;)

No really though, I'd be happy to run the auction. If asked to do so, I'd like to know who the 3 captains are asap, as I'd like to organize with them.

It would run something like this: at an appointed time (set by my conversations with the captains), the bidding would open at 1 point by whichever captain licked the player to bethe auctioned. At that point, its open bidding. If no bid is received for x hours (x to be determined) bidding ends and we prep for the next bid. I would probably give a little time in between rounds for teams to talk andnplayers to diplome. At any point during bidding, captains should PM me if they are not interested in bidding further. This way, if I get 2 captains who say they're done bidding, I can end it early and move on.

My only requirement for running this is that the 3 captains agree to try to be on as much as possible during the auction so that sewer don't end up with 8 bids on onenplayer that are all 12 hours apart and 4I days go by with only one selection.

Thoughts?
SacredDigits (978 D)
02 Dec 11 UTC
I fully understand that drano was probably typing with a phone, and therefore all typos are forgiven, but one in particular amused me.

"whichever captain licked the player"

If I'd known it was gonna be THAT kind of auction...
drano019 (2710 D Mod)
02 Dec 11 UTC
Wait, this isn't the "adult" bidding game? Oh man I'm in the wrong forum ;)
SacredDigits (978 D)
02 Dec 11 UTC
Hey, I have no issues with that auction idea. Just sayin.
That sounds about like I thought the bidding would be. I just wanted to start a game to do the bidding in so it would be easier to talk to people rather than having to do PMs
Alcuin (1454 D)
02 Dec 11 UTC
How about we bid for the captains' countries, with the amount of the winning bid taken off the amount available to that captain?

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103 replies
ezpickins (1717 D)
08 Dec 11 UTC
Team Game and/or A Treaties Game
Is anyone interested in either?
0 replies
Open
Spartan22 (1883 D (B))
07 Dec 11 UTC
Chaos game needs replacement!
game hasn't even started so please join :D
gameID=4587
3 replies
Open
Hominidae (726 D)
07 Dec 11 UTC
New Modern Diplomacy Game
There is a new modern Diplomacy game with a 2-day phase.
gameID=4644
0 replies
Open
mongoose998 (1344 D)
06 Dec 11 UTC
(+4)
Variant Idea: ClassicTransform
I think the Classic map would be very nifty with a Transform function. It would really keep all the players on their toes.
IE: Fall 1901 Italy Convoys to Tunis. France thinks "oh, just a lepanto, im ok"
Spring Italy transforms it to a fleet, oh noes!
thoughts?
9 replies
Open
wrighty77 (1179 D)
05 Dec 11 UTC
Build Anywhere - Can't Build!
I'm playing as Britain in gameID=4478 and have 9 units, but 12 scs. The game has just turned to builds but I have only been given 2 new builds. I thought in a build anywhere then I would be able to build 3 this turn as I have more empty scs.
Any thoughts or help appreciated!
6 replies
Open
Spartan22 (1883 D (B))
06 Dec 11 UTC
2 more for a chaos game!!!
gameID=4587

Come on guys, only two more!
4 replies
Open
El Cremoso (1728 D)
06 Dec 11 UTC
Sengoku Map at 9pm CST
Need 7 more players for a fast Sengoku game. 5 min turns, chat allowed, 5 pts to play.
gameID=4637
0 replies
Open
Jonnikhan (1554 D)
05 Dec 11 UTC
Viking game stuck in loop
gameID=4519
One player has CD'd and the system keeps restarting, waiting for a replacement. We are now experiencing our third reset. Oli, could you bypass this?
5 replies
Open
Spartan22 (1883 D (B))
06 Dec 11 UTC
5 more needed!
gameID=4587

Only 5 more needed for chaos! 16 hours left :D
1 reply
Open
Spartan22 (1883 D (B))
05 Dec 11 UTC
Replacement needed!
gameID=4555
Burgundy is in CD so we need a replacement!
It's a viking game public press
12 replies
Open
Spartan22 (1883 D (B))
04 Dec 11 UTC
Chaos game! 15 more needed!
5 replies
Open
Spartan22 (1883 D (B))
05 Dec 11 UTC
chaos game!
8 more needed!!
gameID=4587
0 replies
Open
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